Comments for Cargo Bridge 2

avatar for lugito
lugito

Aug. 28, 2012

Under rating threshold (show) Nice, as also the first was. Piece length should be adjustable by dragging, not just by erasing and starting over: it is a puzzle and not a game of ability.

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(1554)

avatar for LOL_DONGS
LOL_DONGS

Aug. 28, 2012

Under rating threshold (show) Really enjoying your sequel here! Here are a couple things I've found to be problematic: Connection detection - Sometimes, it seems like joints don't want to play together, even with plenty of extra length. Modifying existing sections - Do I really need to delete and start over because one piece is too short? I would really prefer being able to move the points where the pieces come together. Also, picking up and moving sections would be nice. Eraser hotkey has already been mentioned. Thanks for a great game!

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(1139)

avatar for RedTrev
RedTrev

Sep. 28, 2012

Under rating threshold (show) Really, really need to be able to move the end nodes in design view. Otherwise this is just a lesson in frustration.

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(67)

avatar for Allsmylz
Allsmylz

Sep. 28, 2012

Under rating threshold (show) I wouldn't want them to handle my furniture.

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(586)

avatar for biggumby923
biggumby923

Aug. 30, 2012

Under rating threshold (show) I like the concept a lot, however: 1 Controlling the guy just isn't fun. There isn't a need for it, all I care about is whether or not my bridge works. Maybe an option for him to auto-walk? 2 It's extremely frustrating not being able to drag pieces you have already set. It's not gamebreaking, but it takes away from the enjoyment having to constantly delete pieces to make minute adjustments.

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(1100)

avatar for solprovider
solprovider

Oct. 23, 2012

Under rating threshold (show) 31 rather easy KISS with no powerups. W1:1,3,5-7,12,13,15. W2:1,6,7,9,12,15-17,20. W3:1,3-5,7-13,15,17,18. Coins for improving score is bad design; use all money and waste time to get worst score on first attempt to leave room for improvement. Powerups not remaining unlocked is evil.

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(13)

avatar for UncleBadges
UncleBadges

Sep. 25, 2014

Under rating threshold (show) This game has a nice concept, but poorly executed. All the levels are easy and simple which I like, but the physics in this game and the poor worker controls (especially the hitboxes when dealing with multiple workers) make it extremely frustrating to get them to do things. Otherwise I believe this game has a great amount of potential.

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(10)

avatar for Zoruss
Zoruss

Aug. 28, 2012

Under rating threshold (show) This little dude is a trooper. I've killed a thousand of his clones by letting them fall to their deaths...but he never hesitates a second. It's unnerving. This, then, is my apology. Sorry little dude with a wicked under-bite. You look sharp in your clean overalls, even as my epic fail forces your fall to imminent doom.

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(957)

avatar for Asharai
Asharai

Sep. 29, 2012

Under rating threshold (show) For those looking for hard badge, you can get at least 32 KISS awards without using any powerups: Green Hills: lvl 1,6,9,12,15,17,19 The moon: lvl 1,7,9,10,12,13,14,15,18,20 Construction site: lvl 4,5,7,8,9,10,11,12,13,14,15,17,18,19,20 For most construction site levels you can just build some small platform behind a hook and then use platform to carry guys/items accross the level.

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(29)

avatar for fbipeeper
fbipeeper

Sep. 12, 2012

Under rating threshold (show) Has rocket ship and teleporters. Still needs to build a bridge on the moon.

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(11)

avatar for thelizardreborn
thelizardreborn

Aug. 31, 2012

Under rating threshold (show) If you want the most gold coins, make sure you spend all of your money the first time you beat a level. In other words, when you have your bridge(s) done, make a few extra pieces. Then replay and delete them to get coins for improving your score.

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(11)

avatar for DanisCoral
DanisCoral

Sep. 30, 2012

Under rating threshold (show) Terrible physics, I'm not saying the game has to be absolutely realistic, but when a steel bar somehow holds something at an angle greater than 135, but won't hold it at 135 or less, that doesn't make any sense. And that's just one a MANY problems with the physics of the game. Another problem I have is that my tower jus trandomly will start jiggling and it will tear itself apart. Overall, game had potential, but then just turned into a monotonous and boring game that I played solely for the badges.

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(28)

avatar for loonix200
loonix200

Oct. 5, 2012

Under rating threshold (show) It doesn't seems that these are fragile item.I mean look at them,when crossing the bridge,they are rolling the box!

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(6)

avatar for Shirelindria
Shirelindria

Oct. 4, 2012

Under rating threshold (show) All these bees...you'd think it would be cheaper to hire an exterminator than to build all these out-of-the-way bridges.

