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@littlejohn I'm not sure if you know this or not, but the natives aren't lootable. Good idea adding them to the game by the way :)
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F22FA18FX14, you CAN buy beds. you gotta go to this one town near an arena, talk to him, say what have you got for sale, and one of the options you can buy is a bed
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Suggestion: You should be able to build, you get an axe, chop at a tree, it falles over, you get wood to build a house/fire
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after we dead we should sent to hospital or clinic i guess when we die we just restart the game from our saved file or even worst if we didn't!!!!!!!!
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There needs to be more mining areas, there's only enough iron in the entire island to finish Frakk's quest so if you craft anything you can't complete it, and there's just overall not enough. Maybe make ores respawn after a while?
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Everyone, please stop complaining. More than 99.99999% of you don't even have a game made, so please stop saying that he should add this and that. He's most-likely trying as hard as he can to upgrade his game, so stop overwhelming him with suggestions and complaints.
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this game also needs more mission, more enemies, friends, cities, caves, dungeons, etc. what types of building that is needed i think is the mosque,church, and hospital.
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Some suggestions for the arena: Since it's an arena, running out of HP shouldn't be lethal, maybe it would just cost you your winnings, or even just be the end of the fight. Perhaps there could also be a way to pick between different types of fights, such as the current survival fight, and some fights that are inescapable after they have begun and have scripted enemies with specific rewards afterwards, such as a weapon or special item. If they're inescapable it would prevent the player from getting rewards unless they complete the challenge. It would also allow for optional bosses and mini-bosses with high rewards. There could also be some quests to defeat a certain amount of enemies in the arena, for instance, to impress someone. It might be useful depending on how you develop the story, or it could be optional.
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@Dedo123 It wouldn't necessarily cause lag. What I meant was increase the minimum distance for spawning, and possibly an adjusted maximum distance depending on what it currently is and other factors. The monsters moving around immediately would not make them overpowered. I believe what is happening is that because of some bug or programming the monsters are inactive when they spawn, and they update when shot or when you get within the distance they would follow you at. They shouldn't "home in" from a large distance, but they should be moving around to some degree. A distance beyond which monsters can despawn would be a possible solution to any lag, but monsters being frozen from a distance where you can clearly see and shoot them is probably not an intended feature. Besides, the monsters are very much underpowered. I have yet to be killed by anything except the turret when I was testing out how it worked, and the only time the monsters were a legitimate threat to me was in the arena.
I'm just going to clarify a bit here.
The monsters standing still isn't a bug. It is intended. If I were to give the enemies random movement, it would take extra some hardware power. And since this is a Kongregate game, I'm trying to keep the necessary hardware power low. I could of course make the enemies automatically attack you, but that feels weird to me. I am trying to figure out a possible solution, but for now, I'll keep them standing still.
Also, the enemies do despawn when they are out of a certain range, and I agree with you: The enemies are very underpowered.
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You might also want to increase the distance from the player for monsters to spawn. They should also begin moving immediately after they spawn.
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I think there should be a way to find the car if you lose track of it, and maybe some quest or something to unlock the car to start with.
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Some ideas that just popped into my head - Fire club its a stick with fire at the tip does 40 dmg and burns down 10 health on the enemy every second for the next 15 seconds used as melee weapon - Flame thrower you should know what it does used as primary weapon - Grenade launcher a shotgun that shoots grenades used as secondary weapon - Saw a heavy machine gun very fast fire rate high dmg but very low accuracy and reload spd - long sword attacks at further distance and does more dmg than the other sword used as melee weapon and last of all the War hammer should do 150 dmg super slow fire rate medium distance used as melee weapon
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please check for update!
v.1.3.2 beta
new update out!
- play as multiplayer games
- fixed sounds
- free chat with multiplayer
- buy the clothes in the shop!
- new enemies!
- probably a lot more!
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We should have a mingun and be able to have a partner to help us or some thing but over all 8989/8989 I love this game press + if you agree.
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I think the best way to show my love of this game, is with a short story.
I started playing this game at 10:46 PM. When I next looked up, it was 12:53 AM, with no discernible time passage. The game sucked me in, and refused to let me go. When it's finished, (When, not if) this game will be on par with any other Indie game you care to mention. Count me as a follower of this game!
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i like all the suggestions but i didnt see any survival ones i thought this is a survival game? i would kill for hunger,THIRST(will come later since there are many ways of getting quenched) fatigue like too tired will reduce accuracy and run and lvls temporarily,as well as stuff to craft/build like fire to cook food(if you add hunger and animals) hmmm...like stranded 2!
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what this game needs is bigger towns more towns more guns a bigger island more missions more crafting recipes more books more enemies and now for already used ideas u should be able to buy turrets have decorations bullet casing ejection gun attachments would be awesome and a hunger bar when it reaches 0 u die most of these ideas are from F22FA18FX14
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I'll ask something: is there a way of speeding up the frames per second (FPS) when you make a big structure using blocks (cubes,wood...)? And also, are you thinking of changing the game's appearance? I would recommend you not to do it. Those confusing enemies and plasticiny/clayish islanders are what made me play the game.
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One of the missions is bugged. I need to talk to Kromark because he owes kim money. I talked to him and then went back to kim to get my reward but it wont let me talk to him all he says is hello stranger. I cant click on anything to talk to him.
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how about to decrease chances of having people waste ammo on dead stuff make it so that the dead monster dissapears and sprays the loot all over the floor.