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Usually I don't put comments that make a game sound horrible, but this game is bad.How can we get 50 Antidotes if we are forced into a car, and have to complete each impossible level to get the ones you collected.And you get a crappy weapon and are given a even harder challenge at level two, the big zombies.And level three, with one hundred small zombies coming at the start and then 10 big ones, and the shotgun is slow, and the zombies have better movement that you do.This game is bad.Very, very bad.-10/10.If you had more updates to it it would probably be better.
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It might be easier to ignore the antidotes until you get better weapons, like that flamethrower that elmomastertje mentioned.
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I would love to give this game a decent rating but it has way to many issues with the basic controls of the game that I can't. Movement is difficult to control, it doesn't tell you how to swap weapons (or not obviously so you hit every button like a retard) damage is inconsistent, sometimes the big dudes give me a bit but other times they instant kill me and I'd love to be able to dodge but the movement is terrible. the aim system is off and relies off rng, the antidotes are seemingly pointless, the car does literally nothing. bad game/ 10
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Stuck on nine antidotes despite getting more. This game was torture, no upgrades, difficulty way too high on the THIRD LEVEL. It doesn't help that the achievement is glitched. 0/5
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-1 star for horrible inability to run backwards,
-1 star for no way to upgrade the frustratingly bad running ability or health,
-1 star for a forced lengthy cut-scene after EVERY death (really, Dev??), -1 star for mute buttons that do not actually mute the game sound (REALLY???),
-1 star for a poorly balanced difficulty curve (did you ever actually play-test your own game before deciding that it would be a good idea to add a hard AND insane mode? Is your game exclusively for masochists?). Final Result: 0/5, and that's being generous. The world would be a better place if this game didn't exist.
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Uzi in a game where nothing but headshots matter. What an upgrade over the pistol. Also so glad I have fireworks to throw too.
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so I need to play levels without dying assuming i need to get to level 5-6 to get the full amount with a crappy shooting/aiming system able to run forward fast but apparently walk back whilst zombies still rush forward meaning there is no way after level one to avoid being killed. 0/5
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This game is all around bad, as everyone has already stated. The movement controls are flimsy and stiff. The biggest mistake I see is forcing you to get into the car -- which appears to serve no purpose -- and which often makes you MISS the antidotes. Also, as another said, the unskippable gameover animation is annoying.
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This game has a deceivingly high rating. It's a clunky runner-style game. Being made to collect the antidotes when you can just barely slow yourself is just one of the several frustrating things in this game.
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for those having difficulty. use pistol main til u get uzi, then uzi main and switch to pistol while you're reloading. once you get shotgun, go shotgun main and switch to uzi while shotty is reloading (shotgun has slow reload time, but will reload while ur on a diff weapon). I personally switched the uzi out for minigun once I got it, but you may like uzi or sniper better for alt weapon. sniper will one shot anything with a headshot (I got my 50 antidotes up to the point of unlocking teslagun then stopped playing). shotgun will OHKO anything with headshot but big zombies and fat zombies (these will be 2HKO with headshot, range does not matter, just where ur reticle is placed). get good with headshots. always be dodging zombies, and don't put yourself in a bad situation just to grab food or antidotes.
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Car are useless. Collect antidote is useless and hard (and a few times I was about to collect and the guy start to run to vehicle). Weapons are totally unbalanced, the only part of this game who are hard is between uzi and sniper. Afther sniper you can clear next mission without problem and them keep using flamethrower. Once you unlock rocket launcher there is little challenge to keep playing without fall sleeping. HUD and art are on point though
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great game! i love clicking three times in three different places after each death! The missing upgrade feature is a true revolution to this genre as well. but to make it even more frus... i mean, fun, id suggest you put all of the healing items at the beginning of each level, let the zombies insta kill you upon contact instead of just taking 80% of your health and make the player click separately for each shot. Some P2W content wouldn't hurt either...
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Game isn't worth my time, movement is so slow and sluggish and targeting is a joke. Kong why is this badge of the day?
