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Am I the only one who, even after my bridge falls, keeps on playing the level to hear the screams of my falling workers?
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black magic? http://imgur.com/a/GWDZD
the left crate just passing through the wood...
often happend again even after rebuilding
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Make it possible to move connections. And get a bit bigger area where you can drop your connections so they still attach. Now I get 2 connections very close together all the time. Too tedious to play long.
(did I mention fast forward?)
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A fast forward button would have been nice....or make them move faster than the speed of "Oh, you wanted this done today???" and they should be able to get past inclines included in the game without taking forever.
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nice physics... played 1 level and already bored and annoyed by the wood collision physics ... you place wood to strenghten the bridge pllank .. nope it just don't attatch ... gg ! better than polly bridge... flawless... 1/5 never gonna get back to this
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Arrow keys to scroll through the map would be nice, especially if you were designing a bridge and you didn't want to move your mouse away from the actual bridge making.
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Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.
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Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time. <:(
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In what world can someone push an elephant like that? I mean they can be up to 7 tonnes...that is like pushing 3 corollas...across a wooden bridge...by rolling them over and over...
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the hardest part of the hard badge, is not building the bridges. Its repeating the same tactic over and over and over again until you reach 40m.
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Lacks of fast forward and there should be a possibility to see the tension level of particular elements. Now it's not a puzzle game, because you have to pretty much guess, where is the weakest point of the bridge.