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You can get free items by just going in and out of rooms that you already cleared of monsters. The treasure chests keep showing up.
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I really like how battles feel in this game. Unlike in most RPG where you jut hammer the Attack button throughout your random encounters and then just spam your strongest sells when you reach the boss, I feel like I NEED those spells throughout the series of random encounters, and that how I approach each battle will ACTUALLY affect my survival in the game. Even WITH a shitload of potions, it can still be a tricky task of maneuvering from battle to battle.
Overall, I love it. Though I would like to see the inclusion of traps or something to spice up the exploration of the dungeons, as just going from battle to battle can tend to get dull after a while.
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+ that it's on mobile too! - that there's no way to copy save games between desktop version and mobile. Great game though!
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while loading the game than i see a slime eating. the slime is see through. but... i cant see the food that the slime is eating :O MIND BLOWN
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kelvinloveasuna is me hehe thats my second account and fun>please rate this game to 5 and faborite it the game is cool you can learn skills equip hundress of items and fight hundress of monsters
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@darthfinder's comment with tristiam as a fighter he will do really good same with everyone else thanks so much Darthfinder
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Tip for Expert Zombie: If you can't get a good combo in the first 3 secs and take out half hp, just restart, you will either take too long and be pissed or just lose
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At least in the beginning it is a good idea to have red weapons for everybody. At least until you find purple weapons that give both attack and magic for your spellcasters. Technique is to whack the grunts with raw power and save the magic for the bosses. This will, of course, become an obsolete technique after your spellcasters have beefed up their magic. + if you find this useful.
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they should put an impossible badge for the zombie defense expert.. maybe the only reasons its impossible is for us not to get the reward so easily and abuse it.
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Farrhago: It's not useless all the time, maybe internally it keeps track of how long they've been up separately. Whenever I see that in other games that's why they do that.
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Amazing game! I'd like to see more of a class distinction in the future. Classes only afford new abilities without any penalties. While it's important to have a healer, your mage can hit just as hard as your healer and your fighter. It would add a new layer of complexity to the team if there were trade offs and synergies. Otherwise great game, please expand!
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Here's another suggestion that maybe can be added in a future sequel or version. I'd like for the dungeons to have more of a maze, dungeon feel. And less of a grid. It feels more like a grid , as most rooms have 4 exits. I'd like to see more of a tunnel type exploration. Such as having small co-corridors and sometimes having large rooms. Perhaps adding secret passages. Think Wizardry series or even something like the old ROGUE style dungeons . So much potential to this game and future updates. Keep up the great work!
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Is there a guide or a wiki for this game? If so, it would be great to have the link posted in the Description or Updates. If not, it's a pity, because it would be nice to have a recipe list for the pet gel in the tavern.
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Here's a simple suggestion that I would love to see added. Simply add a variety of chest types. Right now we have just one Chest type. I think it would be fun if you could chance upon more rare chest types. Like a progression .. Wooden Chest, Medal Chest, Silver Chest, Gold Chest. Each type being a bit rarer to find. Of course the loot you find should be proportionate to the rarity of the chest you find. It would just add a slightly new layer of depth to the game, making it that much more fun to explore the dungeons (hoping you'll find the ultimate type of chest during the decent into the dungeon. Please Plus if you like this suggestion.
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WELL DONE! i know u worked hard for it but let me tell u it was worth it! i'll give ya 5 kreds to support u... how about it? :D i hope it helps, anyways, 5/5 and added to my favorite
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5x shining bone ('armored' skeleton enemies) will get you legendary helms and armor
5x broken armor (samurai enemies) will get you legendary weapons, armor, one rings, and sometimes permanent stat potions.
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I think there needs to be an escape or flee option in the battle interface. Although the monsters in the map do not reappear immediately after defeating them, the flee button should send the character to a previous map to prevent abuse.
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There should be a survival arena that makes you defeat lvl 1 monsters and it goes stronger and stronger, each 5 rounds you will get a reward. And each 5 rounds again will be a boss fight.
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BUG: In shop where it says gamble, when you gamble it says all the equipment is level 1. In fact, the equipment you buy from here will be fully upgraded to whatever your current level is! Had i known this, i might have bought stuff from here early on (when it was cheap at low level). You can find good stuff here, even epics! I avoided it because as my level went up, so did the prices in this gamble shop; the prices go up based on your level, and the equipment you get here is always at whatever level you are. You pay the high price to receive it fully upgraded to your level whether you like it or not. However, the gamble shop always says the price at your current level, and the random equipment as LEVEL 1.
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zombie defense expert is ridiculous without a proper mouse, and depends too much on getting lucky combos.
there really should have been skills or, at least a bonus to matching more than 3 tiles.