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Btw, i think it would be eve better if we can place our units before the fight begin, hence its more strategical. And also whats with Kage suddenly just join without any dialog event?? its better to put story on each character that join the hero
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If you never like Final Fantasy Tactic and Disgaea alike, you wont likely to like this game. And it is a bit slow and time taking, but so is FFT and Disgaea. If you makes it twice as fast, it will be boring in the end, unless your PC have low memory and the game normal speed makes it run as slow as snail...if thats the case, then dont play this kind of game on flash, play it on console instead :P
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Man you can tell who didn't play many old school games like these. Waa too slow, to much clicking, blah blah blah. Learn some patience go play on of the more a.d.h.d friendly games. And down rating only makes someone want to read it more
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kage needs mana regen like in fft-he becomes quickly useless and only refreshable by spending a good deal of money on items or the inn. alternatively, make the inn cheaper. or both. or restore mana at the end of battles. or full restore at end of battles and remove inns, but lower coin gain.
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@p3prod.... just spin your lock pick around until it jiggles- takes me about 20 sec. practice makes perfect, not just in-game skills!
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I would recommend the Battalion games here on Kong over this for a good tactics game. Though this one has a lot of potential.
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bgenc, is this ur first tactics game? i dunno wat others uve played, but this is the normal speed ive seen. Thanks for the speed up!
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Sloooooooooooooooooooooooow. Too many clicks, too many menus, too many delays. This game could be a great game, however it is so wrong in UI design.
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your right it is vip and macman i love the game to because i like alot of tactics games and this one is sorta like the ones i play it is a 5 star game + if you like the game
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Very nice game but a lot of features which makes it less playable and enjoyable.
1. SLOW. No hotkeys. I'd prefer if my characters will get exp from each action they do in like 10-20 exp per one (not that silly 2 exp per hit, even its a crit or heal).
2. Archer is useless. Mb AoE might help. Kronus is too much "tank" in my opinion, mobs agro only on him, ignoring others. Sometimes its a joke - mobs do nothing if they cant reach him, even from a distance.
3. Sometimes move-command doing wrong. If there is a dead corpses and some alive objects in tight corridor, chars might move OVER WHOLE MAP to the place I've picked up. Its a problem in the same situation if u clicked a place over dead body and suddenly char move wrong (random) place. You can't re-"move". Its better if range of move will be fixed, and if sight line is blocked - you cant move behind him. Its fair.
4. If all actions done why its not auto-end turn?
Dead corpses might be "chopped" for treasures or better dislocation.
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My "two cents":
More weapon attack types (for swords: besides slice, there could be thrust - smaller chance to hit but ignores armour; for arrows, there could be an "arrow rain" - affects an area but with slightly reduced damage). There could be area effect spells, too (Fireball).
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Love the game reminds me alot of Vandal hearts!
Having the turn end automatically would be useful, e.g. after both moving and using an action rather than having to click the button manually.
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I add my voice to many of the comments before me:
Too slow, and too many clicks! lots of potential, great artwork too!
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Need to work on moving the game little quicker, if I have to spend more then half and hour, to get to the next area and spend more then I make getting lock picks to open almost unlockable chest, there is something wrong. Other then that I like it.
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if you ask me there are 3 things needed needed 1: the battle speed is to slow 2: the chances of an enemy dropping a chest are low meaning that you have to waste a full 1 hour and 30 minitus of your life to get your lockpicking skill to lv 10 so you can open up meduim treasure cheasts 3: dou to the fact of the chest drop cant there be something you can do in town like practice yout lock picking skill? even if it costs money
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edit myself: you can't undo movements and you set your looking side BEFORE attacking? wtf? you wanted to change something and you ruined the most intuitive stuff?
Also, there should be any way to use the keyboard to move, using the mouse to click move click attack click this one click is kinda tiring.
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Reminds me of FFT (which happens to be my third favorite game series behind Pokemon and Advance Wars.) I LOVE IT! 5/5.
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Tile movement is just wrong... I can only move 3 squares, but I can go behind an enemy who is right in front of me. I move a total of 4 squares going around the enemy and yet can do it in 1 turn. I guess it's easier to program than a dynamic movement system that takes into account going around enemies, but it just feels wrong.
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I really like this game, but there are still a *lot* of bugs.
After the last monster died in a battle from poison, Kage would "miss" with every spell. (Damage showed, but blue, and no damage registered.)
After *that* fight, there was a monster I could not target.
Also, there's a bug in the player's favor: 1) Save. 2) Go spend all your money on stuff (inn, items, etc.). 3) Start any battle. 4) Reload the page (so the game gets a hard restart). 5) Continue. You will have all the conditions, HP, MP, and items you had when you reloaded the page. But you will have all the money from your save. Rince & repeat. You can make sure you always have 100% HP, MP, no poison, and all the best gear. For *every* fight.
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Nice game. I love the graphic style. I love tactics games too. A little slow and mouse-only controls are a little tedious. Incorporate arrows-and-space or something to navigate a little faster and it'd be great.
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Also I was wondering if you're ever gonna fix the enemy not being selectable problem. I did an entire battle where i could only use Kronus to attack because none of the enemies were targetable for Kage. Do love the game though :)