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Comments for Shootorial #5

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itzkid

Nov. 21, 2008

Under rating threshold (show) i haven't worked with flash, but i see that in this tutorial you create an enemy array and add enemies to it as they're created, but they're not removed from the array when they're destroyed. does flash take care of that itself or doesn't that just waste iterations in your loop and create a memory leak?

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Joshua23

Nov. 21, 2008

Under rating threshold (show) Thanks zombiehobo for helping me on the collisiln detection its really helped!!!!

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Joshua23

Nov. 21, 2008

Under rating threshold (show) someone please help. Each time i shoot a missile an enemyship blows up without even touching the missile. plz help!!

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CallumJ

Nov. 20, 2008

Under rating threshold (show) I can't get the initial collision detection to work. I've checked caps and location of everything. Also when I try to open the .fla I get an error saying exception throw in native function. Any ideas anyone?

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cloudcavalier

Nov. 17, 2008

Under rating threshold (show) Thanks Leigham... it works now!

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Leigham91

Nov. 17, 2008

Under rating threshold (show) Cloud Cavilier, name it something else. I named mine ship and it all froze up, so now it's called panda and it works fine. I think because ship is an identifier, it hates it. Something like that

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cloudcavalier

Nov. 16, 2008

Under rating threshold (show) OK... I have double-checked basically everything, but once I add the instance name 'ship' my game stops working entirely. Help?

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zombiehobo

Nov. 15, 2008

Under rating threshold (show) Are you sure that the script is in the right place? Mine wasn't working becuase I had my ordering wrong and when I changed it worked fine.

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Joshua23

Nov. 14, 2008

Under rating threshold (show) This is getting on my nerves. The collision detection wont work!! Ive checked the script over and over again. There is no mistakes. Plz help!!!

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parrotman555

Nov. 13, 2008

Under rating threshold (show) Here is a nice little feature I picked up from C++. put this in your ship class. if(_x>600) *new line* { *new line* _x=600 *new line* } Also include the same thing for x300. This will stop the hero ship from leaving the screen.

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crazyplayer505

Nov. 12, 2008

Under rating threshold (show) lets see how long it takes to die 2000000000 years later game over!

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hastingsfc

Nov. 12, 2008

Under rating threshold (show) for some reason the explosion animation isnt in the library that opens for me :S

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jccech

Nov. 12, 2008

Under rating threshold (show) What the hell! my enemies have dissapeared and dont work. a fat lot of good this is... Plz help!!!

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Hoagy

Nov. 12, 2008

Under rating threshold (show) Make sure you put the capitals when you made the class and the movieclip or it messes the whole system

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zuhayrahmed

Nov. 11, 2008

Under rating threshold (show) anyone what i could have possibly done wrong?? I have done everything right in the sootorials up to #4. THats where my problems begin. Some error occurs say "class or interface 'EnemyShip' cannot be loaded." Then it appears on the top left corner of the test window, and just stays there. ANy idea... any one??

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SharkGames

Nov. 11, 2008

Under rating threshold (show) Everything is okay .. game is running normally.. but.. ENEMIES ARE NOT SHOOTING!!!

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Akarillon

Nov. 11, 2008

Under rating threshold (show) For those who are having a horde of enemy ships invading their screen, do the following: enemyTimer = 0; var enemy = _root.attachMovie("EnemyShip", "EnemyShip" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies.push(enemy); this is the 3 last command lines in the ship.as add the " enemyTimer = 0;" on the top and it should work :)

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assassinfury91

Nov. 10, 2008

Under rating threshold (show) can some1 help every few ship my missiles dont destroy them they destroy most but there are some that they dont?Did i mess up a variable or somethgin? PLz help

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Benguy1

Nov. 09, 2008

Under rating threshold (show) to everyone who gets their ship to stop moving when they give it the root ship thing make sure you dont give it a capital also i seem to have no explosion file?

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ETHANR26

Nov. 08, 2008

Under rating threshold (show) lmao diagonals dont work while your shooting in certain directions

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Mexasian

Nov. 08, 2008

Under rating threshold (show) I've tried everything and my missiles won't explode the enemy ships.

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Mexasian

Nov. 08, 2008

Under rating threshold (show) Nevermind

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Mexasian

Nov. 08, 2008

Under rating threshold (show) sv122, I had to restart my whole game after that happened to me.

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Mexasian

Nov. 08, 2008

Under rating threshold (show) there is no explosion file in the source files i downloaded...

