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here is lvl 11 done by slightly modifying someone's lvl 8 - actually switching both dual toggles in succession makes the div/4-counter:
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11 sure was interesting...think I did it wrong, but it works, lol
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Lvl six, short and sweet:p
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pls9nYcVvimIPhqKu93L2wwoFLo1QnPRbTnDno6UKXei/8a7
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hey libra,
here's my minimalistic lvl9:
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the design its also very usefull for the multiplexor
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@krakenen: do you mean by memory bit a NAND couple? (one input to each NAND, and each NAND output inputted into the other NAND)?
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To make a toggle, create a memory bit, then wire up a NOT gate to each input. For the condition input of each NOT gate, wire those up to opposite outputs of the memory bit. For the power inputs, wire those up to a single input. Then, whenever a signal is received, it will be routed to the input whose memory output is currently *not* on. If it doesn't work, try switching which inputs the NOT gates go to.
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lol, my design for power-on-reset has a score of 89, but matches the verification *PERFECTLY*:
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ejnSF8f+xvo=
Now go make a 1-Byte RAM :D
That's my favorite but sadly I can't post it because then people will skip that level... :(
Lastly, as encouragement to those who are struggling, the names of the classified circuts are really cool; like "Grenade Launcher Ammo Counter" and "Gatling Cannon Fire Controller". At the end you get to see what you've been building.....
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These are the simplified instructions to remember which gate is which: N over P (red on yellow) is a NOT. P over N (yellow on red) is AND. Output in both cases is the lower level.
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Great game, good for programmers who need to think harder about how their functions actually work at the bit-level.
Simple 9) eNrtml2WgyAMhWviS9cwW5j3WcvsfyNVQ4RI/KEDOOf0glbqRxQQr2Acv8ev5+/w
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this game sucks has no instructions movie tutorial is so bad cant even see what you are suppose to do and does not explain how to get several parts needed to finish levels
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