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level 58 weapon 1 BFG weapon 2 slow shit bomb weapon 3 lightning.
At start use slow shit bomb first then lightning then use BFG at down shot up take cover the repeat slow bomb again.
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"Freeze Time" should mean enemies slow or stop moving, not 'the screen goes blurry and you slow down so they can kick your butt faster'. This game has so much wrong with it it's a joke. If you buy the wrong weapon, you can't sell it AND you can't make more money for new weapons until you beat the level you bought the wrong weapon for. There's no way to know ahead of time because the damage stat is a secret. You can't replay levels to grind either. Just start over.
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The level design gets progressively worse. It's too easy in the beginning and the developer resorts to enemy spamming by level 40 or so. Level 58 in particular is a serious offender, taking me many tries to realize I had to just slowly travel in a medium-sized circular path. 2/5.
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Last boss is fastest stage to beat. Lightning, Shortshield. Drive inside boss, hold fire till reload. Boss downed, gg.
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Any strategy for last boss? My best was with duck, auto-laser and slow time. Dealt him 65% hp damage... but took a lot of time and still lose :(
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solid game. everyone complaining about having to collect money just needs to get good. I've played many much more challenging top down shooters. it's called bullet hell and this game doesn't come close. i don't know if it's still there but there's this game called I maed a game with zombies in it, it was just an indie game for the xbox 360. a survival game so easy at first, but soon the screen fills with all sorts of different enemies and you don't have an inch to spare. i'm not saying this game is easy, it's a proper challenge, but i have played harder games. I do have one critical comment, is that a lot of weapons aren't ideal for the three weapon slot function. wish you had a secondary weapon slot where you'd press space-bar or something for things like slow time or missiles. anyway, all-around well put together game, for realz.
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Terribly buggy - at times the craft just flies in one direction and you can't control it for a few seconds. The weapons are not good - upgraded weapons aren't often "upgrades". The upgrade mechanism is slow. And the replay concept is suspect - lose all your score, can't start from 1. Not much to build off of here. 2/5
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The fact I don't get even a small percentage of the coins when my ship gets destroyed pains me, I know there are other games that you won't get the coins when you lose, but the game's difficulty with a lot of enemies rushing into the ship and very difficult money collecting just makes it harder to ever get money and progress.
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This game is the main reason why you playtest things before you publish them. After a certain point, your weapons slowly are outmatched by the sheer flood of enemies rushing into your ship until you are completely unable to deal with half of the things that pop into existence all over the level, and you spend a good chunk of this game being hit by enemies with health you can't lower fast enough coming from places you couldn't see at speeds your crappy ship can't deal with until you hit game over.
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This game is the exact image of what a game shouldn't be, there is no incentive to play because you can only replay when the game is done, but there is no point because there is nothing to do. There is no reason to change weapons I have stuck with the same 3 weapons and I have never needed to change I am level 23. The only story is that aliens are invading a mining place which is hardly a story even if you tried and the game is never different it always shoots these things, you done? okay now shoot these things. And you don't even see your health so you can't ever be sure about when to play it safe which is critical you don't even get to pause so you best hope you never need a break from the 200 enemies the game throws at you. This is a guide for the worst game to play
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I'm increasingly finding that weapons don't do what they claim. "Kills anything it touches"? Yeah right. Vortex suck in ALL enemies to a single point? Maybe a couple. Most ships seem to have more than enough power to break the pull of the vortex.
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For the final boss. Just use Lightning and Shortshield. Rush towards the same spot as the boss. Spam right click while continuously swapping weapon. Boss will die like in 3secs.
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This game's visuals are actually very interesting for a game made in 2009. I may be a sucker for shoot em up games, but I thoroughly enjoyed this one for what period it was in.
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Cool enough game, but like the others said, we need replay or else we need a little better cash system than trying to pick dimes off the ice rink while fighting.
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I don't mind if currency on the ground expires. I don't mind if you have to get exactly on the currency to pick it up. But if the currency both expires and requires pixel perfect positioning while enemies are charging at you, then I have a problem.
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The weapons seem to be very hit-or-miss. For example, compare the reverse to, well, pretty much any other weapon. In a game where you can't go back to farm money, I think all the weapons should be worth it in some way. However, you get things like lightning that, while sounding good on paper, only work in practice if you spam the mouse button. Even then, you have to rely on some other weapon because the lighting has a very long cooldown.
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i got BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMed