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@saba7: Now I'm not good at actionscript myself, but all you have to do is stop the hero ship from disappearing. In Boss.as, remove this line from explode: _root.ship._visible = false
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Hi.. what I have to do if I want to infinite respawn all the minibosses and boss from the shootorial (I want the game over screen only when the ship die)
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Hi! What codes I have to whrote if I want to respawn all the miniboss and the big boss to infinite play?? (I want to finish the game only when the ship die)
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To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...
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Here's my game I made with Neil Shah and I added a little spinoff:
http://www.kongregate.com/games/PARSco/space-shooter
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@Accatitippi wow your an idiot xD this is a tutorial they wont add badges and kongregate made those, so ts pointless to add badges o_O
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I had a rather incomplete idea for improving Shoot. Make the Ship a Person with a Sword on a Flying Saucer or something then edit the missile symbol so that is looks like a sword. Of course, you'd have to figure out how to animate the slash/throwing instance for the person though.
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Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5
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HELP PLEASE!! my reward points appear but they dont fade, it says "The class or interface 'RewardPoints' could not be loaded." but ive already checked linkage and class name in the movie clip, if u can help plz PM me or leave a comment, thx
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HELP! I want my miniboss to shoot 3 missiles that spread. I made 2 new Missile movie clips and classes. I copied the entire code from the regular missile and gave them each _y -= speed and _y += speed respectively. Only the top missile moves diagonally, while the bottom missile moves straight. :(
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I just finished my game! Please play and give advice here: http://www.kongregate.com/games/SepMan/spaceship-ultra-beta!
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This has so much less plays than Shootorials 1,2,3,4,5 and 6. Because everyone gets stuck on 6 because there are not enough pictures!
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can someone help me i have no compiler errors but then test the game only background is moving... Game worked perfectly .
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Strange, first my enemyShips make no explode sound, and when the miniBoss exploded they create a big explosion sound instead of a small one :\ (and it worked when I used big_explosion.wav wtf?) Anyways, great tutorial. Gonna take a look at the AS3 file after this.
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@bobyb64 just make your enemy timer only count if the boss is not on the screen... i.e. if(_root.yourBoss._visible == false) { enemyTimer += 1; }
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@ Personnel: I had the same problem and after Googling for a bit i found that you need to reduce the bitrate (kbps) to below 160 or else Flash will try and get QuickTime to handle the music
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xD i should just make a thread on the forums for my questions. last one hopefully. how do i change the volume of one sound but not the other? somehow i managed to get my last question to work
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last comment: omg! y did flash have to encode the .fla files! i wanted to learn something from it but they friggen encoded it! :'(
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ok another wierd thing. in my script the ship would stop moving and glitch up when the enemy would drop the collectable points i added to my game. i found out that adding a big comment to the collectables fixed it. any ideas why? o.O
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sometimes on my movie clips, when i program it to remove itself ("this.removeMovieClip();") it doesnt work. any ideas on a fix?
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WOO, after fnishing these tuts, been working on my own game, posted a demo of it
http://www.kongregate.com/games/Stereotypical3/alpha-centauri-demo
hope to expand even further on what I've learned and make this game epic
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Thanks Kongregate! I have created my own game!
http://www.kongregate.com/games/Oub2/shape-madness
It is not a shooter game, I wanted to try something different, more action... check it out!
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when i added teh bgm, it gets started about 15 times within 1 second and plays all 15 instances at once. anyone having a problem with that? or have a solution?
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I just finished my game. Please take a look. http://www.kongregate.com/games/matthawk18/the-adventures-of-salt-and-pep
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HI guys, I'm searching for a way to make the enemyMissile go toward the ship, I tried a lot of things in the enemyMissile class but nothing works, please help me guys
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Finished my game : Plasma Star
Play it at http://www.kongregate.com/games/EnergonX/plasma-star
and No its not an exact copy of the shootorial.
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If your game becomes slower and slower the longer you play, make sure that everything is getting killed after it left the screen. For example I forgot to kill the ships missiles.