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Comments for Shootorial #5

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scheda

Nov. 05, 2008

Under rating threshold (show) Nvm. I got it. I had the explode function inside of the onFrameEnter function, it needs to be outside of it.

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scheda

Nov. 05, 2008

Under rating threshold (show) I'm having trouble getting explode() working properly. For some reason the line "this.removeMovieClip();" does not work for me. The function is being called though, I added a trace function in there, and that's working just fine, so it's with removing the MC. Is anyone else having this trouble?

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LastAeon

Nov. 04, 2008

Under rating threshold (show) @Hoagy select the movieclip and across the bottom of the library there is a circle with an 'i' in it, it brings up the properties menu.

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DrPerson

Nov. 04, 2008

Under rating threshold (show) Thx shadpw bladed!!!!!!!!!!!!

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Hoagy

Nov. 04, 2008

Under rating threshold (show) i only have a one button mouse and control click doesnt work for me, does anyone know another way of adding linkage?

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ragnarokeve

Nov. 03, 2008

Under rating threshold (show) I just completed part 9 and when i tested the movie it comes up saying that more than 256 levels of recursion were exceeded on one action list

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aerozol

Nov. 03, 2008

Under rating threshold (show) I like how it tells you to take a break halfway. These tutorials are great!

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Smiter

Nov. 01, 2008

Under rating threshold (show) Sorry i was being silly and it is in SH_05 and in the library in that fla. Double check there if anyone else is having trouble.

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Smiter

Nov. 01, 2008

Under rating threshold (show) I have the same problem as andyyoyeryea. The download does not contain the explosion art? Please can someone help me? Thanks

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Shadowbladed

Nov. 01, 2008

Under rating threshold (show) master54100 and DrPerson: you have to change the names so the class Ship is different from the instance ship (capital letter and not)

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Homewolf

Nov. 01, 2008

Under rating threshold (show) Hmm, does anybody else find it weird that in the source files of this tutorial, ths SH_05.fla is 666 kb?

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andyyoyeryea

Nov. 01, 2008

Under rating threshold (show) The download doesn't give me the explosion art

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kingbilly

Nov. 01, 2008

Under rating threshold (show) Take a break, check your emails, play a game, spam chat. lol

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DrPerson

Nov. 01, 2008

Under rating threshold (show) i have the same problem as master54100

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master54100

Oct. 31, 2008

Under rating threshold (show) when i name the ship instance ship (as per page 2) everything stops working my enemies stop appearing my ship wont move or shoot the only thing that works is the background. is this normal?

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Squiddle

Oct. 31, 2008

Under rating threshold (show) Nvm fixed it, had a capital in the code.

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senseofdread

Oct. 31, 2008

Under rating threshold (show) how can i make a custom animation like the explosion?

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emscape

Oct. 31, 2008

Under rating threshold (show) I've got the same problem as theelepel

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Squiddle

Oct. 31, 2008

Under rating threshold (show) Kk I fixed the spawning glitch, but my enemies won't fire and my bullets wont hit them.

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paku7

Oct. 30, 2008

Under rating threshold (show) remember, you must save your work or it wont take place in the test movie...

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johnofjack

Oct. 30, 2008

Under rating threshold (show) I have an EnemyMissile movie clip and I've checked and rechecked the code but my enemies aren't firing. I'm using MX 2004, if it matters...

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Squiddle

Oct. 30, 2008

Under rating threshold (show) Why are my enemies not spawning any more?

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Squiddle

Oct. 30, 2008

Under rating threshold (show) Ah yes thanks, I took a capital off of it, and now it works. (Odd, I made the symbols Identifyer in capital though...).

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dazzykizzy

Oct. 30, 2008

Under rating threshold (show) I have the same problem as Tusk, everything is fine, no errors, but something in my code is making 100000's of enemies spawn. Help anyone?

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Theelepel

Oct. 30, 2008

Under rating threshold (show) I'd like some help here. My enemies arent being destroyed. I'm at step 4 and double-checked the capitals and stuff. Any1 got some advice?

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tommytk

Oct. 30, 2008

Under rating threshold (show) squiddle double check the _root.ship the S is capitalized in one of them and not in the other

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Tusk

Oct. 30, 2008

Under rating threshold (show) errr.. moving to the left of the screen. typo.

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Tusk

Oct. 29, 2008

Under rating threshold (show) I have a problem, that there're a lots of enemy ships. They invading the whole right screen then they're moving to right. I tried to replace the whole .as files one-by-one but nothing changed :/

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Squiddle

Oct. 29, 2008

Under rating threshold (show) I finished step #4, but instead of my enemies flying and being destroyed on touch, my character won't move and the enemies won't spawn! What happened?

