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Just a suggestion, how about a slow time option for when run the verification test. It will help those of us who are not very good with circuits, by allowing us to see what is actually happening.
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Just to elaborate - counting it "done" at 97% means faulty circuits can pass. On level 2, my 1st 'and' gate was accidentally wired hot instead of to A - and yet passed. Surely there's a way to give some room for delay without passing mistakes. BTW, mine does work correctly now at 149.
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I have a question about the design scoring. Clearly, less is more here, as long as it meets the 97% criteria on the verification test. But I got the 63 on the pulse by shortening my pulse, which is only 1.4 divisions long instead of the specified 2. Is that really better? I don't know. If the test was shorter, my design wouldn't pass. If there are any people who do this for a living, chime in on what the most appropriate design metric is?
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@VDOGamez: yes, you can delay it by putting AND gates. Nine and-gates in series usually give the right length.
Has anyone made a decent flip-flop or d-latch yet? The VCC keeps getting current trough.. =/
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This XOR is easier to use:
eNrtmVsOgyAQRctcflxDt9D/rqX730gbYhrT6qCoreCB8HW8YnhcBife4rV7hO4e
4qWkVikMCBEi3F74WRdu5BCtb4uFhT3au7bncggRIjyhMIVzNl0SlTTa1lPToH31
m0p6fpK+hDLowakcKsmZX428erhiZQatm3q7O8Va+rEnTXrhLLOEQldQ/zBkrKBV
UKwSemjqR6yMFfQsVikm4gR2517BzVZcwRlnKFYJrYLmr9gZuyNuhGKV0Pap+uLH
je4V2zNh983MAvRYVrl3ltul5JMboMURKRnj1mku5bd5Bnxnqxxv6+mMz87EJJx3
FVD5fzIZqzOvjZLd/QdHegJojscI
Still no idea how to fix the noise on my multiplexor =/
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@ Kivs... it's written in russian. Translation: Constructor. @pures: using flash9 too. Had no problems.... But i click sometimes on delete button because i want to verify my solution and forget to switch the tab. Please, move delete button to another position.
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bug with the snippets. Was working fine earlier. Now it asks me to save but nothing is being displayed in the window.
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Kivs: Exactly. I love his games. not an engineer but I have dabbled in electionics...but you don't need to be for this game. It's all logic. Undo button is KEY!
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I'm a big fan of your games! This one has great potential, but needs some improvement in the user interface. 1) UNDO BUTTON! 2) Different cursors to show what tools you're using 3) Better keyboard shortcuts - maybe use space to switch between metal and silicon layers? A button you can hold down for a quick delete? 4) Please allow saves of levels in-game, and auto-save so you can come back easily! Anyway, I'm not an electrical engineer and half the fun is figuring out how things "should" be done. It would be less fun if the tutorial taught too much.
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on 5, I'm wondering if the reason my timing becomes so off towards the end of the enable pin if it's the computer I'm on...like if it was faster would the timing be better.
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like all his games, you should be familiar with electrical engineering, which I'm only a hobbiest in. So I guess they're not for everyone. but I love the logic part of EE.
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Figured out how to place Silicon P and to delete Metal....you have to hold shift with either silicon or delete selected to perform the optional tasks. Definitely needs improvements in the tutorial section, maybe a series of practice circuits to get use to the controls and how different circuits perform, especially for those of us who are not electrical engineers. 2/5 for now but has potential.
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It's a pain in the butt to get anything from the tutorial with a 1024x768 resolution since the text and what's going on don't all fit within the frame. Sad, looked interesting.
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Could do with a lot more documentation/tutorial (ideally in a more accessible format than video), but other than that, it's inspired. Fun and educational. :D
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lol, it actually makes quite fun to find the right way how to set it up, but its very hard 4/5 :)
hm stuck at level 4, but got 5 and 6 finished xD
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Yeah, it loads. But this is way too complicated for most people. You need a lot of background knowledge to get what the hell is going on.
Not a good choice for a game that is supposed to be fun.