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So, you can actually complete the game with just lvl 15 characters. Pretty cool I'd say. Tougher battles but well, it saves more time than fighting every mobs on each floor.
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@koolguy22 @cam444 As somebody who's played the Pokemon main series games and Mystery Dungeon, I fail to see how this is at all like either of those. The main series game is, while an RPG, not like this at all. I'm not sure if that's what you're talking about, Cam, but that's what it seems like to me. In response to Koolguy, the Mystery Dungeon games are more of a roguelike style.
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...oh that's what you mean by the last boss doesn't have 2 lives. Wow I was thinking that he wasn't actually the last boss or something cause he had 2 lives, so I attacked him with my healer with all my guys almost dead and he killed all my guys in one hit with his 3rd life X_X
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Great game! Is there a way to go back to the main screen without reloading the page? Also, Is there a way to see which medals we have earned? Thanks again, can't wait for future developed games.
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Can I just say; Please bring out a sequel where you can load your old characters. That would be Feather Plucking INNNSAAAANNNEEEE!!!!!
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One small design flaw stands between this game and true greatness: the similarity of the skill progression across characters for the same class. What would make this game truly unique and have extreme replayability is if the fire mage and frost mage had totally different spells and strategies, or if Tristam/Fighter plays out totally differently than Phoebe/Fighter, for instance. Then, the act of combining different class compositions with each character would make for a REALLY interesting game each time it's played - which would work beautifully with the random dungeon generator.
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this game is great but i think it can be better if there is a little chance of finding books that increase stats permanently . + if you agree
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Uses roar and silence attack= enemy can deal no damage to you.
Either that or my defense is good when i lower there attack
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The "Attack Up all" and "Attack Down all" are overpowered. It increase and decrease over 100% from its original attack to all party. I can easily kill any boss with only a few hits without magic/skill XD
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You can get free items by just going in and out of rooms that you already cleared of monsters. The treasure chests keep showing up.
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I really like how battles feel in this game. Unlike in most RPG where you jut hammer the Attack button throughout your random encounters and then just spam your strongest sells when you reach the boss, I feel like I NEED those spells throughout the series of random encounters, and that how I approach each battle will ACTUALLY affect my survival in the game. Even WITH a shitload of potions, it can still be a tricky task of maneuvering from battle to battle.
Overall, I love it. Though I would like to see the inclusion of traps or something to spice up the exploration of the dungeons, as just going from battle to battle can tend to get dull after a while.
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+ that it's on mobile too! - that there's no way to copy save games between desktop version and mobile. Great game though!
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while loading the game than i see a slime eating. the slime is see through. but... i cant see the food that the slime is eating :O MIND BLOWN
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kelvinloveasuna is me hehe thats my second account and fun>please rate this game to 5 and faborite it the game is cool you can learn skills equip hundress of items and fight hundress of monsters
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@darthfinder's comment with tristiam as a fighter he will do really good same with everyone else thanks so much Darthfinder
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Tip for Expert Zombie: If you can't get a good combo in the first 3 secs and take out half hp, just restart, you will either take too long and be pissed or just lose
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At least in the beginning it is a good idea to have red weapons for everybody. At least until you find purple weapons that give both attack and magic for your spellcasters. Technique is to whack the grunts with raw power and save the magic for the bosses. This will, of course, become an obsolete technique after your spellcasters have beefed up their magic. + if you find this useful.
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they should put an impossible badge for the zombie defense expert.. maybe the only reasons its impossible is for us not to get the reward so easily and abuse it.
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Farrhago: It's not useless all the time, maybe internally it keeps track of how long they've been up separately. Whenever I see that in other games that's why they do that.
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Amazing game! I'd like to see more of a class distinction in the future. Classes only afford new abilities without any penalties. While it's important to have a healer, your mage can hit just as hard as your healer and your fighter. It would add a new layer of complexity to the team if there were trade offs and synergies. Otherwise great game, please expand!
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Here's another suggestion that maybe can be added in a future sequel or version. I'd like for the dungeons to have more of a maze, dungeon feel. And less of a grid. It feels more like a grid , as most rooms have 4 exits. I'd like to see more of a tunnel type exploration. Such as having small co-corridors and sometimes having large rooms. Perhaps adding secret passages. Think Wizardry series or even something like the old ROGUE style dungeons . So much potential to this game and future updates. Keep up the great work!
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Is there a guide or a wiki for this game? If so, it would be great to have the link posted in the Description or Updates. If not, it's a pity, because it would be nice to have a recipe list for the pet gel in the tavern.
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Here's a simple suggestion that I would love to see added. Simply add a variety of chest types. Right now we have just one Chest type. I think it would be fun if you could chance upon more rare chest types. Like a progression .. Wooden Chest, Medal Chest, Silver Chest, Gold Chest. Each type being a bit rarer to find. Of course the loot you find should be proportionate to the rarity of the chest you find. It would just add a slightly new layer of depth to the game, making it that much more fun to explore the dungeons (hoping you'll find the ultimate type of chest during the decent into the dungeon. Please Plus if you like this suggestion.