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Comments for Cargo Bridge 2

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Gustaf1

Sep. 28, 2012

Under rating threshold (show) You can get 500 gold coins in a single level, literally. Make a simple bridge that works, you will have $xxxx savings. Spend ALL your savings on clutter (pieces not connected to the bridge). Win the level (with $0 savings), then replay it, but with $10 savings (by reducing the clutter in $10). Replay again, each time saving $10 more. You get 2 gold coins for improved score every time.

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(3)

Serefan

Apr. 29, 2014

Under rating threshold (show) Maybe I'm wrong here, I've only played a few levels, but the coin award system seems seriously flawed. You receive 5 coins for completion, 5 for KISS, and 2 for score improving. In other words, to maximize coins, you should start by building the most expensive bridge first and improve on it bit by bit to constantly get the 2 bonus? Seems like a bad way to reward the player. :/

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(9)

LOL_DONGS

Sep. 01, 2012

Under rating threshold (show) Doo doo doo doo, Da d dooo doo doo doo. Do dat doo doo dooo....

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(9)

Gontulet

Aug. 31, 2012

Under rating threshold (show) Finally I understand why every time I move my stuff gets invariably broken.

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(9)

partycrasher

Sep. 01, 2012

Under rating threshold (show) doo doo dooo doodoodoo dododooodoodoodoo

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(11)

rbradley

Dec. 19, 2015

Under rating threshold (show) These guys have no respect for any furniture. The lamp was knocked over and rolled ON the lamp shade. I rate the game 10/10, but the movers a 2/10

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(7)

KentKnifen

Sep. 04, 2012

Under rating threshold (show) That music....

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(3)

lion34

Sep. 02, 2012

Under rating threshold (show) Anyone else zoom in in the loading screen just to see the little print? :D

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(3)

jtsav

Sep. 01, 2012

Under rating threshold (show) Those are some pretty strong guys.

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(3)

gtasa_fan

Sep. 01, 2012

Under rating threshold (show) Got this song in my head all day!

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(3)

Plasterduck

Aug. 31, 2012

Under rating threshold (show) For those with an issue with direction management, it becomes quite necessary in the later levels. Also the later levels seem to consist mainly of: 1. Create basket 2. catch item in basket 3. Manoeuvre item to end.

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(3)

gr8ball

Aug. 29, 2012

Under rating threshold (show) I keep getting an internal error ticket ID IE-KSDRL cannot save game data upon opening the game... Wish I could play :(

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(3)

wil2010

Aug. 28, 2012

Under rating threshold (show) Nice game, but it should be possible to move the end points of any piece just by dragging it, instead of erasing and putting it back again

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(3)

khdlm42

Feb. 26, 2019

Under rating threshold (show) To be perfectly honest, going for the K.I.S.S. award badge takes far too long to be worth it. I guess it's called "Avaricious Architect" for a reason.

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(8)

jtroke

Oct. 01, 2012

Under rating threshold (show) can we please make these elephants stop rolling :/

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(8)

Acheron143

Sep. 30, 2012

Under rating threshold (show) So far I've been... frustrated by terrible physics, a bad looping song, and poor design play. The idea that some levels are only "kiss" by spending a limited resource that doesn't stay on the level if you exit is a design flaw as well. If I activate "cheats" on a level they should stay till I delete my save.

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(8)

membershipsrcool

Aug. 30, 2012

Under rating threshold (show) I wish I could roll an elephant...

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(7)

doomed2darkness

Oct. 01, 2012

Under rating threshold (show) Wish I could push an elephant so easily.

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(6)

cesarcurado

Oct. 01, 2012

Under rating threshold (show) Pushing a elephant uphill with only one man. Seems legit.

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(6)

End_of_Eternity

Sep. 28, 2012

Under rating threshold (show) This game does not improve on the first one. None of the problems have been addressed. In fact, it has made it worse through character control, which adds an element completely unnecessary and indeed distracting to the main point of the game.

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(15)

philnotfil

Sep. 30, 2012

Under rating threshold (show) I loved the first game. I hate having to manually move the guy. What purpose does it serve in the game?

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(6)

sr2449

Sep. 30, 2012

Under rating threshold (show) Why is there 100 elephants stranded on clifts, and people building thousand doloar birdiges to save them, instead of air-lifting them out?

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(6)

garbon

Aug. 31, 2012

Under rating threshold (show) It's a pain in the @ss having to control these guys now. Can I not just hit test bridge and away I go?

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(21)

SilverSignet

Sep. 29, 2012

Under rating threshold (show) Sir! there are five bees between us and the haplessly strewn furniture - should I buy a fly swatter for $5?

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(6)

DarkBlackMomba

Jan. 31, 2015

Under rating threshold (show) * Makes a superstructure to make sure he can beat the lvl, uncaring about the hard badge. Presses start. The whole bridge collapses before the guy even touches it. Drat! .-. *

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(3)

jimbojaggins

Sep. 28, 2012

Under rating threshold (show) still as boring as the first one, having to actively click the people just makes it tedious when they accidentally get thrown off a ledge. good mechanics but too many flaws in the design part. not registering connections because the lengths off by a pixel or two 3/5 could use some refining.