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(6)

avatar for biancoverde33
biancoverde33

Oct. 4, 2012

Under rating threshold (show) too much annoying to have to delete parts instead of updating

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(39)

avatar for omg900
omg900

Feb. 13, 2013

Under rating threshold (show) "Are you sure that attaching a bridge to a floating piece of ground with rope is safe?" "Positive."

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(6)

avatar for ableim
ableim

Oct. 4, 2012

Under rating threshold (show) I wouldlove it if the HUD had a "connectors used" and "KISS goal" counter

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(25)

avatar for mhvaughn
mhvaughn

Oct. 5, 2012

Under rating threshold (show) Why isn't this game even remotely consistent?

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(9)

avatar for lhanna100
lhanna100

Nov. 20, 2013

Under rating threshold (show) Man, those guys are ripped. They roll elephants like it's a yoga ball.

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(8)

avatar for gtsimpson
gtsimpson

Sep. 14, 2012

Under rating threshold (show) I still question why they drag around elephants for money.

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(6)

avatar for Marvaddin
Marvaddin

Oct. 11, 2012

Under rating threshold (show) A tip in case u want gold coins: use all your money to build useless wood pieces connected to your bridge, then delete the connection. Redo the level, and each time, delete a piece: +2 gold coins. But this is not needed for the hard badge. I got 42 KISS with no powerups: Hills 1, 3, 6, 9, 12, 13, 14, 15, 16, 17, 19; Moon 1, 4 (lucky one), 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 18, 20; Construction 1, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20. Be creative. Some levels, like Moon 12 and 15, you dont even need the little guy.

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(8)

avatar for jason85
jason85

Oct. 5, 2012

Under rating threshold (show) the music......just....the music

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(8)

avatar for SketchSlayer
SketchSlayer

Oct. 5, 2012

Under rating threshold (show) Since when could a teddy bear fall through a solid wooden board?

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(8)

avatar for ronin209
ronin209

Oct. 2, 2012

Under rating threshold (show) is it wrong I spent a few minutes throwing them off of a bare cliff?

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(8)

avatar for Torsomi
Torsomi

Sep. 30, 2012

Under rating threshold (show) good concept, terrible implementation. Seriously, change the color when it is connected. Why do I have to delete the pieces instead of adjusting the size? This game would be really awesome, but it violates the rule of fun, imo.

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(8)

avatar for Bob_Grey
Bob_Grey

Sep. 30, 2012

Under rating threshold (show) the guys are just annoying. sometimes (especially when objects landed near a wall) they just dont want to pick them up anymore. Made level 12 a pain in the ass...

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(8)

avatar for johnny1206
johnny1206

Oct. 5, 2012

Under rating threshold (show) Why would the houseowner want an elephant carried in their house at the first place?

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(5)

avatar for JDSmits
JDSmits

Sep. 6, 2012

Under rating threshold (show) nice game, I would suggest a speed button, kindly annoying to wait and see those buggers walk too slow..

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(6)

avatar for metalhead417
metalhead417

Oct. 1, 2012

Under rating threshold (show) There should be a feature that can automatically make the components snap to common degrees such as 90, 45, and 0.

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(5)

avatar for wbenfold
wbenfold

Sep. 30, 2012

Under rating threshold (show) Aside from the problems already mentioned, I dislike the coin/powerup system: 1) Coins are only given out if you improve on a previous score, and then the reward is the same regardless of the size of the improvement. Got an awesome, unbeatable score first time round on a level? Tough, no more coins for you. The worse your score, and the more slowly you improve on it, the more coins you can "milk" out of a level. Great way to turn a puzzle game into a grindfest. 2) Powerups are permanently gone once used. Given that the supply of coins/powerups is limited, and that they're necessary for some of the awards, you'd hope that at least they'd still be active when revisiting the level you used them on.

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(7)

avatar for Sharangir
Sharangir

Oct. 2, 2012

Under rating threshold (show) Internal Errors are wasting my power-ups.

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(6)

avatar for 8008man2
8008man2

Sep. 28, 2012

Under rating threshold (show) You are a smart person for adding a mute button.

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(27)

avatar for svcwriter
svcwriter

Nov. 12, 2012

Under rating threshold (show) gets really annoying when the pieces clearly overlap and are magically not long enough, not to mention the constant erasing redoing erasing redoing to get it perfect, would have been a 4 out of 5 but due to these annoyances 2 out of 5 at best

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(6)

avatar for coasterzach
coasterzach

Oct. 3, 2012

Under rating threshold (show) I feel like building a bridge which you blow-up shortly after is not K.I.S.S.

