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TIP: at the begginning of the game collect iron and wood (wood can be found by killing snakes) craft 3 iron ores with 3 iron ores to get the iron ingot. craft 3 wood with 3 wood to get timber. craft together the timber with the ingot to get the nail bat. THen get 3 more ingots and combine them with alkahest to get iron globe. craft together the globe and the nail bat to get the vindicator. go to the shop and buy the peace baton for 250G. progress in the game untill you find the angels tear (not sure where it is though) and combine it with the peace baton to make the paladins mace. combine the mace and the vindicator to make the morningstar!!! (the strongest weapons in the game) + to keep alive
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The game requires the player to keep EVERYTHING (i.e. the Imp Branch) for the ENTIRE GAME in order to get the good items. A mage cannot hold that much random crap for the entire game. Maybe allow a storage place/home? idk, there needs to be something to fix this ( + so they see it )
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I say that there should be a quick click in the recipe book. This way we can just click recipts we've already created in the past in one quick go, so instead of doing 4 clicks to get a small hp pot and just click +/- item.
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There could be a way to sell eggs, because i don't need 100 pets, but one. I need to drop all eggs I don't want. Also please, make a storage space in town!
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I crafted the blast shield before I got the quest I think it should be if you have done a craft quest before you do it you should get it. It would make the game a lot better. + this so the developer and others can see it.
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Much improvement from first game! Crafting system need some more work though. Finding recipes on your own is just pure luck, there is just too many potential combinations...
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In the start of the game already craft a Nail Bat (1 iron ingot made by crafting 3 iron ore with 3 iron ore and a timber made by crafting 3 wood with 3 wood), and you kill most monster in few hits :)
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Could you please add a way to organize the Recipe Book? Like having a tab for weapons, armor, shields, potions and materials? And if you do, could you split armor into helmets, chest armor, sleeves and leggings, and weapons into ones that help magic and ones that only help with physical attacks? Thank you for reading.
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*Crafting many potions*
...*music starts blurring*
No! It's coming!!!
*saves game*
*crafts another potion*
*game crashes*
I knew it.
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Baby monsters drop baby monster eggs and grown up monster drop grown up monster eggs. So technically, that means baby monsters are a different species.
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What do you mean my craftsmanship is shoddy vigil? I just mined Iron Ore with a stick and turned it into a knife without a forge or a hammer!
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great game XD
few suggestions though
1) as Wertilq said, the crafting system is rather annoying, especially if you don't rely on the crafting guides
2) i personally find this very irritating: if you decide to be a mage,
you tend to suffer weight problems,
you sell your items such as previously crafted items ,
but later you find out you need those items you sold to make the new weapon to complete the quest >_<
1 suggestion is that a storage space (in astraea's bastion or something) is created so that you can keep your items while not surpassing your weight cap. (to deal with the weight issue)
you could also create more of each crafting resource or make them buyable (e.g., gaea seed) ; even if you aren't having a weight issue, if you sell things like the gaea seed i don't think you can buy or find another one
3) movements are slightly awkward for me
4) other people mentioned it but PLEASE PLEASE PLEASE allow the players to be able to use more than 1 active pet
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There definitely needs to be a better detailed map showing each area to stop people getting lost. Vote + so people can see this.
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Five things you could fix: 1.) the crafting 'freeze' -bug 2.) when pet attacks before you, your attack is likely not hitting because enemy gets blown out of your range 3.) game's sluggish response 4.) quests should work retro-actively. having just made a trusty dagger then 1 minute later getting a quest to make a trusty dagger is waste of time! 5.) be able to craft from recipe!
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FULL map walk-through and ALL recipes on this guide:
http://guidology.com/2011/05/03/castaway-2-crafting-guide/
Rate this comment so people know!!
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Am I the only person who thought, 'Hey a shank and a stick. I should craft them into a spear!' Shank+Stick=Nothing Was Created O.o
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Step 1: Walk into an area full of mobs.
Step 2: Put pet on aggressive
Step 3: Make sandwich and watch TV
Step 4: ???
Step 5: XP profit
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In the start of the game already craft a Nail Bat (1 iron ingot made by crafting 3 iron ore with 3 iron ore and a timber made by crafting 3 wood with 3 wood), and you kill most monster in few hits :)
Then later on combine 3 iron Ingots with Alkaheist to get iron globe and forge that with Nail bat to get Vindicator and own everything :)
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TIP: After you defeat a boss, walking in and out of the area is a good way to get resources. Big space and no monsters.
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What an unlucky guy, shipwrecked twice in what seems like a few months apart. Most people I know have never been shipwrecked once but this guy, he must have pissed off God or something.
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i love how you get your first pet. it looks so helpless and weak, so you fend the baby beetles with your epic and awesomely power stick! and then the Loomi loves you, and teams up with you, and then you realize, this 'helpless' little critter has more health and hits harder then you. Castaway, making my day.