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(7)

JKuang

Sep. 28, 2012

Under rating threshold (show) Unit control is so horrid...

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(11)

infomage27

Sep. 29, 2012

Under rating threshold (show) [edit] giving coins for "improved score" penalizes good players, and leads to stupid incentives - if i build the best possible bridge on first try, i am SOL. if I save $3700 on e.g. level 15 (or anything else with a rope), I can waste all the remaining cash on the rope, then keep trimming it by $1 per run to get 2 coins each time - 7000+ coins with absolutely no effort, if i want to put in the time (but i don't, because this game just annoys me now). Make coin rewards bigger and based on actual score - so once you get to 1000 points in level X for the first time, you get 10 coins, to 1500 - another 20 coins, to 2000 - another 30 coins, etc - so getting max score on first try gives you max reward, and getting a low score leaves you something to strive for.

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(17)

Muragosch

Aug. 30, 2012

Under rating threshold (show) Just saying: Internal Error: TicketId: IE-KWGPJ [Object AlchemyExit]

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(3)

blueflames3520

Mar. 26, 2016

Under rating threshold (show) thing to improve: A) remove all B) move joints C)showing how heavy a beam is.

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(7)

shinyjam

Aug. 28, 2012

Under rating threshold (show) Cost wise, I should just need to spend at most $100 to get rid of the bees... nah, it's too risky, better build the whole $2000 bridge around it.

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(13)

ittlecas

Sep. 05, 2012

Under rating threshold (show) This version of cargo bridge is less about physics and structural integrity and more of a puzzle game. I found myself building more swings and catapults then solid bridges. In that aspect, I liked the first one better. This one has its plus's too though. But after a while, my flash player really starts to drag and I have to reload. Bad thing is that my progress doesnt always save and I have to redo a ton of levels. That really drags too!! >8

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(6)

abates98

Oct. 02, 2012

Under rating threshold (show) For the love of god! FAST FORWARD!

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(10)

ArmageddonXX

Aug. 31, 2012

Under rating threshold (show) I loved it, but please change the retarded music.

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(6)

Juggernaut37

Aug. 31, 2012

Under rating threshold (show) doooo doooo doo dooo, do do dooo doo doo....

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(6)

RMachado

Aug. 31, 2012

Under rating threshold (show) Thank god I didn't choose architecture, so many lives were lost...

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(6)

pr2s

Oct. 07, 2012

Under rating threshold (show) biggumby said "1 Controlling the guy just isn't fun. There isn't a need for it". I don't agree. It's very helpful for getting the hard badge. You can slowly walk over a bridge or send worker one by one, while sometimes 2 or 3 worker were too much in the first sequel. The manual control comes in really handy. Thanks for that.

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(5)

Falmil

Nov. 03, 2012

Under rating threshold (show) In zone 3, a lot of the levels can be solved by extending a rope from a crane to an object, encasing the object in walk material,, and simply dragging the object to the truck via the crane without using the workers.

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(2)

Quintunit

Sep. 23, 2019

Under rating threshold (show) I want to be that one person that studies engineering, just to get the hard badge without walkthrough videos.

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(2)

kabouters7

Oct. 05, 2012

Under rating threshold (show) i suck

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(5)

ivss_xx

Oct. 04, 2012

Under rating threshold (show) I wouldn't want them to handle my elephants.

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(5)

SilverSpeedy

Sep. 23, 2019

Under rating threshold (show) Horrible game. Joints do not want to hook up, every time I hit test it falls apart. Joint to a Joint should not fall apart, but it does. The game does not recognize the hook up. Very poor design.

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(2)

CoCoN_16

Nov. 03, 2012

Under rating threshold (show) Yeah, like users said before, don't worry about getting KISS awards in the first zone - this ones are the hardest to get actually. You will get a lot of KISS in the 3rd zone.

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(2)

Socky42

Oct. 27, 2012

Under rating threshold (show) maybe have a grid so the user can tell if the blocks are connected propely. would help with bridge symmetry as well.

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(2)

Arnthorg

Sep. 30, 2012

Under rating threshold (show) Why not add a connection counter next to remaining cash to make hunting kiss rewards a little easier?

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(5)

Nopp

Sep. 03, 2012

Under rating threshold (show) Thank god these boxes aren't labeled "this side up"

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(12)

ljlightfire

Nov. 06, 2012

Under rating threshold (show) build super long amazing bridge waste all money win try again delete 1 extra piece get imrpovment money repeat untill smallest bridge possible max coins

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(2)

Equueleus

Oct. 08, 2012

Under rating threshold (show) Worker:"Mmmm, maybe if i lift my foot things would work out better.... na let's keep pushing"

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(2)

BALAKI

Oct. 07, 2012

Under rating threshold (show) the music is aswsome!!!!!!!!!!!

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(2)

arcseed

Aug. 29, 2012

Under rating threshold (show) I really like bridge building games. But this game really needs a grid so you can plan your bridge better and make it squarer.

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(25)

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