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Comments for Shootorial #8

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morris96

Feb. 14, 2009

Under rating threshold (show) neosano, y do u come on these tutorials? theyre good, and u seem to spend half ur life coming on these and saying how bad they are. issues...

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SAINT777

Feb. 13, 2009

Under rating threshold (show) type in "shoot the game", the original, after they made this tutorial, and see the aliens

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Neosano

Feb. 12, 2009

Under rating threshold (show) Saint, there's no any?

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SAINT777

Feb. 11, 2009

Under rating threshold (show) i got a question where are the little aliens that when u destroy an enemy shit, they fall down and u pick them

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ninjabojk

Feb. 09, 2009

Under rating threshold (show) well i'm using cs3 as2 soo it's should be the age of the program that is the problem

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Lucifer145

Feb. 07, 2009

Under rating threshold (show) neosano if you dont like shootortials make your own tutorials, the way you talk, you should be the best flash developer in world, so make a tutorial, maybe we could be so pro as you in 8 tutorials of 15 pages each! REALLY? LOSER -.-

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Neosano

Feb. 06, 2009

Under rating threshold (show) ninjabojk, not sure, but probably you are using a way tooooooo old flash, what's your version?

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ninjabojk

Feb. 03, 2009

Under rating threshold (show) i tryed to download all the file for shoot8 becasue when i add stuff here my game did not work any more, but what i downloaded is just rubbish! the game doesn't work, and i haven't changed anything, anybody know why?

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Neosano

Jan. 21, 2009

Under rating threshold (show) Albany, open your eyes :D

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Albany

Jan. 20, 2009

Under rating threshold (show) very good tutorials Im not sure there are other tuts on the web of this level about flash game making

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Neosano

Jan. 15, 2009

Under rating threshold (show) really noobish, you must use some class like effect or just a sound, and then you use _root.souns.explosion() and it makes whatever is there, you don't care. If you use this it will be easier to disable sound and music. 1/5 for all shootorials.

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BVKM

Jan. 13, 2009

Under rating threshold (show) Very^10000000 Good Tutorials... I loved them.. maybe i can create a small game now...

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xael

Jan. 11, 2009

Under rating threshold (show) hey all yall havin trubl with music, put the code for the background music in the onLoad function, i had the sme trubl before and now its working perfectly

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KMart

Jan. 09, 2009

Under rating threshold (show) Same problem as mailboxhead, how would you fix the messed up music?

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beholderalv

Jan. 09, 2009

Under rating threshold (show) On the first page, right click on "click here to ..." and then open in a new window.

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SilverSonic105

Jan. 07, 2009

Under rating threshold (show) Question: Is the sourcecode still available for download?

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Vaargo_Blight

Dec. 23, 2008

Under rating threshold (show) Learn how to spell before you set languages.

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Fabdlnltc

Dec. 12, 2008

Under rating threshold (show) and.. how do you do for put a menu of languajes?

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darkthing

Nov. 28, 2008

Under rating threshold (show) I'm slightly annoyed... I added my own enhancements while I was doing it. All the way through these I've been findign what I've done is covered in later tutorials, but I still have some features this doesn't.

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kingdomh55

Nov. 28, 2008

Under rating threshold (show) lol just hit ur ship on there ship

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Balletje

Nov. 25, 2008

Under rating threshold (show) I loved the tutorials, my game looked like... a really clumsy version of the real game... but maybe kongregate should make tutorials for Mouse input, platform games, animations and a coding help spot. Its really hard to keep up after Shootorial 6. Still... amazing.

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chopper22

Nov. 23, 2008

Under rating threshold (show) turd eat turd coming soon powed by .... with help from the shootial1,2,3,4,5,6,7and 8

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orion8er

Nov. 22, 2008

Under rating threshold (show) Good game 5/5

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evil_twin

Nov. 19, 2008

Under rating threshold (show) Ah, figured it out, I did not export the sound for ActionScript

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evil_twin

Nov. 19, 2008

Under rating threshold (show) I did everything the shootorial said and still couldn't a sound to play. Also, I don't get sound in the place that shows what the final game should look like. Any ideas?

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danielsobocinski

Nov. 18, 2008

Under rating threshold (show) notice change

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Lanogame

Nov. 16, 2008

Under rating threshold (show) Great tutorials... wish to see AS3.0 version tutorials.

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Kratos111

Nov. 15, 2008

Under rating threshold (show) hahah i used my suking rocket to kill that sexy spaceships

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MossyStump

Nov. 15, 2008

Under rating threshold (show) Well they did make badges for that other set of games, can't remember there names >>

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CodeGuy

Nov. 14, 2008

Under rating threshold (show) dysalot, you can pause the game by creating a variable that is set to true whenever you want to stop the game. In all of the onEnterFrame functions, check to see if it is true and don't do anything if it is. Then you can build a menu the same way the game over menu was built.

