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Worker #1: "Hey this design looks sturdy enough" Worker #2 "Yeah for one man at a time" Worker #3 "I know! Let's all go one after the other and not wait for the other one to successfully make it back here" Worker #1 and #2: "That's a great idea!" Worker #1: "Wait shouldn't we test it with like a rock first?" Worker #3: "...... No....you first." Worker #1: "Bu-" Worker #3 "GO!"
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It would be nice if we were told the strengths and weaknesses of the connector and the walk. Are they entirely interchangeable except for the ability of workers to walk over the one and not the other?
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It is really a bad idea, that they ROLL the crates. Sometimes a brige can carry a pushed crate, but brakes with a rolled one.
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*made unsafe bridge* Hey, look! A BRIDGE! Wow... like no other! ok well lets get those 3 elephants on it, im sure well be safe and we'll get the elephants to the house safe. Sure! Sure! Sure! you get 2 i get 1, and hey, let's go both at same time!
BRILIANT!
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hdm210, the game pauses when the window isn't in focus. Even if you just scroll down this page to look at comments, everything freezes up. It's pretty convenient, considering the amount of time it can take for the guys to break your not-good-enough bridges.
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Even if the bridge is wobbling like crazy, those mindless pushers just walk on them like nothing is even happening. LOL
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Is it really necessary to build a bridge for 30, 31, 32, 33, 34, 35 etc metres in challenge mode? Is it impossible just to let me choose to start at 40 metres?
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This game would have been so much better if the money given for the level wasn't limited, but instead a passing budget was given.
Then I would be able to build elaborate constructions to slowly kill off the workers...
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Interestingly, three guys rolling a box and an elephant across a bridge has no effect, but walking across for that fourth box causes the bridge to give out.
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One problem I run into that is annoying is when a bridge over one gap works fine but a bridge over a different gap breaks so I fix the bridge that broke, and then the bridge that worked fine before breaks when I did nothing to change it's structure. Can someone explain why that would happen?
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The physics needs tuning. What causes a bridge to collapse is totally random. And the bridges need to stop bouncing at the start of the level! I've lost count of how many bridges collapsed even before the guys set foot on them, just from the swaying at level start.
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I built a prfectly triangulated structure easily capable of supporting it's own weight and more, click the go button and it crumbles, wtf !
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both hard badges done, but i never play this game again. The 24 Levels was pain pure. The Challence was "easy" (if you have "unlimited" ressources because of to much money) but it was way to slow. I mean: it start with 10m and go to 15 and 20, but then 22, 24, 26... and then 30, 31, 32... it was boring and anoing building up every time the SAME Bridge just to get a little bit more to the 40m. In other words: why we cant simple choose 40m to beat on start if we have enough money? I rated the on start wit 5/5 because i love the game concept, but with all that anoing random crap it is forever down to 1/5
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I wish I was as brave as those cargo guys.
"Hey look, a bridge is collapsing!"
"Eh. We can still make it."
Is that bravery, or just numbness to fear?