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I wish once you spent the bonus upgrade that you got it permanently for that level. It's annoying to spend an upgrade, leave, and not get it again the next time I try for the KISS award... :( Sad panda.
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Great game, besides the good suggestions already made, I think that new items need to have a description so the player will know what they do instead of having to use trial and error to find out.
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way better then the first but could you possibly not use the click the guy to walk /stop? if ur mouse goes dumb he just walks off the map that can get annoying but over all 4/5
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I can't help but see the worker as a midget HomestarRunner, what with the massive under-bite and enough oblivious stupidity to fail to notice that the bridge ahead of him might not be able to support the elephant he's about to roll across it.
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Controlling the guy is helpful in some situations, but in my case on the first level, it just succeeded in helping me shove him and the cargo off the side of a cliff (sorry, little guy!) because I got confused and didn't know that he positioned himself against the cargo. "Whoops!" was all I said for about five minutes until I got the hang of it. Still took me until about ten levels in to figure out he positions himself. Maybe a bit more descriptive instructions? Otherwise a very nice game, 5/5. Just as fun and silly as the last one!
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one thing wich i already experienced in the previos part is, sometimes if you change one peace from a totally good working bridge it collapses at the other side of the bridge for no reason. even if it should work because you had the same design in another level.
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A fast way to completely clear your blueprint is to click on the menu button in the interface and click on the clear (x) option
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getting a Walk and a Steel to their maximum length, and to intersect, starting at different points, took me 3 minutes. 3 MINUTES! bridge-builder games have existed for at least 15 years now, and even the OLD ones had "move vertex" functionality. i'm really, *really* not impressed.
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I like being able to control the guys because it lets you limit how much weight is on a bridge at once, but I think it would be nice to have an option to invert which side of the guys you click on. To me it feels like it would be more natural to click on the guy's 'back' and have that push him forward, maybe it's just me though.
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i was going to rate 5 but then i started noticing how certain K.I.S.S. awards are impossible (level 2-3) unless you do an elevator or play around with how the guy moves, and the problem with it is that this is a game about building bridges, not a reflex game!
Then the commonly commented fact that you can't resize sections of bridge, while irritating could be overlooked, but after the above mentioned problem it drills into my psych like a jackhammer at 5 AM.
3/5
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Hi eveybody!
Today we had problems with our server (too much traffic :). Right now we added more power to our infrastructure and problems should not occur anymore... Sorry for troubles!
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Game is great - only issue is with trying to control the little men - clicking for getting them to move in both directions is more cumbersome and awkward than need be. Maybe keys for move in a given direction after selected with mouse or something?
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Love the concept, though I find it frustrating that there's no indication that a connection is valid during mouse-drag. It should change color (red to green?) when the cursor is in position to make a good connection.
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It's probably been asked a hundred times, but is there a way I can obtain a download of this song? I like the music a lot.
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Alright, I just finished and altogether I liked this game a lot. I do agree it would be nice to grab a node and have all the attached beams stretch together but I can imagine what a programming headache that might be. I do wish there were a sandbox level though, where you could build something huge.
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hey dude, i think we should go slowly and carefully"."no man, just ram the things and elephant across the bridge and go back to staring blankly at the distance""yeah!
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I like it in principle, but not in execution, the pieces definitely need to be adjustable - especially when there's no snap-to-grid on connecting to existing ends - I shouldn't need to erase-drag-test-erase ad-nauseum just to find out whether two pieces are properly seated.
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i know people rarely say this but the game is a little to long so you end up playing just to complete instead of enjoying the game and this was befor i even got passed the moon. but still a good game 4.5/5