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Comments for Shootorial #5

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CarbonWolf

Jul. 14, 2010

Under rating threshold (show) @Vamp, In the same position as you.

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flipchic97

Jul. 12, 2010

Under rating threshold (show) never mind i got it! i had to remove the enemyship movieclip AFTER playing the explosion movieclip.

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flipchic97

Jul. 12, 2010

Under rating threshold (show) my explosion keeps appearing in the top left hand corner and disappears, it wont appear where the enemy ship was at! please help!

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jrvboffin

Jul. 08, 2010

Under rating threshold (show) aah.. source files downloaded but now i'm unable to open SH_05.fla it says "Unexpected file format." i'm using macromedia flash 8 if that has anything to do with it. PLZ HELP!

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jrvboffin

Jul. 08, 2010

Under rating threshold (show) @krinsmnite: it's probably to do with the frame rate of the game being different to the frame rate of your explosion. but that's just a guess

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jrvboffin

Jul. 08, 2010

Under rating threshold (show) uhm i can't download the source files... any help?

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nemistic

Jul. 05, 2010

Under rating threshold (show) im using cs5 and i think u have to declare functions before you use them in the main loop but i cant find how to do that...anyone know the syntax?

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MrBright

Jun. 24, 2010

Under rating threshold (show) I guess I have to re-type the EnemyShip Class agian :(

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MrBright

Jun. 24, 2010

Under rating threshold (show) My enemy ships don't shoot missiles.

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spfy

Jun. 20, 2010

Under rating threshold (show) My issue was fixed! Turns out I had a comma after the second "Missile" before the + in the Ship's attach Missile mc script. Sorry for posting 3 times here :c

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krinsmnite

Jun. 19, 2010

Under rating threshold (show) I had it set to 30 fps. I ended up exporting it as a flash movie instead of a gif. For some reason I can not get the gif to run correctly, even with extra frames added. But, after some tweaking, I got it to work with a flash movie.

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spfy

Jun. 19, 2010

Under rating threshold (show) I am having another problem however. My EnemyShips only explode if I hit, for example, the third EnemyShip with my third Missile. If I miss an EnemyShip, and then hit the THIRD EnemyShip with my FOURTH missile, there is no more collision detection. I've triple checked my for...in code and the enemies array code and can't find a fault. Any ideas?

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spfy

Jun. 19, 2010

Under rating threshold (show) @krinsmnite, are you exporting your explosion from another Flash file? The default frame rate in Flash is 12 fps, and I assume that's what your explosion is being exported at. The game is ran at 30 fps. You can change your frame rate in your explosion file to 30 and double-frame it or something, that's what I did lol.

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krinsmnite

Jun. 18, 2010

Under rating threshold (show) I hate to spam, but I'm updating my progress. I've tried making the explosion in gif, swf, everything. It plays fine normally, but, after I import it into this game, it plays far too fast. I can't find any info on google or in the help about this.

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krinsmnite

Jun. 17, 2010

Under rating threshold (show) I tried making my own, but it plays way too fast. The gif is fine, but flash is making it run too quickly.

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krinsmnite

Jun. 17, 2010

Under rating threshold (show) Can't open SH_05.fla, unexpected file format. I'm using flash 8.

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jahzi

Jun. 15, 2010

Under rating threshold (show) make sure your enemy ship has the right scrip under Function Explode() and that Function Explode is in the right place

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jahzi

Jun. 15, 2010

Under rating threshold (show) @ bufferOverflow i may be wrong but i think the number is removed when the instance of that ship is removed because its a local variable tied into that ship so enemyX should be tied to arrayX

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veiakas

Jun. 11, 2010

Under rating threshold (show) ...and choose: Linkage.. in the menu.

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bufferOverflow

Jun. 07, 2010

Under rating threshold (show) There is a problem with this tutorial scenario. If you create an array that holds the enemies, and add one whenever it appears on the stage, shouldn't you also remove them from the array when they are destroyed? The way it's described, it's a performance leak - Every missile will loop through the list of many enemy ships, even if they have left the screen or have been destroyed. Did I miss something?

