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Protip: Chests spawn randomly when entering a room. If you clear two rooms of monsters, you can hop between them indefinitely and spawn more and more chests (each without a single guardian).
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I'd like to see a player strike order on the left hand side so I know which enemies will be attacking next and which players go first and how the item/spell attributes affect the characters. (+) if you agree
Ty for the suggestion!
Edit: I just want to let you know. There is a high chance I wont be able to implement this since the game is already released and I might break something. I am the only one working on this game so I cannot test everything. I will definitely save this (maybe future versions I don't know).
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I went ahead and tested crit - I took my level 60 characters, geared them for crit (crit over 200) and went back to the first floor. Regular attacks still never crit. The attacks that I mentioned earlier - unstable explosion, rocket launcher, silence attack, tranq shot, burst, poison attack, cyclone, poison nova, and darkness attack - again, these were the only attacks that crit (they did so pretty much 100% of the time). They have a few commonalities - they're all physical based. All of them except cyclone inflict a status effect. Maybe you have crit flagged as a status effect and only attacks with the qualities 'physical' and 'status possible' will crit? That doesn't explain cyclone though, unless you originally had it causing status and removed it while leaving the flag, so I don't know. I don't actually think this is a problem, I don't want to see omnislash or quake critting when they already deal thousands of damage.
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This is one of the best RPGs I've ever played! I already finished this game on an other page, so here some tips: 1. Don't buy any equipment in the store! You will soon find enough epic (purple) or even legendary (orange) equipment to fully equip all your chars - then upgrade them! 2. This game basically is pretty easy, if you are in a difficult battle, always buff yourself first! I used everyone for a different class, so I had all buffs and a healer. Remember, sleeping enemies won't wake up if you use magic on them. 3. Every boss has 2 lifes (except the final boss - or is he the final one?) 4. Discover the whole floor to get a map of it. You can actually outrun every enemy! Use the environment to your advantage, the enemy will walk straight into a wall if you are behind it, and check the reaction time of the enemies: ninjas react really fast but samurai wait almost 10 seconds before they move. 5. HAVE FUN AND ENJOY THIS GAME! =D
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There is 50 level's in Crystal Story. The first 25 levels are to do with the main story quests and side quest's, while the last 25 are optional. Reaching Level 50 will give you an optional Boss. Vote this so everyone can see please. ;]
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Probably the best team makeup is Tristam/Mage, Kaeli/Rogue, Phoebe/Fighter, Reuben/Healer. Reuben is the only healer who has an Regan All spell, and thus nobody else can provide that buff. Tristam get's a useless self-buff as his level 20 skill for Fighter and Rogue (since you'll be spamming AOE buffs anyway), but a powerful single target attack as a Mage. Kaeli and Phoebe are just filling in the remaining two class spots for their classes' AOE buffs, but Phoebe does get a very impressive AOE damaging stun, and Kaeli's Rogue is well rounded with high single target and AOE damage. In general, other than the AOE stun, I find the Fighter class to be a bit underpowered, and it might be interesting to make Phoebe a Rogue and make Kaeli a second Mage, as Kaeli has an AOE stun as a Mage too.
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I love the way how if you enter a room and there's a monster that you don't like, you can exit the room, then enter it again, there are different monsters :)
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This game rocks, I like the thing of being able to gamble for equipment, and its really cool that there are three save slots and three classes for each character, the rest of that is told by its self, and I also like the fact that we are able to explore more the dungeon even after u kick the ass of that damm Dargon, and a hint: get omnislash with tristan and quickshot with kaeli, then, in battle, add al stats boosters, and use this two abilities, that way u can kill any enemy, even the dargon!!!! (Always have a healer). oh another hint, use gamble to get the orange equipments, and u can also get them on the slime (I got one, but forgot the materials). Thats it, GOOD LUCK and GOOD JOB to the one who created this game, I loved it, great story.