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Big request: some storage to hold all my unique items that I don't want to dispose of. I either have to focus nearly everything into strength or I get weighed down by everything.
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Another glitch: Monster Eggs all count as the same "item." So when you discard one, it discards the FIRST ONE IN YOUR INVENTORY. Lost a Lava Scarab Egg trying to get rid of a Revenant Egg.
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Heal spell is weak no matter what you do, and that's just wrong. You shouldn't have to rely on potions. The amount you can heal should increase like your attack spells. More magic should mean more power to the heal spell.
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I spend FOREVER trying to craft the MorningStar only to discover the Razor Sword had the SAME ATTACK. I could have had a HUNDRED Razor swords if I didn't have to keep selling Iron to make room in my backpack.
3 Iron ores+3 Iron ores= Iron Igot.
3 Iron Igots+ Alkahest= Iron Globe.
5 Iron Globes+ Wooden Sword= Razor Sword
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WARNING: Don't turn in the quest to kill baby eye guy BEFORE the kill field snake (adult). This will cause the game to be bugged and prevent you from unlocking the I See You quest which enable encountering Peeping Tom (boss), thus you'll unable to get to forge of Nymphs and acquiring sorcerer's sapphire.
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Please add evolutions so if our pet is a high level it will change in apperance like look and the size may change aswell. please + so devs can see this :)
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Make the important items like Blood Oceanus and like Imp branch or like items used to make stuff in the forges into key items
that cant be thrown or sold
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Sounds like some people have problem with crafting. There is ALL about crafting and recipes: http://guidology.com/2011/05/03/castaway-2-crafting-guide/
P.S. THUMBS UP OR THIS WILL BE LOST!
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early stages of the game:"My characters been awake for over as day, i should give him some rest *checks inn* $150!! well i guess he can last another day...
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this game gets extremely laggy...especially at night and past the hyperion gate (ice area). I've also froze up when crafting items, it skips the white flash and goes straight to the ok button but you can't click it and end up needing to refresh. MOST OF ALL if you already crafted a particular item but then get the quest to craft that item later, you don't get credit for finishing the quest. You should have those quests based upon recipe journal entry...b.c obviously if you know the recipe...you already made it. Especially annoying if the items are 1 time only pick ups. 4/5...it'll be rated up and prob fav'd when lagging / crafting / quest completion gets revamped a little.
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Like powershot said evolution of your pets would be awesome! I think loomi's should turn into kick ass massive wolves, snakes(all kinds) just get bigger and depending on where they train most is where they adapt, beetles(all kinds) just get bigger and gain an ability like poison, eye guys should grow arms and gain poison ability. (+) if you agree.
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So why does the screen freeze? I kinda still want to play this on Kong, so I guess if you guys had the same problem + this so creator can fix it.
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So, to sum up anyone's wantings:
1) Storage space! For crafting resources and quest items!
2) More crafting recipes, and use of some materials, like treated leather
3) Balanced ore system! Add the ores to be avavabile in shops, or add something that removes grinding to collect ores requried to complete quests
4) Gold is very unimportant. Add something to balance this.
5) Make that sold items can be re- bought for a higher price
6) Add a better map, i can't see what is the way from square A to square B, cause map don't show this.
+ if you want these IN-game! These can make good game into great game.
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I'm enjoying this game, and I find it much improved from the first. I have a couple of questions:
1. If you craft something before being assigned a quest, could the finished product count to complete the quest? Right now, you need to recraft the item, which is tiresome.
2. Likewise, for killing a set number of a particular kind of monster: could the counter start even if you haven't been formally assigned the quest?
3. I'm unsure what the night and day bring to the game. It gets to be night regularly, but I never need to sleep. Am I missing something?
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The bad parts part 1: the plot disappeared around the time I reached the center town, and in the end cutscene, nothing was really explained. The battle system based on stamina is awkward, the bosses are too easy, you won't need even a tenth of the money you're bound to gather, emerald / sapphire / ruby / gold nodes spawn very rarely (I got ONE gold node in the whole game, and not enough of the other nodes to gather 6 of any kind of shard to make a full gem). Targeting is very difficult and positioning of yourself and monsters can be very deceptive. Ranged weapons are almost useless due to that. Never once was my pet in any danger of dying, even when I had it tank the final boss by itself, so that makes the whole hatching system rather unappealing (certainly better than the first one, though).
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Hint: Grab as much iron as you can. 3+3 Iron ore = Iron ingot. 3 Ingot = Alkahest = Iron globe. 5 Iron globes + Wooden sword = Razor Sword (equal power as Morningstar and much simpler to make (no forges required)). + To keep alive.
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Maybe u should add pets not certainly evolving but when they get to the level that an upper form of them is like baby blue beedle becomes a blue beedle at lvl 4 something like that would be appriciated!