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Belle dame! cette chaise est bleue. J' aime manger du g teau. omelette du fromage.
Beautiful woman! This chair is blue. I love to eat the g teau. cheese omelette
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Classes:Tristan; Fighter. Kaeli; Rogue. Phoebe; Fighter/Healer. Reuben; Mage. This is the way I set them up every time.
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Yea. Im finding matches fast, although I don't think myself as a pro, but you need to be lucky to get those combos. You can't think real fast and get a massive amount of combos. Theres too many zombies. I can't get to the King because I can't kill enough.
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I agree that Zombie Defense on Expert needs to be rebalanced. Even if you play like a pro and don't miss a single beat, if you don't get those massive combos, you're dead.
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Great Game Good Job! The only thing I didn't like about it, and I don't like it when ANY game does this, is that when you upgrade your weapon the IN-GAME graphic for it doesn't change. If the graphic can change in the "Equipment Slot" why not use the same graphic IN-GAME. Ty for the game.
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I think the last floor is 50, where you fight the final boss again. If you go down the flight of stairs after that, you're teleported to town.
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Here's another tip: If you go into a room and make the crossover while clicking the menu button, your game will freeze. Huzzah.
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Ideas:
1) An achievements screen to find out how to unlock all of them.
2) A way to buy multiple items instead of clicking buy over and over again at the shop.
3) A way to upgrade items more than 1 level at a time at the armory.
4) Perhaps an option to stop animations to allow for faster play?
5) A sequel? :)
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The characters' names are based off an old SNES game put out by Square Soft (( or Square Enix? )) called Final fantasy Mystic Quest. After about an hour of playing I began to remember the original side-character's names and went " Wait a second... " and BOOM Wikipedia'd it and they were the side characters.
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@darkaros you forgot to mention the armor, weapons, and other random tidbits that poke fun at every turn based dungeon crawler to ever make a name for itself, i mean even the side quests are the awesome random ridiculousness we have grown to love and will come back to.
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@yogidabear Congratulations, you've just realized the concept of an affectionate parody/ homage to older games. Was it the jokes on the boss's descriptions that tipped you off, or the silly storyline and blatant nods to classics?
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I somewhat appreciated the visuals and audio, and I appreciated that you didn't try to make the characters and story deep and engaging for a game that doesn't require it. The gameplay itself is simple and repetitive, as the enemies aren't very challenging and you can burn though them with a mindless attack/heal strategy - and status effects are useless against bosses anyway, rendering them completely pointless. Without variety or challenge in the game, it just gets boring. Look to be more creative and add more options in battle next time.
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The boss on floor 50 went down fairly easy with level 24/25 characters, mainly because I had Phoebe be a Rogue and used Outbreak (it does multi-status effects which includes paralyze and sleep... so all the monsters in the dungeon, including the final boss, were like beating up on dummies). What doesn't make sense is that I was only getting 1 experience point for killing high-level monsters... I thought that challenging my characters would make them earn more experience.
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The story is a lazy knockoff off of FF, The pet feeding system is a primitive version of Lufia 2, all hero names were copied and pasted from FF Mystic Quest, omnislash copied and pasted from FF7, 50% of the spells copied and pasted from WoW the list goes on and on. Low difficulty = low replay value, low replay value = random dungeon generator pointless.
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This game is amazing, and one tip- if you want some extra loot, go back and forth to a room because chests respawn when you change rooms
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I have to say this game really needs some Badges. If there is any game deserving Badges it's this one. Crystal Story is one of the best Flash RPG's I have played in a long while. (+) If you agree!
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@Darkklown "This is so close to the perfect dungeon crawler." Are you living in a cave or something. The story is a lazy knockoff off of FF, The pet feeding system is a primitive version of Lufia 2, all hero names were copied and pasted from FF Mystic Quest, omnislash copied and pasted from FF7, 50% of the spells copied and pasted from WoW the list goes on and on. I don't understand why people are going nuts over this game, it feels like it may be the 1st or 2nd game they've ever played. When a game is so easy that you beat all content in a few hours its something you play for 1 day and then forget about. Well done on the music though, 5/5 on that at least.
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LMFAO I'm just going around owning monsters see the cockatrice boss say ok I'll kill it and its minions 2 hit my entire party @.@
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This is a really well made game, I would love to see a sequal, and badges. The random dungeon generator isn't seen that often, and usually doesn't work that well, but it works beautifully here. I have only one suggestion. You should add, in a sequal, or updated version, the ability to run from battles if you realize you can't win. Other than that, great game. 5/5
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heres a tip: if u go in a room with monsters u dont wont to fight or u feel like u would lose against them leave the room and come back in and the monsters change
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This is so close to the perfect dungeon crawler. The mouse only is the best ever, I have been wanting it forever. 5/5
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Wait, I'm redacting my score. Goddamn flash crashed on me, wtf? I've never had that happen before. I'm giving it a 4/5 now, because there seems to be no auto save. Awesome, three hours of work down the drain...
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so i found a cool secret....the chest spwns any time u go to a area if there isnt a chest run back and fourth and just farm the chest hope this helps
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i feel most of your damage comes at lvl 10, and nothing damage related until 20+ (save for upgrading equips to at least lvl 13)