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Just updated it to version 1.4:
-Level 17-A has some extra platforms.
-The Foe Rush gives you some pots towards the end.
-Red bats and dark monoliths have had their HP and contact damage reduced a bit.
-Fixed a wee bug with saving/loading remapped keys.
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To beat the game easier: Mana staff,Magic hat+robe
spam heal and use thunder/seiken to enemy.Keep attack to provide your mp: use attack combo to knockback enemy or use jump-attack to bounce on enemy
To speedrun: Claymore, Viking hat+ Armor
JUST RUSH ALL ENEMY AND SLASH THE BOSS
To have some technique play: Katana Ninja gear+hat
Faster attack, higher jump. Great for bounce attack combo.
To become a tank: Any weapon, Knight armor+helm
Enemy's attack feel like tickle.
to become a weirdo: Umbrella, Magic robe, Viking helm.
Spawn attack magic that deal no damage or hurt yourself by healing magic. Floating like a balloon.
to become Matt: Pirate gear+hat+sword
Classic gear.
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There is so much Nintendo easter eggs in there,just in the levels name I can say that Sherbet Land is from Mario Kart double Dash and Mario Kart Wii,Tall Tall mountain is From Super Mario 64,Absolute Zero is from Megaman x:Command Mission,Bombs Away is from Mario Party 2,Hellfire peaks is from Banjo Tooie (the real name from the game is Hailfire Peaks) as well as a little pikachu in the from of a showman,it's makes me all fuzzy see all this (Glacier Valley and Northern Lights are from Donkey Kong Country but i'm not sure)
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Nice job. I couldn't help but notice in the high scores that you had over 2200 coins and 220 chests. Were you testing out a 23rd level?
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Within the span of a few days, we get a new William and Sly, Kingdom Rush, and now a new EPF game?? Truly, this has been a fabulous week.
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Really, I don't even know why matt bothers. He should just send No-legs. Little blue bastard doesn't seem to have any trouble getting past even the worst bosses.
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(Spoiler Warning: do not continue unless you have collected all ingame medals or are struggling too much.)
Foe/Boss rush on hard/epic: use the mage staff/robes and knight helm. The robes will improve magic and allow an extra slot, the staff will allow you to restore MP as you use physical attacks. The helm is suggested for its high hp boost. The mage gear doesn't have much hp, and since damage on epic is doubled compared to normal, you'll need some hp to survive and magic to improve heal's effect. a couple of the bosses can be damaged by their own attacks, but you might have to spam bolt if you have the magic to spare. Use Temper if you find yourself getting hit often, it'll cut off 1/4 of the damage, making touching the Oblivion go from 40 to 30 on epic. The foe rush won't be as much of a problem because there's plenty of enemies to help restore mp.
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I travel far and wide, across mountains and desert, tundra and volcano, beat down minions and bosses alike just to hug my missing cat because 'saving the princess' is too mainstream :P
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In Mario, you have to drag down a flag to complete a level.
In Sonic, you have to turn a gate.
In this game, you get to hug an adorable kitten.
It's obvious which one's the best.
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How the hell does the cat make it to the end before you, as well as past all those enemies?!? Oh wait, that's right... it's a cat.
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With the -hp trick I get -205 hp!!! I'm Inmortal!!! (throwing himself to an endless pit, hp goes to 0. Dead) ok, I'm not.
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Geez. Wearing the viking hat, mage clothes, mage staff, any spell you cast does the opposite. I tested it and healed a boss using fire.
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If there was a Multiplayer version, for example Player 1 Matt and Player 2 NoLegs, I would be addicted to this game. (NoLegs does hold a sword in the actual game.)
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I love how your characters span multiple game genres. The same team in a turn-based RPG, a shooter, a platformer... Feels really comfortable, like going into Applebee's. 5/5
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FFFFFFFFFFFFFFFFFFFFFFFFFUuUU. Basically, I levelled each lvl (even rush boss one) to the gold star. I thought i was complete until i noticed that i had one coin missing from all the spells. The coin was the first coin in lvl 1. I spent looking for it for hours : D
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Need a double jump for Much Epickness. Also, meele combos to buy would be nice. Otherwise? Perfect. With some bad-ass music in background (DMC OST XD) it's wicked crazy!
Now go slash these slimes!
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Bouncing off of enemies/targets is extremely unforgiving. As a result level 17 is maddeningly frustrating compared to the rest of the game. Having to press three buttons to do it is bad enough however it doesn't react the same every time. Some times I can bounce extremely high other times nearly no lift at all. Please revisit this game mechanic. I have been dreading the level where it became a necessity.
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Matt with a staff? I think the world ended when this was released.
My strategy: Full mage gear, spam Seiken on strong stuff. If aimed properly, it makes quick work of those splitting boxes in the volcano.
Pros: Excellent music (but expected from the musical genius on your side). Well balanced difficulty. Configurable controls. Cute art style fits the whimsical feel+scales down characters to genre-appropriate size. Also, this one's family friendly (though that may disappoint some).
Cons: No dialogue = not much plot. Prolly not canonical to the EBF series.
Side notes: Poor Natalie. Demoted from mage backup to damsel in distress. From level select, push ESC to return to main menu; from there, ESC takes you back to the preloader.
Bottom line: Of course, EBF3 was far better, but given the project's large scale it could be his magnum opus if he stops (I hope not!). Still, this’s a fun game in its own right. Definitely worth playing, and the 5/5. Keep at it; anything you make is gold.