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600k on #0, 400k on #1, nearly 100k on #2... the qualifications to advance on the Shootorial tournaments... Too OP, nothing for the weak willed!
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to anyone with issues regarding infinitely looping background music, add the _root.backgroundMusic lines to the onLoad function, and the new game function, and it should work fine :)
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There's just one serious issue.. If I'm correct, the enemies[] array in ship class will keep getting larger and larger, because when an enemy is killed, it is not removed from the array. Am I right? There's a memory leak right there. Of course it won't be a serious problem unless you play for a very long time.. but.
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In all this is a pretty good tutorial. It taught me enough to get up and running with flash, and confident to look up whatever else I need GYIF. It has its issues.. but overall, thumbs up. Thx Kongregate =D
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Thanks ! i follow all the steps and i make my own side-scrolling shooter gaming :D I have big plans and cool ideas ...
The author of this manual help me a lot ;) Very very thanks !
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Any one know if the following would work as a submit score button?
_root.gameOverMenu.SubmitScoreButton.onPress = function()
{
_root.kongregateScores.submit(score);
}
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You guys just made a monster.. Seriously! You just UNLEASHED A BEAST on the gaming community. Thousands of them! If that was the point, and I'm sure it was.. Job well done.
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My background music keeps looping on top of itself into an echoing mess of infinite noise. I'm pretty sure this is due to code telling it play every frame 'onEnterFrame()'. Is there a way to make sure it finishes a single cycle before playing again?
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everything changes now from my favorite games to the crappiest games i ever played here on kong, we should give respect to this developers
for making such games which are hard and takes time to code
props to series, i've just finished it and its amazing
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Should put a quiz at the end of each Shootorial about what was learned in this lesson, with badges for getting it right ;).
Half serious, half taking the piss out of people who only like games with badges.
I love these tutorials you have sent me on my way to doing what I've wanted to do for a long time but was always too lazy, you made it easy :P 5/5
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Before going through these tutorials, I never realized how much work it was to make a game. Now that I've tried it (my coding is a mess btw) I've got a lot more respect for developers. I can't imagine how much work it would be to make something like Sonny or Elephant Quest. Anyway, congrats to anyone with a little blue D!
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alright so i fixed all of the problems i said. but i want to add some stuff. so to make a pause button it's if( Key.isDown(Key.P) pausegame.fla right? or is something wrong?
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Well because everyone else is doing it, here's the game I made from following the shootorials: http://www.kongregate.com/games/Frenchie14/4-way
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ok i got a bunch of problems
#1 my miniboss only shoots one missile and it shoots above the miniboss.
#2 my ship's missiles shoot a little bit down from my ship.
#3 my score is broken when my gameover screen comes up its says NaN for scores.
#4 the enemy's missiles shoot to the up of them.
#5 my powerups and minibosses do not go away after i die.
#6 my shake effect for my ship doesnt work.
any ideas?
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Thanks To The Shootorials I Actually Understand Some Basic AS! :D
http://www.kongregate.com/games/IlILegitIlI/my-first-game
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Hey guys, i am building a shooter where the player is able to shoot the bullets that enemy's fire, but i am having trouble getting the bullets to recognize that they have hit a bomb. Any help would be appreciated.
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My game using this tutorial. Everything went smooth.
http://www.kongregate.com/games/matcon/the-adventures-of-sir-stick-captn-stone
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Finished my game yesterday, http://www.kongregate.com/games/Gloogloos/submarine, one problem is that some people cant use the controls, i set it to WASD and SPACE, of all the people ive been in contact that cant use the controls they have the similar specs to people for whom it does work and there( for most people it works on desktops and laptops with Windows, and mac desktop and laptops, and many different keyboards, PS2 and USB ), if anyone else has had that problem and has been able to fix it, can you PM me your fix, thanks
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I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)
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Yea went to buy it and thought it would be like 100 bucks but instead i saw that it was 700 dollars!...guess i wont be designing games anytime soon
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This is the best tutorial on the internet by far. Does anyone know where can I find a good tutorial to make platforming game? and here is the first game I have made using these tutorialshttp://www.kongregate.com/games/AvdulKOD/pirates-in-the-blue
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This is the best tutorial on the internet by far. Does anyone know where can I find a good tutorial to make platforming game? and here is the first game I have made using these tutorials. http://www.kongregate.com/games/AvdulKOD/pirates-in-the-blue_preview
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Does anyone know why I keep getting an error message whewn I try to publish it? It says The class or interface 'EnemyShip' could not be loaded.
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this is my 1st game based on shootorials all art is mine, improved and added more codes, kindly take a look
http://www.kongregate.com/games/Cozythrias/adaptosis
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just finished my first one today for a school project. thanks a ton Shootorial... http://www.kongregate.com/games/camaloupe/siegfried-slash
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hey guys, kongregate forgot this in their previous tutorial. Before any time you call removeMovieClip() inside your enemy class, you need to remove it from your array of enemies. Otherwise, bullets will continue to try running checks on the nonexistant objects, and the array will just grow longer and longer. i created an index variable inside the enemy class that I update whenever things are removed from the array and use before .removeMovieClip() like this: _root.(array name).splice(index, 1);
my version:
http://the-hamer.deviantart.com/art/Starship-Empires-pre-pre-alpha-200383035
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Thank you, kongregate, and all the people who commented with helpful advice. With your help, I was able to make this: http://www.kongregate.com/games/enshoku/just-another-shootorial-game
It's still by no means a good game, but at least its pretty consistent in the way it functions.
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I wanted to make the boss appears after every two minibosses, but the minibosses just appear two times at first and then the boss always appears without two minibosses before him.
I've added to "if( bossCountdown == 0)" this sentence "bossCountdown = 2;". + if it works
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yeah I just do it... but the problem is that after kill the 2 miniboss and the boss the only one who is respawn is the Boss ... thank you anyway! :)