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Not the worst game, but disappointing. No level replayability? Not keeping money when you die? Yeah. Not worth it. This game having an average over 3 is a surprise.
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i wish i could have stood the game long enough to get all the weapons but several things made it not worth it. the biggest drawback was not being able to replay levels for money
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fun playing, though some things could be improved:
replay option after failed mission, ability to deselect weapons, replayable level: this could at least be clear from the beginning by reducing the menu to a "current mission" button und a deactivated "older missions" button
there also could be speed and armor improvement und the option to auto-change the weapons after firing would be really sweet
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Well. I find this is another game I have to rate at ! due to poor game play, and the fact kong wants me to play it. Poor choice for a badge game. Poor mechanics, upgrades, pixile hunting, reply, ... sigh.
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"Instant death to anything it touches." LIAR! It doesn't even do more than a 1/12 to the installations! What the heck are you talking about, instant death? Now I might be screwed because the recharge on it makes the weapon suck, and I wasted all that money on it! man....
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The idea for the game is really good, but the controls are terrible and can't be changed; it completely ruined the game for me.
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My irk with this game is the weapon change system - finding Q or E on the keyboard takes looking down at the keyboard and by that time you're already being swarmed, which is a massive flaw. Using the scroll wheel the change weapon just moves the webpage down so that's not usable either. Definitely needs refinement!
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Why cant I upgrade my magnets?? At least give me a chance to collect money.. And no replaying levels either, so if you only get 1 cash per level then you never get to level up.. 1/5, I don't know how theres an average rating of 3.89
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If can't replay levels for cash, and you have to pick it up while avoiding hordes of enemies swarming at you, a little magnetism feature wouldn't have hurt anybody...
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/Pay boredom for badges./ should be the motto of this game o_O. Sad thing is it shows that it has the, so to say, engine; and a load of weapons designed, yet it lacks any ardor! Fails of design manifest both in the non-replayability of the levels for the length of all 60 levels, and in menu design. The pause menu has continue a second 'option,' i dunno if 'quit' even prompts, moreover flaw I find in the main menu which happens inbetweenst each of the boring levels. Small buttons.. In a 15 x 4 rectangle, each denoting a level of boredom to get the most badge, is like saying "haha, can you face this might of dull?"
Makes 2009 feel like it was 2006... Oh wait, the flash games were hellishly skill-intensife back then. ,)
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One of the worst games I've played on Kong. The fact that we can't keep the money we've gotten after getting killed just makes this game tedious, boring, and awful 0/5 if I could
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The weapons are crap and underpowered and collecting cash is a pain in the ass. Problem is, this game had potential, but fails.
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Honestly, reading the Hints/Tips available in game helps (it pops up in a new window) But other than the 3 spread weapon early on, I found the Lazer Lock and 4 Homing Missiles to be the easiest to use. No need to aim so you can focus on dodging bullets/enemies. And don't always go for the money. If it's clear get it, if not, just keep dodging enemies. It goes against what most people are used to doing but if you're playing for the achievement you have to break that habit.
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It'd be nice if the player's HP bar was more visible (either larger above the player or as a part of the bottom display).
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why isn't there a money magnet? I really annoying trying to grab money when you have to be pixel perfect to pick it up
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Brief walkthrough: Buy arc spread, spiraller, save for energy homers, save for BFG. Once you have BFG, you can stand in one corner, fire at the other corner, and walk inside the projectile. Nothing except bullets can touch you and you're off cooldown by the time you reach the other corner. Buy lightning, which clears the entire screen if you blow all your ammo. BFG + lightning can clear any nonboss level. Then buy laser lock and the final weapon. On bosses, use laser lock + energy homers + your final weapon. If you want, buy shortshield (massive damage to turrets/spawners) and slow time (if you have trouble dodging). + if this helped.
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Stopped after the first level when I realized I couldn't replay it and there was not an attractor item for the money. Not worth the play past the first level.
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I enjoy the game design, etc.... but I can't replay levels for cash? And then after finally surviving the harder level.... I get no cash since I was too busy running????? Ugh..... only doing this for the badge.........