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Comments for VortexWars

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Spell0r

Jul. 19, 2011

Under rating threshold (show) Guys, randomness is part of strategy too, beeing able to guess your chances and having fallback strategies is makes a good strategist the most.

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(0)

LaBaDa

Jul. 19, 2011

Under rating threshold (show) you might possibly put in a way for non-paying people to still get coins, but just make it a slow process (you could still make so you HAVE to pay for an account though). For example, you could give coins for active people, who play every day, or give a small coin reward for X # of battles won.

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(7)

Developer response from Lopdo

I plan to do that bit later

kkgg

Jul. 18, 2011

Under rating threshold (show) It seems like "matches" are any lobby you enter, even if you leave before game actually starts. Don't leave lobby or it is counted as a loss. + if u find this to be true

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(3)

Developer response from Lopdo

This should not happen, I just tested it and everything was ok. But looks like there is problem somewhere as others reported bug in match count

cooljag

Jul. 18, 2011

Under rating threshold (show)

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(-11)

silverfalcon07

Jul. 18, 2011

Under rating threshold (show) kylekbb thats like creating another WW1. it was started cause of secret alliances... imagine what will happen in this game..

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(7)

kylekbb

Jul. 18, 2011

Under rating threshold (show) a pm system for allyin up would be better than saying it out loud

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(12)

Idiootti

Jul. 18, 2011

Under rating threshold (show) got a lag report that is weird: the platform got frozen but we were able to use chat normaly. guit also worked just fine

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(2)

akkon888

Jul. 18, 2011

Under rating threshold (show) This game is EXTREMELY similar to Dice Wars and KDice, both of which I love. However, you make some great additions to the game that puts this beyond such games. Just work on the mechanics and bugs a little bit, and you will have made a superb game. More power to you for sticking with the game and working out the bugs.

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(3)

moliath

Jul. 18, 2011

Under rating threshold (show) hate how rolls are horrible. lost 16 people on 1 person(16 was 2 sets of 8)

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(1)

Venima

Jul. 18, 2011

Under rating threshold (show) I agree 100% with friends listing and some way of inviting friends ingame as opposed to sending a link to one. But at least there's something, hmm? I think the shop is a way for people who APPRECIATE the hard work put into this game and wish to donate but not just throw their money away for it. As far as I'm concerned this game is worthy enough to earn A FEW dollars, it's very well made if having a few teething problems since it's still fairly new, and it is only A FEW dollars for what is being offered. I'd also like to note I find many comments here distateful since they are not at all thought out, and seem to have no sense of perspective.

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(1)

Venima

Jul. 18, 2011

Under rating threshold (show) I disagree with all comments in favour of premade teams, I think at least a third of the fun and strategy is to prepare for truce-breaking. However, I AM in favour of a "vote to end" button as it were, allowing the remaining players to decide whether they want to end it there and share the xp (wouldn't be classed as a win and would need a seperate column beside the match:win in leaderboard to be draw) Regarding moving units, this also takes away some of the strategy and the "thinking ahead" part of the game. I think it would actually be worse to do this. ESPECIALLY since the max in a region is only 8, there would be too many 8s forming and ties would be yet even more common.... At least this is the case for manual, I don't mind about the other two modes. But as far as I know, this will at some stage be implemented anyway.

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(0)

moliath

Jul. 18, 2011

Under rating threshold (show) nice to know theres still a game on kong that the developer is still active with

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(12)

johnsoda

Jul. 18, 2011

Under rating threshold (show) hello

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(0)

masterche1f

Jul. 18, 2011

Under rating threshold (show) fix the disconect bug plz

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(0)

DracoZero

Jul. 18, 2011

Under rating threshold (show) So just like Risk - completely RNG based.

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(0)

Angried

Jul. 18, 2011

Under rating threshold (show) Screw the rules, I just saw like 5 situations "0 in attacking and 1 in defending" and one "1 in attacking and 0 in defending".

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(2)

Developer response from Lopdo

yeah, there is bug that causes it, I am trying to fix it. It shouldn't happen very often

armyinrock

Jul. 18, 2011

Under rating threshold (show) the game is really annoying right now, at the final stages of every game if there are lots of 8's, the only outcome of an 8 on 8 battle is either win with 7 over 0 or lose with 1 over 8. the games could take hours to end which makes people surrender just because of that.

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(7)

Developer response from Lopdo

I am working on draw, also premade maps don't have choke points so this doesn't happen on them, you can try them in the meantime

peterporty

Jul. 18, 2011

Under rating threshold (show)

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(-5)

Angried

Jul. 18, 2011

Under rating threshold (show)

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(-5)

sargent179

Jul. 18, 2011

Under rating threshold (show)

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(-3)

Developer response from Lopdo

you have to be lvl 3 to unlock shop

sargent179

Jul. 18, 2011

Under rating threshold (show) i hate the way you lose cause the enemys get all the soldiers at the spot closest to you and you get some near the back which ends up you automaticly loseing cause they get lodes of spots and then attacks

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(0)

Developer response from Lopdo

same thing can happen to you as well :) also if you don't like randomnes, you can try manual distribution

truemettle

Jul. 18, 2011

Under rating threshold (show)

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(-4)

crasherdog

Jul. 18, 2011

Under rating threshold (show) this game needs optional ideas like a campaign mode(single player) and team mode where you can choose the mode so you dont have to say truce to somebody and betray you (mind the grammar,spelling,etc)

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(4)

Idiootti

Jul. 18, 2011

Under rating threshold (show) hey i just came up with idea that would overcome team game. Buttom for tie. I just were on game for 30 mins as me and my opponent wanted to win but both had perfect def area.

