Under rating threshold (hideshow)
The connections established are bad. The pieces work against each other instead of joining together and supporting each other far too often. I like the idea, but the implementation needs work.
Under rating threshold (hideshow)
im not sure whats wrong with this game, sure i tried it by myself and then checked youtube for some help, but every video dont work for Level 16 Oo.
If i build the solutions exactly with every costs listet, the bridges still break before the guys run over it. Its more error then trying...
Under rating threshold (hideshow)
As frustrating as it is, it's satisfying if you imagine the builders as the embodiment of the very physics that kill them as they fall.
Under rating threshold (hideshow)
I'm pretty sure the gravity is at least 2x heavier than Earth. That's the only explanation why my bridges keep breaking.
Under rating threshold (hideshow)
Those guys always try to roll boxes, just like Russian military. Sometimes they get stuck. Give them carts already, it's game about bridges, not about workers after all.
Under rating threshold (hideshow)
Allow us to build walks or connectors consecutively with gaps so that we don't have to change back and forth again and again and again. Building gets very tiresome. Or at least make some hotkeys to change the walks and planks so that we don't have to click on them again and again.
Under rating threshold (hideshow)
great idea, super fun. but it is incredibly tedious to create bridges, fixed attach points and non-mobile connectors with a lack of a symmetry tool? keep working on it!
Under rating threshold (hideshow)
There is something seriously wrong with the game. If I replay a bridge two times, without changing it, the outcome shouldn't change. However, the outcome changes constantly.
Under rating threshold (hideshow)
I must be missing something. I built a bridge out of balsa wood that could hold 11 pounds without breaking, yet I can't get past level 2.
Under rating threshold (hideshow)
Scumbag bridge: I'm gonna wait until your last guy is pushing the last box over me. Then I'm gonna snap and you're gonna lose.
Under rating threshold (hideshow)
Attempt logical architectural construction worth several hundred dollars; fails in the first two seconds. Throws together about a hundred dollars worth of bridge in about two frustrated seconds; success. This might just be the greatest game ever. xD
Under rating threshold (hideshow)
This game is actually very true to actual bridge building: "Should we prioritise safety?" "Nah, let's just build as cjeap as possible".
Under rating threshold (hideshow)
The worker need to go for train on how to push a box up a slope instead of pulling against the bridge cause bridge broken..-.-
Under rating threshold (hideshow)
The basic idea is nice, but there should be a way to select multiple parts for deletion. When there are multiple bridges in one lvl and you just want to rebuild one you have to pick every single part of it....
Under rating threshold (hideshow)
Badge of the Day
Overflow Funding Badge ( medium - 15 points + 15 bonus Kongregate points )
You acquired this badge on Dec. 14, 2011.
Under rating threshold (hideshow)
hate having to play these crap games for daily challenges. Who the hell comes up with this type of thing and thinks, oh, this will be fun
Under rating threshold (hideshow)
Somethings you might add:
[1]. Fast Forward Button. (Duh)
[2]. Seconds counter, so the highscore is not about the money but the seconds too complete the cargo too. :)
[3]. Every man/lifter (i dont know what they are called) of the cargo have power level/bar so they have the power cap (tired) when moving things, depends on the Angle of the walk bridge, and the weight of the cargo.
Under rating threshold (hideshow)
The idea is good, but the tutorial does not give any clue on sound bridge building. Also, two things are sorely needed: a fast-forward button and an erase-span button. These flaws in design justify 2/5