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Great game, 5/5 and fav, but I see some things that might be changed:
-tutorial- obviously, see other comments
-more opponents
-... more weapons? no, I think that 6 is enough (lot of combos)
-more valves? maybe 2 control valves, or one 3-step
- better flamethrower, maybe make second input with fuel instead of steam, and fuel tanks inside robot (optional)
Hmmm, I still love this game, Zach
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I built a mech that I could switch the lever to either crouch, or stand. When crouching it'd do nothing, but while standing it'd charge then fire it's double cannons! Before that I had a double rifle system, but double cannons are so much cooler =p Hint for automatic cannon: (cannon)(joint-connector)(60psi-fuse-valve)(boiler). The joint connector is going to create a leak, you must stop that leak with a steam vent.
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I think this game is wonderful for my sceintific min, because of the fact that I can't beat a level then come up with something in the middle of the night, and it works!
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I really love the concept, but it took me quite a bit of frustration before I figured out how things were meant to work. IMHO the learning curve is too steep. I'd love to see a new version with tutorial (say, the first two missions with half built mechs to help people get the idea of how things should go together).
Once I figured it out I loved playing it and was disappointed when I quickly reached the end. Please, sir, can we have some more?
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I think this game is supposed to be played by Electrical Engineers, I gave this game to my boyfriend (he is one) and he said it was very interesting and fun
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Figuring out how the steam will react with the different systems is part of the fun. Early science was mostly "trial and error", so it makes for an 1800's storyline. Besides other games don't provide a manual for how gravity works, or aerodynamics, do they? LOL!
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Great game! I finished all these levels, had a ton of fun figuring it out. Then I went back and came up with all sorts of different designs for each level. Can't wait to see more for this game! I don't think a tutorial is needed, but I definitely would like some more levels to play.
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Completely amazing, but a little difficult at first had to go to http://jayisgames.com/archives/2009/01/bureau_of_steam_engineering.php for help, would be nice if you made a sequel with better graphics and fighting but really good.
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can't figure out how the pipeing work because i build a design that should work i flip the switch and nothing! it dosen't fire!
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Huh.
Don't crouch, peeps, if you plan to use a repeater rifle. You can't hit a damned thing. I though I was clever with my double-repeater rifle thingy.. But nope. It's been ten minutes and me and level two are just cursing at eachother and firing at the same spots.
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For those that cannot work out the alternating valve, what it does change to the other set of pipes once pressure reaches a certain point. Remember that if you set the alternating valve value to switch at a high pressure, it won't reach that high pressure if there is something draining the pressure on the other side. Use a pressure valve in conjunction with the alternating valve if you run into this, so that you can build up enough pressure to flick to your other pipe circuit.
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Needs a one way valve, that would make a lot more cool designs viable. Also make the valve opening pressures adjustable (like a slider) so that we can account for the loss of pressure over distance of pipe.
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Highest range-independent damage-per-second possible is achieved using one single cannon. Connect the two boilers using long pipes and one pressure gauge (not a steam tank). Somewhere along the left side of this long pipe create a T junction which leads to a control valve. Block the left side of the control valve and add a cannon to the right side. lead a direct pipe straight to the cannon off the right side of the switch. At the cannon end, lead a pipe off to one side made entirely of T-sections and on each of these T-sections add a steam valve. When in combat, wait for your pressure to hit about 50 PSI, then quickly flick the lever to the right and then back to the left, the cannon should fire and the many steam vents should cause the cannon to reload quickly without much loss of pressure overall. It is possible to kill the saber-weilding bot before it gets a third of the way across the screen with this technique.
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this game is great but needs to be revamped to have better ghrapics have a toutorial and also to have a better format
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to reload the cannon i used a LOT of vents, after you cut off the steam the rest of the pressure isn't released through the cannon so it needs to be released
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i normaly HATE games like these. but adding the combat part to it really made it good. My brain is soar from completing all levels, and i never figured out how to reload cannon...but it was good game.
For everyone who no knows how to use gun here my system: Put the switching valve (not one u control) and a release valve to each one of the valves on the gun, set each one of these to 60. That way switchy valve will switch constantly from fire to reload, it kinda luck for it to shoot, put a tank in the system to hold more steam and have better chance of shooting.
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i love this game
and to answer some q's
1. To prevent steam leaks use a cap
2. To do the 1st lvl make a switch beetween forward and back and mak a saw on both sides
with a start steam going to each.
3. To do the 2nd lvl make a switch beetween forward and crouch (the pipe on the right of the movement) make a jackhammer on left and saw on right make a switcher and set the pressure to 50 and connect it to the left steam. DONT connect it to anything else and make the right steam conect to the switch and the saw.
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Ok this seems like a cool game and i would love to get past level one but unfortunately im to retarded if someone could please give me tips to start me off id appreciate it :P