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is it just me or is the burger as big as the guys head? if it is, it would take some time to consume such a thing ._.
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This is pretty fun, I only have two major complaints that are easy to fix. The ability to not run backwards (to pick up antidotes or health that are hard to reach) causes a lot of frustration, the fix to this is quite obvious. Also the fact that I am required to do the car bonuses irritates me beyond belief. In general I would really like to skip the bonus simply because an antidote always spawns near the car and since the game makes me auto run to the car I narrowly miss the antidote and have to replay the level 2 to 3 times until a more fair spawn appears. In all, the game is still worth playing, but it could really use those two game play fixes.
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So apparently the Zombie Apocalypse is just a dream of a night shift dream of a dream of a night shift dream of a dream of a night shift dream of a dream of a night shift dream of....
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Obviously the moon was affected by this catastrophe as well... it no looks more like Phobos... one of Mars's moons... <
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Not being able to use the nuke was pretty lame. I understand the sort of game this is, but putting it as a weapon was unnecessary. If you wanted a more powerful nuke weapon, you should've made it reminiscent of a Fallout Fatman (Shoots mininukes, which don't destroy the world... >.>).
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This game makes me angry because I HAVE gotten 50 zombies with the car. What, do I need to finish the level? I can't even pass the second level because of the big green guys and the fact that his aiming is crap so I click off screen and lose control of the game, effectively messing me up and killing me. That's why I've rated 2 stars. That and the terrible speed when trying to avoid zombies in front of you by going Left.
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I think, this guy should quit the zombie killing business and take up eating contests.. He ate an entire turkey without even stopping o.o??
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Biggest flaw this game has is bullets don't fire linearly. They just magically appear where the cross-hair is. Especially with a horde the natural thing to do is point the mouse in their direction and just fire into it, not individually target them all (splash damage weapons notwithstanding) The 2nd biggest is movement.
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If only there were skills to boost... the ability to "grind" a little to get better, so that when you get stuck on a certain level, you don't just rage quite, give it 1-star, and go play something else. Like I am. The big guys should have some sort of animation besides just running along. One of them gets close to me and I magically die for no visible reason? What, they just radiate damage or something? Some skills to increase agility/maneuver ability, health, armor, damage output, etc. Basic stuff like that would go a long way to vastly improving this game. I lied earlier, I'll give it 2 stars.
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Though I like the game overall, I dislike having to wait for the animations in between levels, when u fail them. Having to click skip each time when the alarm goes off makes me feel like playing in my own Zombie-Ridden version of the movie GroundHog Day. Other than that, pretty fun much obliged for the game :).
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I've gotten stuck on some levels, but then I tried different weapons and found out it was easier with certain weapons. The baby zombies gave me a real fight for a while but then I figured out to switch to the Ice Thrower and they were a cinch. The flame thrower makes everything easier, but it was still fun for the couple levels you got it for at the end.
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Once you get to the flame thrower, you can't lose. It took me like 20 tries to get past the fourth level, but after that, the game was almost too easy. Just use the rocket launcher and a flame launcher and you can breeze through even the last level with no problem.
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Overall, a cute game. But I'm going to have to agree with most of the comments on the first page here - the fact that you can't run backwards half as well as you can forwards is quite frustrating. While yes, humans can't physically run backwards well...this type of scrolling game demands better movement capabilities if we're allowed to move on the screen at all. We might as well simply be stationary on the x-axis and be allowed to move up and down only, to pick up items...unfortunately, with the zombie horde coming at you specifically instead of just being stationary on their own axes, this wouldn't work well either. The lack of good movement mechanics made this game too taxing early on, and too much of a frustration to try to excel in.
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Zombies that are not even touching me somehow make me die, and I guess bullets only hit exactly what you want them to, there is no such thing as a Line of trajectory? Make the bullets damage in a line, not just the spot the crosshairs on for a 5 star
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Frustrations: losing control to run to a car rather than to pick up antidotes or health, running left MUCH slower than the scroll speed, vague player hitbox.
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So he's running to the right... Ok... Yet somehow it is ridiculously easier for him to start running FASTER (move right) than to just slow down a little bit (move left).
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Use a grenade launcher and a firegun for the last level collect potions and fast food on the way to get 30 points badge +1 for ppl to see
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Ok game but difficulty from Level 1 to 2 is quite steep and agree that the scrolling speed vs character direction change is too great.