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I'd kind of like to see how I'd do on a 50m or 60m gap in Challenge, but the micro-steps to get there would be excruciating. It was boring enough to get to 40m.
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I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...
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Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.
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black magic? http://imgur.com/a/GWDZD
the left crate just passing through the wood...
often happend again even after rebuilding
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Forget complaining about the bridge's physics; these workers don't know how to carry safes let alone climb over small humps of land that's been holding them back for more than 10 minutes.
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Am I the only one who, even after my bridge falls, keeps on playing the level to hear the screams of my falling workers?
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im not sure if im more impressed that a single worker can push an elephant or that the elephant actually cooperates instead of stomping the worker on the spot
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What is intuitive to most builders is that a point needs to connect to 2 stable points in the shape of a triangle to make it stable, but because of the SUPER DUPER weak joints, making more triangles for reinforcements actually makes the structure weaker as it is stable but it cant carry it's own weight. This is counter-intuitive for what is suppose to be a strong material such as wood and steel cant even take it's own weight. It's easier to play the game if u imagine the materials are ice and glass as you have a better approximation of how much weight it can hold.
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Ok, so did you order 10 elephants and 45 boxes? Don't worry, we got this. Let's go to some one dimensional high floating islands ten meters wide and build bridges between them because this is clearly the easiest and cheaper way to do it.
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I hate how the same exact bridge can work perfectly fine in one test but somehow manage to fall apart in different test -_-
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So I have a bridge that works and bridge that doesn't i fix the one that doesn't and then my working bridge no longer works.....
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press the button delete on ur keyboard to delete easily and straight away
vote up 4 evryone 2 see this plz. Hope i helped:D.
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no fast forward, no multi select in design screen, wasd doesn't work to scroll... just lacking really basic UI elements to make the game actually enjoyable.
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On level 23, my bridge broke halfway through and one worker fell but the other worker reached the destination... I was surprised to have passed the level xD
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These don't actually work in practice for this all the time... Physics games suck like that sometimes.
http://blog.wolfram.com/images/sw/bridges2.gif
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I dont like how the physics are a bit bad how if you use less supports theres a better chance your bridge WONT collapse so its completely unrealistic but still fun and addicting so 4/5.
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Allow us to build walks or connectors consecutively with gaps so that we don't have to change back and forth again and again and again. Building gets very tiresome. Or at least make some hotkeys to change the walks and planks so that we don't have to click on them again and again.
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Needs to be more forgiving cause if the bridge isnt EXACTLY straight the crates start to turn and they stall and bridge cannot support 3. Oh yeah FF button.
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i hate it if the "comic worlds" have a shitty collision. begins at lvl 5 and this was the last level i played with this shit!
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The physics in this game suck... Honestly, there's like a hundred reasons why my bridge should have held together... And then like a hundred more why this flimsy piece of junk shouldn't have held up an elephant...