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This may help SOMEBODY, but to start, you only get credit for antidotes IF you finish the level. Guns unlock at higher difficulties. If a gun is unlocked at a harder difficulty, you can use that unlocked gun on prior levels (making prior levels a LOT easier)! If hordes are getting to you, target your running into the purple barriers and shoot them when the horde is around you. The explosion will kill many and won't damage you a bit! Finally, use the vehicles to pick up needed health. Once the vehicle crashes, the end of the level is nigh. Hope this helps somebody out there!
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This game sucks - too hard to control, character moves too slowly, impossible to grab power-ups, impossible to avoid zombies long enough to kill them, too much randomness - needs serious polish.
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Tips with the Flamethrower: Don't fire in just one direction. Keep your mouse doing circles the whole time. Just focus on getting all the food since you will most often be within melee range. I used this tactic and got from the level of the flamethrower all the way to the end.
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50 antidote pickups for daily, but only got 2 in 45 mins of playing. hate it when kong does that for dailies. Movement controls suck. 2/5
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Game mechanics are broken. Once you get past level 4 and get the flamethrower its way too easy. That thing is OP AF. Movement is garbage. Collision is garbage. Menus are good. Performance is good. You've dipped your finger in RPG by offering different weapons, why not go all the way in and allow upgrades.
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After level 3, it gets better/easier. Don't give up! The flamethrower is really nice since most of the zombies like to get close.
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I finished the game. Heres how i did it. 1st- Don't worry about getting the antidotes at first, just go for food if you need it. You can always go back and replay levels to get antidotes after you get better weapons. Antidotes stack, so you don't have to get all 10 in a single run. Just beat the level for them to count. 2nd- level 3, 12 and 14 are hard levels, just power thru the best you can. 3rd- Best weapons i found: use shotgun for level 3. flamethrower gets you thru most of the game, but you don't get headshots with it. flame launcher gets you past levels 12 and 14. 4th- Dodge zombies best you can. "+" if this helps.
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Second, the only difficult part of the game are the 4 first levels, after that, you get the flamethrower which is actually enough to pass all the other levels first try. You get some other pretty nice weapons, but the only that can compare to that one is the flamelauncher (guess why xD) that you get after level 12.
Seriously, had to do level 3 a dozen of times to get pass it. A good strategy for the first levels is to collect all food, always shoot the barrels to kill the zombies in front of you (trying to get into the explosion radius as many zombies as possible) while you focus the rest of the bullets in killing the ones behind. You can ignore the antidotes until you get the flamethrower.
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Two things to have into account when playing the game, especially if frustrated and about to quit.
First, you need to know that the hitbox of the guy is actually all the guy's sprite, this meaning that you have to not use the character's feet as the reference for his distance to zombies, distance doesn't matter, if you sprite touches the zombie sprite, you are getting hurt (this means that if you want to get behind a zombie group, it's better if you do it passing above the zombie rather than under the zombie, this way you "protect" your head). You must also have this into account when collecting stuff, if you feet pass just above the object, you won't collect it, but you can actually collect the object "with your head", so it's better to try to collect an item from under the object.
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The stupid popup COMMANDING you to submit your score after each run is annoying, especially since it fails every time. Having the intro after every run is equally stupid. Wish I could rate less than 1 star.
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Argh, this game is absurd! I'm glad I'm just here for the badge of the day. My main problem is collecting items. You run so fast that you almost always bypass everything, and if you try to fall back and stay on the far left side, you be ambushed by zombies coming from there.
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Doesn't seem to be giving any credit toward any badge, would be awesome even if it just accumulated over several tries, but I don't even get credit for, say, 5 antidotes collected. Why is this a badge of the day????
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If its hard to get antidotes, just concentrate on beating the level. Level 3 was the hardest for me. once you get the flamethrower after level 4 or 5(?) the game gets really easy. After that you can replay the levels to collect the antidotes for the badge.