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Shizam

Oct. 29, 2008

Under rating threshold (show) Maybe you didnt tell the enemy ship to run the explosion function when it hits, or maybe the missile is so small your missing, or maybe you never put the collision detectin code in

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987456321

Oct. 29, 2008

Under rating threshold (show) can someone help me...i cant get my missiles to kill the enemy ships.

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Darkai117

Oct. 29, 2008

Under rating threshold (show) thanks Gambit, i was just loking for the animation as a loose file

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senseofdread

Oct. 29, 2008

Under rating threshold (show) just found out something...the text that we are able to copy on page 13 has Math.random()*300 which is not Math.random()*250+50 which was what they adviced us to use

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sean9006

Oct. 29, 2008

Under rating threshold (show) if it helps this only happens when i shoot... the enemies can shoot, i can crash into them, the explosion happens, i can move but as soon as i shoot it comes up with that errror...

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sean9006

Oct. 29, 2008

Under rating threshold (show) Please help... whenever i shoot a ship i get an error saying 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. please help... :S

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Aghannor

Oct. 29, 2008

Under rating threshold (show) The code as-is has a bit of a memory leak. Since you put the enemy ships into the enemies array, but never take them out after they're destroyed, the enemies array gets larger and larger. The way to remedy this: when removing an enemy ship within the EnemyShip class, insert the following code: for (var i=0; i < enemies.length; i++) { if (this == enemies[i]) { enemies.splice(i,1); break; } } This will find where in the array the particular enemy ship is and remove it.

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Gambit510

Oct. 28, 2008

Under rating threshold (show) Darkai you have to get the explosion from the .fla in the library it isnt a gif image or something.

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Darkai117

Oct. 28, 2008

Under rating threshold (show) i know i probably seem like an idiot but.. i cant seem to find the explosion animation in the toolbox -.-

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Irate

Oct. 28, 2008

Under rating threshold (show) Great Tutorial again! 5/5 But the missing step of adding the EnemyMissile Movie Clip does through people off (Thanks guys for mentioning it in the comments.) When you get to step 11 Create another another Movie Clip called EnemyMissile just like you created the Missile Clip in a previous tutorial and the enemies will shoot.

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peanutmans

Oct. 28, 2008

Under rating threshold (show) the guide dont say to make a enemy missile movie clip lol should sort the guide i was confused untill i made one lol

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InsatiablyCivil

Oct. 28, 2008

Under rating threshold (show) to magnusm: i think you didnt place the array stuff inside the if (enemytimershot>whatever) { PLACE IT HERE}

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magnusm1

Oct. 28, 2008

Under rating threshold (show) I gets a big army too :*(

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InsatiablyCivil

Oct. 28, 2008

Under rating threshold (show) my bad, didnt place the text in the right place

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InsatiablyCivil

Oct. 28, 2008

Under rating threshold (show) i get an armana of enemy ships coming for some reason :S im on pages 9-11

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Hertogshoeve

Oct. 28, 2008

Under rating threshold (show) My movie is not working properly, after shooting a ship the explosion appears, but won't go away. The thin air keeps exploding :O

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mconeone

Oct. 28, 2008

Under rating threshold (show) To add the EnemyMissile clip to the library: 1. Right click the Missile object in the library and choose Copy. 2. Right click the Missile object in the library, choose Rename, and call it EnemyMissile. 3. Right click anywhere in the library and choose Paste. 4. Right click the EnemyMissile object and choose Linkage. 5. Rename the Class and Identifier to EnemyMissile and click OK.

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japa_preto

Oct. 28, 2008

Under rating threshold (show) finally

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kratoskiller4

Oct. 28, 2008

Under rating threshold (show) Finally it's out. I love these things. I'm gonna upload mine for the contest. Also, just because it's about to get pushed off the page: Echoing a concern: askovitch Developer_icon Levelbug21 Oct. 28, 2008 YOU MISSED A STEP OUT!! you need to make an EnemyMissile movieclip first. for everyone who is stuck here, download the source thingy, go into library and find EnemyMissile movieclip. copy it like with the explosion clip and paste into your library.

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jeens83

Oct. 28, 2008

Under rating threshold (show) wonder when you show those noobs that spam this page with stupid "games/animations" how to put their clothes on and brush their theeth...

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Dragon727272

Oct. 28, 2008

Under rating threshold (show) fixed it but now the enemy ships are hitting missiles i havent fired

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