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(0)

Developer response from Lopdo

Draw button is coming :)

jk2400

Jul. 18, 2011

Under rating threshold (show) in my opinion if you want this game to be a successful game then i think. 1: there should be an undo button that you can push before your turn is over just if you accidentally conquer the wrong space or put you units at the wrong place. 2: i also think that a scroll to how big or small your map is would be nice. 3: i think you should be able to transfer your units to different spaces of your while it is your turn.

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(3)

Idiootti

Jul. 18, 2011

Under rating threshold (show) Ok got couple ideas for game that i came up with others while chatting in game: Like DragonArcherZ said skills so there would be stuff like sabotage and barrage and all races would have own unique one but dont make them over powered, just slight boost as irl money race got. Many players agreed with adding friend and im sure ppl would love this lovely game even more if there would be team fights as there is usually team ups and it ends up into slow massive 1vs1 as other team member must die.

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(0)

Venima

Jul. 18, 2011

Under rating threshold (show) I have to disagree with you DragonArcher, this is a risk style game, simplicity is its idle (and that's how I like it). If you want spells and abilities you can by all means play LotR Risk (one I was never keen on personally). I agree with a friend system though, since making friends between Kongregate and the main site is a headache outside the game. If you want lots of features like that, by all means write it yourself, noone's stopping you. The trouble is, not many people appreciate how immensely difficult it is to make a game as complex as what we've already got here.

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(2)

kylekbb

Jul. 18, 2011

Under rating threshold (show) A zoom in and out system would be better for the larger maps than small Ui. It would pay off too to have a bit more control on troop movement now instead of later also.

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(2)

peterporty

Jul. 18, 2011

Under rating threshold (show)

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(-6)

EinHeyCook

Jul. 17, 2011

Under rating threshold (show) It would be nice to be able to have more settings when creating a game like how many troops you start of with or time duration of turns.

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(-2)

Kactus04

Jul. 17, 2011

Under rating threshold (show) Also a confirm button on manual troop deployment would be nice.

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(-2)

Kactus04

Jul. 17, 2011

Under rating threshold (show) Needs a way to lock the map. Shift+click to move the map? WASD? Arrow Keys? anything would do.

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(0)

ozrobil

Jul. 17, 2011

Under rating threshold (show) Please create te option to make a team games, 2v2 or 3v3, thats looks funny

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(3)

Idiootti

Jul. 17, 2011

Under rating threshold (show) oh and spector mode on lobby for started games would be fun

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(0)

Idiootti

Jul. 17, 2011

Under rating threshold (show) What i most want to this game is friend list and invite player. I've met so many fun to talk ppl and its shame its rare to see them again on game

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(4)

EmmanuelleBeart

Jul. 17, 2011

Under rating threshold (show) I'd really love to earn some money by winning matches. Awesome game.

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(0)

TeutonicSniper

Jul. 17, 2011

Under rating threshold (show) please add more time to placing men =[

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(4)

Developer response from Lopdo

I will :)

fmpmorgado

Jul. 17, 2011

Under rating threshold (show) needs a draw option.

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(7)

jokerkun

Jul. 17, 2011

Under rating threshold (show) there isn't enough time to manually place your troops when you got mor than 10 territories

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(5)

Boyman

Jul. 17, 2011

Under rating threshold (show) its not fair that some people have 5% bonus attack or defence, and 10% bonus spawn rate. this is fked up.

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(28)

Developer response from Lopdo

those bonuses are really small, one attack power for attacks stronger than 20 (same for defence) and 1 unit for each 10 you got, not really much to affect your chances

rl_gerberos

Jul. 17, 2011

Under rating threshold (show) The shop has arrived and you can pay to win. Instantly changed my rating from 4/5 to 1/5.

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(10)

Kopaka

Jul. 17, 2011

Under rating threshold (show) bugs...bugs... .... bugs?

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(-1)

rl_gerberos

Jul. 17, 2011

Under rating threshold (show) I don't like how dependent on luck you are. What matters more than strategy is what you roll.

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(0)

Idiootti

Jul. 17, 2011

Under rating threshold (show) what if you could move units trough your own lands? its shame when i need troops to attack fastly and can see nice amounts but their not in battle area

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(0)

Ordukai

Jul. 17, 2011

Under rating threshold (show) Well, aside from the wasted time with the click-scrolling, I find it incredibly annoying that I am continously disconnected from games where I have only to mop up the remaining, meager forces. Please fix that.

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(4)

Senretsu

Jul. 17, 2011

Under rating threshold (show) At first I was skeptical about playing this game much as it does seem to need a bit of work (Which few seem to be willing to do these days), then I noticed the vast number of comments, good and bad, which the developer has responded to. For that alone, I shall rate the game higher. Keep up the good work, Lopdo.

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(0)

Developer response from Lopdo

thanks :) I am trying to respond to most of the comments, but didn't have much time lately. Also game is still in beta and as you can see, some bugs still remain. But I am working on them ;)

sargent179

Jul. 17, 2011

Under rating threshold (show) um 1 question where is the shop?

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(0)

RunHorst

Jul. 17, 2011

Under rating threshold (show) could be real fun, but the click-scrolling problem makes it almost unplayable at times. fix that and it'll definetly be a 5/5.

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(0)

Developer response from Lopdo

Working on it, thanks :)

Kubboz

Jul. 17, 2011

Under rating threshold (show) @Gztk: Difference is, that in hardcore mode, you don't loose any army after succesful defence or attack, even in situation where rolls are almost the same.

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(0)

LaBaDa

Jul. 17, 2011

Under rating threshold (show) for anyone who has questions about game modes, look under 'how to play'. It explains everything about the game.

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(0)

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