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I've sent you (LongAnimals) a private message regarding a bug in the steering controls, including my findings after doing a bit of experimentation. Cheers!
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Very good game dude! plus Its awesome you can actually use another car! `cause It was very repetitive on the first game x_x but It improved a lot Keep that up!
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You can't turn left while boosting because of how the keyboard buffer works. My advice is to get a controller and use JoyToKey to play. It works around the limitations of the keyboard.
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I really like this, most racing games wind up pissing me off. Random things I like:
1) Not racing 'against' AI vehicles, no need for them to 'tether'. re going to melt out of your face, and without needing to squint to see some horrid horizon.
This game beats a bunch of A titles on consoles. =)
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Just loved the first one and this one has everything I lacked there (even though I didn't even realise I lacked them back then ;]). Gorgeous game, instantly 5/5.
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I found it extremely slick and enjoyable. Short, yes, but I'd rather have a fun 15-minutes game than a dragging and excruciating 3-hour game.
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Killing your rivals by brutally crashing into them and stealing their Nitro doesn't seem like a very legit way to win... Screw it who cares?
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seems like all the bonus are mixed up. And how do I ram the police? They don't crash if I drive them of the road but I do...
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Ahh... for those who were complaining about the money, that is the MAXIMUM amount of money you can get, not what you GET. Which makes sense, because if this was not so upgrades would be so cheap to buy. Press + so people can understand this :D
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Why is it that level 14 is so much harder then level 15? Took me 23 tries to get level 14...took me 1 time to get level 15. =/ I think there may be a problem.
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yeah.. lv14.. why no chevrons? This is a highly illegally built road. It is also incredibly annoying to illegally race on, and does not encourage a "go faster" attitude when u have ridiculously sharp blind corners.
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Having trouble boosting? Some keyboards can't handle certain combos of 3 keys. Try a different boost key (X, N, space).
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Quite good--I found it a little too easy (and short!) for my liking though. A little challenge that requires a little more skill would be cool. For example, once you get a better car, there's no reason to switch to a slower one. Or when you beat a level, there's no reason to replay it. Maybe there could be an added feature that increases this "replayability" factor.
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Nice. I like the dark shady background you've made for the map layout, it helps me focus better on my main vehicle and the other cars.
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Hate to say the new features make the game easier than the original, but damn it's cool! Great gfx, great sfx, great music! 5/5
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Hey Dev! thanks this is a great game! had a lot of fun playing it, that's why I'm so sad its already over... :( I finished it way to fast... But i don't want to replay it for no reason LOL. I actually like that you upgrade the driver, not the car, but wouldn't mind having to upgrade BOTH! :D I think it would extend the game play and give me reasons to replay tracks :) Thanks loved it 5/5
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5/5 wish I could go higher. Great little game, nice to not have to spend a few hours trying to finish a game around here. I would like to see a total of silly red cars I destroyed.
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N1ghtshade, for all of the levels that have been decided by under a second when I've played, I'd have to say you're wrong.
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Awesome game
Some suggestions for Neon Race 3:
1. Sportier cars (aka bugatti, ferarri, ssc, mazerati, etc)
2. More cars, and an upgrade path, aka you have car levels instead of being able to get whatever one you want when you can afford it..something like the next car level costs xxx dollars, and when you buy the next level, you have a choice between 2 or more cars (where each is strong in a different area, and each has weaknesses)
3. A number for speed instead of a line
4. Health..when you hit a blue car or barrier, you lose a certain amount of health, and when your health is 0, its like when you crash into a barrier in Neon Race 2. Also, armor to reduce damage to the car when you hit an obstacle, and have the amount of health and armor be different for every car (aka shown with speed, accel, and handling in the buy menu)