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matthew12

Nov. 14, 2008

Under rating threshold (show) this game ROX MY SOX!

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dysalot

Nov. 13, 2008

Under rating threshold (show) talk about comment spam \/\/, this is not really a game and how would you use badges with a tutorial? Get to the final page... impossible 60 points

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devlon00

Nov. 13, 2008

Under rating threshold (show) great game 5/5 but still no badge would be cool bye now

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dysalot

Nov. 13, 2008

Under rating threshold (show) How would I go about creating a pause menu? Or even just a way to pause and un-pause without any other options

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dysalot

Nov. 13, 2008

Under rating threshold (show) if( this._y >= 24) { _y = _y - velocity } do that for all directions

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scientic

Nov. 13, 2008

Under rating threshold (show) I have a couple of questions: 1. How do I make boundaries to stop the ship being able to fly off the screen? 2. How can I change the collision detection to activate when it's closer to the ship?

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doodlebugged

Nov. 13, 2008

Under rating threshold (show) bow to quaznar l33t programmer T_T

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Quaznar

Nov. 12, 2008

Under rating threshold (show) Oh, and you can easily not get points for the enemies when you die by changing your method that updates your score to not do so if the ship isn't visible (or have the logic that explodes the enemies instead just remove them). These tutorials actually cover a lot of the basics required - you just got to apply them :)

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Quaznar

Nov. 12, 2008

Under rating threshold (show) Level transitions - Easiest way to do this is have a "level" variable in ship, which increments when the boss dies. Have a second background, display it (and set the first's visibility to false) when the boss dies, reset the ship's _x position. Change the look of the enemies by having the code that creates them check the level variable before creating them, and creating the one(s) appropriate for the level (new classes required, unless the enemy ships can change their own graphic).

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Quaznar

Nov. 12, 2008

Under rating threshold (show) Extra lives: Have a counter that stores # of lives in the ship class. Display it on screen like the score. When checking for ship death, change the logic if the #lives > 0. Add a power-up type that is extra life, basically by doing the same thing the power-up class is doing Weapon upgrades - Add a variable in the ship class called "weapon type". Add a power-up type (or types) which the weapon type variable. When shooting, check what weapon type you have, and have different logic for different weapon types (easiest would be to change the shot cooldown, or add a second shot above/below the normal shot - could also add shots with a rotation and y-component to their speed, probably easiest to do that with a new "AngledShot" class). If you want the weapon upgrades to be cumulative, then have an array of power-ups you have acquired.

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vjorkaan

Nov. 11, 2008

Under rating threshold (show) good, only issues are, you get points for all the enemys on the screen when you die, Also extra lives, weapon upgrades, and level transitions would be other elements that need to be explained

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Adsy

Nov. 11, 2008

Under rating threshold (show) i9000, I could hug you to death! Thanks for that tip about swap depths, it's made my day!!!

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Athius

Nov. 11, 2008

Under rating threshold (show) mummyman it seems you don't really have a high IQ... Anyway, anyone have an idea for a classic UFO blasting space shooter name?

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CodeGuy

Nov. 09, 2008

Under rating threshold (show) Nevermind, I figured that one out. I just had something mislabled.

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CodeGuy

Nov. 09, 2008

Under rating threshold (show) Thanks, i9000! The first one worked. When I tried putting the second on in the OnLoad() for the enemies, it didn't work. Any idea why?

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i9000

Nov. 08, 2008

Under rating threshold (show) @ CodeGuy You can put this in the onEnterFrame event: swapDepths(_root.getNextHighestDepth()) or when a new sprite comes into the game (more efficient): _root.ship.swapDepths(_root.getNextHighestDepth()) this should work.

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CodeGuy

Nov. 08, 2008

Under rating threshold (show) Anyone know how to make it so that my player always sorts on top of any new sprites that I create?

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CodeGuy

Nov. 08, 2008

Under rating threshold (show) These tutorials were great. There are a couple more things I'd like tutorials on, like how to implement Save Game systems or how to do basic flash animation like the explosion.

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ilikecheese86

Nov. 08, 2008

Under rating threshold (show) i dunno about these, i tried to make one and i had MUCH better luck just writing the actionscript myself... these never worked :P

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Zero94

Nov. 07, 2008

Under rating threshold (show) @mummyman1224: These are tutorials you know? For making games? To help people make games? Get it?

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