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I think it should be made longer and also some badges maybe or achievements to earn. Try considering this for further games.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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blocks are removed on mouse click and mouse drag events only. Does not remove when the mouse is kept pressed without movement.
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I don't get the win condition, it's not enough to get the number of blocks, you need the sprite to be in the right spot, too. Usually I can guess where that spot is, but I'm at one level where I have no idea what the win condition is. The tutorial should explain this better.
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Tutorial gave little info and had bugs, and i dident see how to do the first level. Sure, call me dumb, i'll call this ilogical
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Pretty fun at first... I did manage to beat it... The final level was completely frustrating. The game's puzzle elements were excellent, and the fact that you could move your sprites was excellent. Unfortunately ALOT of it seemed to rely on luck... With a puzzle game like this I can understand using timing as a gaming mechanic... But to be off by .000000000000000001 seconds and completely lose is enough to make me chuck my laptop through a window.
On to the better portions... I thoroughly enjoyed figuring out the puzzles... I also enjoyed the music. So 3/5. Excellent idea, poor execution.
PS: To anyone thinking about making a game like this... One of the things that drove me crazy was that if i held down the mouse button as a block passed over it... it wouldn't disappear... I had to literally attack the damn block with my cursor before it was gone. So yeah. Less twitch and more puzzle please :)