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marx4400

Jun. 06, 2010

Under rating threshold (show) sorry no, the missiles work fine until the enemy appear on the stage. why does that happen?

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robin07

May. 23, 2010

Under rating threshold (show) I wonder if we can create some explosion animation in after effects and then use it in flash. has someone already try that ?? It would be actually great to do that, you can use really cool animations like laser beam, shield or something that kind of stuff using after effects :)

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JJoiler

May. 22, 2010

Under rating threshold (show) I cant open the download!!!

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12sea21

Aug. 24, 2010

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coolcade283

Apr. 26, 2011

Under rating threshold (show) Hey, if you're testing your movie you need to have saves your .as files first or it won't change anything!! :) thumbs up keep it alive

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generalivan1

Aug. 27, 2010

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12sea21

Aug. 24, 2010

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12sea21

Aug. 24, 2010

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swwg

Apr. 23, 2011

Under rating threshold (show) why a game to game wiews profiles Natie38 And Me swwg what... A gemcraft to grade 12 how to grade 12 and good luck!

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rosslyn568

Sep. 23, 2010

Under rating threshold (show) check out my shooturial inspired game at http://www.kongregate.com/games/rosslyn568/planet-defender

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swaghomestyle

Aug. 02, 2014

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12sea21

Aug. 24, 2010

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killerpolerbear

Aug. 05, 2010

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12sea21

Aug. 25, 2010

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Xavior117

May. 08, 2010

Under rating threshold (show) you could also just make your own movie clips...it makes the game slightly less un-original

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Holomanga

May. 03, 2010

Under rating threshold (show) in my game, this error came for(var i in _root.ship.enemies) { This statement is not permitted in a class definition.

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JedXXStevens

May. 01, 2010

Under rating threshold (show) I'm having a slight problem. Only some of the enemy ships explode :S. I can shoot some of them but the other ones, the missile goes right through them. They only explode when i run into them.

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Gecko99

Apr. 19, 2010

Under rating threshold (show) My enemies don't shoot. What am I doing wrong?

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MronoC

Apr. 13, 2010

Under rating threshold (show) never could get the hit detection on missiles to work. On the plus side, the resulting failure did give me an awesome game idea

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operator

Apr. 12, 2010

Under rating threshold (show) fixed the second missile problem..... had my original missile under neath my enimies one

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operator

Apr. 12, 2010

Under rating threshold (show) my missiles explode i mean not the ships.. they just keep going till i ram into them

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operator

Apr. 12, 2010

Under rating threshold (show) k ive got a couple of problems... firstly my missiles do not make the enemies explode but they do disappear and my enemies make 2 missiles... 1 my colour anothe their color.... their colour does as it should but my colour stands their and does nothing.

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LorDaniel

Apr. 11, 2010

Under rating threshold (show) i cant download the explosion animation

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gofish

Apr. 11, 2010

Under rating threshold (show) lol i saved it, closed it and opened i up again and it works fine lol

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gofish

Apr. 09, 2010

Under rating threshold (show) The ships explode as soon as they're created

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gofish

Apr. 09, 2010

Under rating threshold (show) It's the for...in loop bit

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gofish

Apr. 09, 2010

Under rating threshold (show) The array things isn't working, my code is exactly the same as the tutorial's one

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iGreenPuffle92

Apr. 08, 2010

Under rating threshold (show) CAN SOMEONE HELP ME?!?! After Page 13/14, when I went to test it, all I found was the scrolling background! nothing else, no ship, no enemy ships!

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gofish

Apr. 08, 2010

Under rating threshold (show) My ship and enemyship classes dont work when I give the ship an instance name... why?

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Mourn

Apr. 07, 2010

Under rating threshold (show) It seems that simply removing the clip of an enemy from the stage does not remove it from the "enemies " array in the ship class. Over time the for loop in missile begins to bog down the system because of the number of enemies in the array. Does anyone know how to take a given instance of an enemy out of the array? The opposite of "push" I suppose.

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