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(6)

avatar for bswanwick
bswanwick

Nov. 5, 2013

Under rating threshold (show) I don't mind clicking on my guys to make them go. I find it useful in some situations to be able to control the timing of when the little guys cross my bridge.

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(6)

avatar for gurutex
gurutex

Sep. 28, 2012

Under rating threshold (show) 1. Please, can I get back my design when I rerun a level? Like I want to try to improve my original concept without having to put everything together again. 2. Is there a way to erase my progress and start a new game? 3. It would really help if you can provide a ruler tool or a grid overlay (toggle on/off, may be) so that I don't have to guess the length needed every time.

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(6)

avatar for bigb1983
bigb1983

Sep. 7, 2012

Under rating threshold (show) I would like to see a FAST FORWARD button at the top of the screen, because some maps are long and it takes forever for the guys to walk back and forth.

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(5)

avatar for tollo79
tollo79

Aug. 28, 2012

Under rating threshold (show) Nice glad to see a full sequel.

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(278)

avatar for behemouthman
behemouthman

Aug. 29, 2012

Under rating threshold (show) who ordered the elephant

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(6)

avatar for Cantide1
Cantide1

Nov. 13, 2012

Under rating threshold (show) Since every single stage KISS requires connections, maybe a connection counter on the drawing board would be nice.

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(6)

avatar for moskaubear
moskaubear

Oct. 5, 2012

Under rating threshold (show) Guys: The ability to stop walking helps a little over the first. For lamps and elephants, their tipping in the middle of a bridge can wreck what would probably work. When you first start getting onto the bridge, stop and let it fall, then start walking. When you see it begin to tip again BEFORE the halfway point, stop again. If you're halfway across or farther, however, let them keep going. It's usually a key for hitting the KISS awards.

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(6)

avatar for Pokerpo
Pokerpo

Oct. 5, 2012

Under rating threshold (show) I saw this... "606 awarded" To the hard badge.... And didn't bother to play this in 3 weeks... GEEZ PEOPLE.

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(4)

avatar for jakedmoon
jakedmoon

Oct. 5, 2012

Under rating threshold (show) Building a very expensive bridge containing thousands of dollars of steel > buying a ten dollar can of Raid.

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(4)

avatar for Marv1070003566
Marv1070003566

Oct. 5, 2012

Under rating threshold (show) Heyyyy thanks for the sequel!!!!but there is some problem.It's seem that the joint is to hard to play together please fix this!

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(4)

avatar for TooDice
TooDice

Oct. 4, 2012

Under rating threshold (show) I'm sorry, but this game would be good if it wasn't for the fact that segments just don't want to connect sometimes. This happens too often, despite there being plenty of length for them to actually reach. Surely you discovered this yourself when you tested the game, but you obviously just decided that it's fine as it is; broken. There are plenty of better games without badges.

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(4)

avatar for Navigator001
Navigator001

Oct. 4, 2012

Under rating threshold (show) This game is not bad after all, however there are some really annoying things... 1. In design mode why the cross points can't be moved easily? It's make people nervoius to remeber in exactly where ponit should be, then use eraser, then switch to material, then use (click, click, and click again...) - it's not so fun. 2. I see that some kind of grid or some easy way for placement of cross-point (i find difficult to place them where they should be placed) is needed. 3. Picking up and moving sections also hotkey for eraser are mentioned. I sense that after that more players can feel more comfortable constructing the bridge and have more fun watching how it's working (maybe only animation instead manually-clicking guys?) Please vote if this is correct. Thank you.

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(4)

avatar for Schw_Pestbeule
Schw_Pestbeule

Oct. 4, 2012

Under rating threshold (show) This game has nothing to do with the original Bridge Builder game. In fact, it is more a transport game or the like ... no stress analysis of the bridge, no slow motion to analyze it all in more detail.

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(4)

avatar for FrugalPig
FrugalPig

Nov. 8, 2014

Under rating threshold (show) KISS awards? What does KISS stand for?

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(4)

avatar for dubesor
dubesor

Sep. 29, 2012

Under rating threshold (show) This game is so frustrating due to the fact that you can not adjust single connections without having to rebuild the whole friggen bridge. Jeez, it's annoying as hell. If only we could drag connections this game would be infinite times more fun.

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(14)

avatar for rwpikul
rwpikul

Sep. 29, 2012

Under rating threshold (show) It looks like this has the same problem #1 did: The bridges 'bounce' when you start a level. I suspect this is because it takes time for for all the forces to balance out and for pieces in the middle to start being supported. If so, the fix is simple: When a level is started, lock everything in place until all of the forces are figured out.

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(4)

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