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Okay, I understand that the Zombie Defense is *supposed* to be quite hard on Expert mode, but it would be less infuriating to deal with if the game would register my clicks properly. I cannot count how many times I have lost, simply because the game refuses to register a click. Also, if the enemies are allowed to move while my blocks are falling, then *I* should be allowed to act, as well. At least give us the option to highlight the non-moving blocks while the others are falling, like you can in *most* games like that.
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Shouldn't frost strike and Howling Blast take their damage from atk rather then mag? They're fighter abilities, after all.
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REUBEN (translation) : "Oh! Beautiful lady! This chair is blue. I like to eat cake. Omelette of cheese!"
If you don't understand, it means you haven't saved a cat yet... ;-)
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Everyone! There's a hidden button in the bottom right corner of the Options menu in-game! And when you press it... well, that's for you to find out.
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I've commented about this before but I REALLY want a way to view the stats on equipment. The only way to see the actual stat increases is to equip the item and then visit the armory, which is incredibly inconvenient. I'd rather be able to see it in my inventory simply by clicking on the armor/weapon and having it pop up on the right which stats get affected and the specific values the way it works in the armory but without the hassle of having to swap equipment constantly.
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Hey Venixblast, instead of downgrading a game for not having a mute button how about actually looking for one. Open the inventory in the bottom left, options. Music and sound options voila.
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I would like to be able to see the stats of items I wish to buy or sell. And it would be interesting if resistances and weaknesses of different elements were on mobs, and this information could be easily accessed in combat once you learn it.
Also it keeps telling me about these badges I earned, but I don't see where I can see em.
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i am colorblind, i can't tell the difference about green and orange.
can developer make some text about that? u can put "(greater)" or "(legendary)" there
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I see random achievements pop up at the bottom of the screen but I can't view them or see how close I am to the next achievement...great game by the way!! I was playing just for kicks, but now I find myself 5 hours invested and immersed in the rich story, character development, and catchy tunes. Well done!! A truly wonderful game indeed!
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Just a note on Accessibility (for future games etc!):
Thank you for making a wonderful RPG, which is easily played by Disabled users like myself! Most of the game needs no changing, except: during a fight, it is very difficult to see the 'Sunglasses icon' - for Blindness - it would be great if this could be altered somehow (colour/background etc). Many thanks @Ian14n!
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Okay just figured out how to beat hard zombie defence reasonably easily: Focus on matchups on the bottom half, resetting if you can't find any.
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Great, I mean GREAT game (5/5)
Just a question: if I load from the wrong slot, how do I get back to that menu other than F5?
Suggestion: a label for the slot
I agree with prev comment: at least for future releases combat order would be really appreciated
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I really like this game. While browsing the comments, I saw that the dev is really replying to some of the gamers. Very cool, I don't see that (and a good RPG game) very often.
The comments are getting bad. Most of it is about no mute button 1/5. I might reply less now :(
EDIT: Oh why is this one of the top comment now? Well I didn't mean it i guess. I'm still not as thick skinned as the other devs since I'm new, but I will try.
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I love the game 5/5.
but I do have a complaint. the ability and spell descriptions don't really say what they use as far of attack or magic. I'd like to also organize them on my menu.
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tip: while the regular potions are useful for battle, its more cost effective to simply buy many minor ones. (it uses more turn so don't try this in a fight) 4 minor potions each with 150 heal is FAR better than 1 with 400
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Wind Shear is perhaps the most broken attack in the game, notably used by wolves. Try to silence them before they use it.
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One thing that could be a bit interesting for this game is a cut-scene viewer, that would allow the player to re-view cut-scenes that they have seen.
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Minor bug: Treasure chests like to disappear after combat (before you have a chance to use them) and also appear in areas that you've already been through. Other than that minor problem, good job!
Thanks. Not a bug. Chests spawn at a low rate and carry either a global treasure or a gold. Killing monsters give more gold and give a higher chance of giving global treasure. Think of the chests as a reward for exploring. :)