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I see random achievements pop up at the bottom of the screen but I can't view them or see how close I am to the next achievement...great game by the way!! I was playing just for kicks, but now I find myself 5 hours invested and immersed in the rich story, character development, and catchy tunes. Well done!! A truly wonderful game indeed!
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Quick Hard Badge tips for you guys. 1. Focus on one class per character. I found best to be one healer(Reuban), one mage(Kaeli), one fighter(Tristan), one rogue(Phoebe). VERY IMPORTANT TO DO IT THIS WAY the root and static charge are two of the best skills in the game and win boss fights. 2. When fighting bosses it is VERY important to have your healer learn the defence/mag defence all up spells. These should be used immediately and all the time. Your healer never attacks. Alt between heal all, mag def up all and def up all. They stack so you can keep buffing. I always had mag attk/attk/mag def/def buf on all party members at all times. 3. Use the protip Xyron mentioned to get gold to upgrade/buy infinite potions at the shop. ALWAYS upgrade your epics before buying at shop. Epics are stronger then what the shop will offer
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@koolguy22 @cam444 As somebody who's played the Pokemon main series games and Mystery Dungeon, I fail to see how this is at all like either of those. The main series game is, while an RPG, not like this at all. I'm not sure if that's what you're talking about, Cam, but that's what it seems like to me. In response to Koolguy, the Mystery Dungeon games are more of a roguelike style.
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Bosses on this game are way too easy. Unless they do the attack/magic down ability in the first couple of turns, they get blown away very quickly. Especially the last boss once you've unlocked the 30 AP abilities. Omnislash/Quick Shot would deal around 4000 damage a turn with attack up, so each boss phase went through in about half a round. I enjoyed it (otherwise I wouldn't have invested the 10 or so hours it takes to go through the whole thing), but it'd be nice to see a future iteration with harder difficulties.
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i just wish they would show what attack type increases what skills. some of the abilities dont seem to do more damage than the normal attacks
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I'm sad the mobile badges for this came don't count for the badge of the day. I spent many an hour on a bus clicking "attack," all for naught.
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Very generic. Click the attack button, click it again, click it again, oh heal, click attack again, click attack again, heal again... walk around, click through dozens of dialogue... like, FF1 had more to it than this, and that's like 30 year old.
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dargon tip : buff all your character with any spell (preferably atk up, harden, shell, haste) then unleash any ultimate spell u have. Tristam's omnislash nailed his 3 form easily, use any character to constantly heal your team
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i have three computer .. i played on every of them ... first a have done 2/3 of this game cool (but now is he already about year ago broken)
.... on the second is gone too , but i have done almost all just The Boss
... now a must start from begin :D
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go to skill , and use Heal ... it restores HP - you don't know how much, and uses MP - you don't know how much ... at least you are lucky to know what it does .... info given on stats and skills is terrible, you don't know if something is worth use because you don't know what it really changes and how
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Did you seriously, SERIOUSLY, make a game where town portals do not return you to your destination so that you've got to suffer through more boring combat to advance through levels you've already cleared? Poor craft.