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@vubasoar it is possible,first turn off the bullet glow in settings so you can see the gaps and move slowly through the little gaps,the hitbox is 1 pixel after all.
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The movement is completely spot-on. Just like Super Meat Boy, when you screw up, it's YOUR fault. Not faulty game controls. YOU.
The patterns are beautiful, and the difficulty scale is amazingly integrated. The first few levels are pie, and the last few levels are hell, and the ones in-between are exactly that: in-between.
The artwork of the sprites is very detailed and pleasant to the eye.
The difficulty is usually fair with little points where you can't dodge whatsoever.
The game is just extremely good, and I hope the sequel makes it better. I can't find a single game-ruining flaw in this game. 5/5. Great job, Kupo. You attacked the Bullet Hell genre and set the bar (on flash) while you were at it. :)
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@jjjoahu Simply go to options and turn off "High Quality", "Bullet Glow Effect", and "Moving Background". You must have a bad pc if this doesn't solve the problem.
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The game is good but when i get to one of the bosses and the last boss my game lags so then i cannot move. Does anyone else have this problem.
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Badge: "Ten Desires" badge. Credits: Inspired by Touhou. I finally figured out something 2 million people already knew. Wonderful. c:
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To those who are struggling with some of the patterns: zoom in some, for me 150% seems to work well. With a more zoomed in screen, it's easier to make more precise movements around the field full of energy ping pong balls.
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I got to level 19 before realizing that for characters with secondary weapons that run until the secondary energy runs out ... If you hit the secondary fire during secondary fire, it stops, saving your secondary time for later.