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Cz1337

Nov. 08, 2008

Under rating threshold (show) i can shoot my enemy can shoot =D

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Hoagy

Nov. 08, 2008

Under rating threshold (show) oh solved it u have to put lowercase ship

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Hoagy

Nov. 08, 2008

Under rating threshold (show) Same problem argghh

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sv122

Nov. 08, 2008

Under rating threshold (show) got the same thing as michael81 and kevinyo4 :|

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billybonks

Nov. 08, 2008

Under rating threshold (show) nevermind i got it to work ... was a caps problem

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billybonks

Nov. 08, 2008

Under rating threshold (show) my missiles are just flying through the ships no explosion nothing ... can some 1 tell me what im missing please

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Gamgam0

Nov. 07, 2008

Under rating threshold (show) I can't get enemy missiles to shoot

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kevinyo4

Nov. 07, 2008

Under rating threshold (show) fixed it!

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kevinyo4

Nov. 07, 2008

Under rating threshold (show) got the same thing as michael81

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MICHAEL81

Nov. 06, 2008

Under rating threshold (show) I am having problems when I add the instance name to the 'hero ship' after I change that the ship won't move with the arrows and enemy ships will not come either....any idea what i'm doing?

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MrAdamant

Nov. 06, 2008

Under rating threshold (show) only one problem for me... everything works great, the enemies explode when I hit them, but in mine fore some reason, 2 enemies appear at the same time every 2 seconds and only one of them explodes when my missle hits them, but they both explode when my ship hits them, anyone know what's wrong?

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virtualcrush

Nov. 06, 2008

Under rating threshold (show) Just to give a bit more info to go with my last comment: My Missiles are flying right through the enemy ships. No colision at all. The only thing that hits them is me. Also I have checked and rechecked all of my spelling and went back through the entire Shootorial to check my code. Line by line I followed what it said to see if I did it correctly and I have. What am I missing here?

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virtualcrush

Nov. 06, 2008

Under rating threshold (show) When you finish step 10, should you be able to do a test movie and explode the enemy ships with your own missiles? Everything runs fine, but the enemies are not exploding when I hit them with a missile. They only explode when my ship touches them.

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scheda

Nov. 05, 2008

Under rating threshold (show) Ok, now I'm having trouble with the enemy missles. They are flying like 200 pixels below the enemies, and if I get even 100 pixels close to them, on any side, it destroys them and makes the enemy explode. Why is this?

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scheda

Nov. 05, 2008

Under rating threshold (show) Nvm. I got it. I had the explode function inside of the onFrameEnter function, it needs to be outside of it.

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scheda

Nov. 05, 2008

Under rating threshold (show) I'm having trouble getting explode() working properly. For some reason the line "this.removeMovieClip();" does not work for me. The function is being called though, I added a trace function in there, and that's working just fine, so it's with removing the MC. Is anyone else having this trouble?

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LastAeon

Nov. 04, 2008

Under rating threshold (show) @Hoagy select the movieclip and across the bottom of the library there is a circle with an 'i' in it, it brings up the properties menu.

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DrPerson

Nov. 04, 2008

Under rating threshold (show) Thx shadpw bladed!!!!!!!!!!!!

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Hoagy

Nov. 04, 2008

Under rating threshold (show) i only have a one button mouse and control click doesnt work for me, does anyone know another way of adding linkage?

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ragnarokeve

Nov. 03, 2008

Under rating threshold (show) I just completed part 9 and when i tested the movie it comes up saying that more than 256 levels of recursion were exceeded on one action list

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aerozol

Nov. 03, 2008

Under rating threshold (show) I like how it tells you to take a break halfway. These tutorials are great!

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Smiter

Nov. 01, 2008

Under rating threshold (show) Sorry i was being silly and it is in SH_05 and in the library in that fla. Double check there if anyone else is having trouble.

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Smiter

Nov. 01, 2008

Under rating threshold (show) I have the same problem as andyyoyeryea. The download does not contain the explosion art? Please can someone help me? Thanks

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Shadowbladed

Nov. 01, 2008

Under rating threshold (show) master54100 and DrPerson: you have to change the names so the class Ship is different from the instance ship (capital letter and not)

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Homewolf

Nov. 01, 2008

Under rating threshold (show) Hmm, does anybody else find it weird that in the source files of this tutorial, ths SH_05.fla is 666 kb?

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andyyoyeryea

Nov. 01, 2008

Under rating threshold (show) The download doesn't give me the explosion art

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(0)

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