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Guys, randomness is part of strategy too, beeing able to guess your chances and having fallback strategies is makes a good strategist the most.
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you might possibly put in a way for non-paying people to still get coins, but just make it a slow process (you could still make so you HAVE to pay for an account though). For example, you could give coins for active people, who play every day, or give a small coin reward for X # of battles won.
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It seems like "matches" are any lobby you enter, even if you leave before game actually starts. Don't leave lobby or it is counted as a loss. + if u find this to be true
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kylekbb thats like creating another WW1. it was started cause of secret alliances... imagine what will happen in this game..
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got a lag report that is weird: the platform got frozen but we were able to use chat normaly. guit also worked just fine
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This game is EXTREMELY similar to Dice Wars and KDice, both of which I love. However, you make some great additions to the game that puts this beyond such games. Just work on the mechanics and bugs a little bit, and you will have made a superb game. More power to you for sticking with the game and working out the bugs.
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I agree 100% with friends listing and some way of inviting friends ingame as opposed to sending a link to one. But at least there's something, hmm?
I think the shop is a way for people who APPRECIATE the hard work put into this game and wish to donate but not just throw their money away for it. As far as I'm concerned this game is worthy enough to earn A FEW dollars, it's very well made if having a few teething problems since it's still fairly new, and it is only A FEW dollars for what is being offered.
I'd also like to note I find many comments here distateful since they are not at all thought out, and seem to have no sense of perspective.
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I disagree with all comments in favour of premade teams, I think at least a third of the fun and strategy is to prepare for truce-breaking. However, I AM in favour of a "vote to end" button as it were, allowing the remaining players to decide whether they want to end it there and share the xp (wouldn't be classed as a win and would need a seperate column beside the match:win in leaderboard to be draw)
Regarding moving units, this also takes away some of the strategy and the "thinking ahead" part of the game. I think it would actually be worse to do this. ESPECIALLY since the max in a region is only 8, there would be too many 8s forming and ties would be yet even more common.... At least this is the case for manual, I don't mind about the other two modes. But as far as I know, this will at some stage be implemented anyway.
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Screw the rules, I just saw like 5 situations "0 in attacking and 1 in defending" and one "1 in attacking and 0 in defending".
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the game is really annoying right now, at the final stages of every game if there are lots of 8's, the only outcome of an 8 on 8 battle is either win with 7 over 0 or lose with 1 over 8. the games could take hours to end which makes people surrender just because of that.
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Lol three players, I have like 4 territories and few eights, red and yellow have like 14 territories and suddenly... yellow disconnects. Lol that was the most strange moment ever. o-o
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Lopdo i noticed that you only get some types of characters if you buy them from the shop
but the problem is there isnt any shop around that i can find anyway so are you adding the shop in soon?
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i hate the way you lose cause the enemys get all the soldiers at the spot closest to you and you get some near the back which ends up you automaticly loseing cause they get lodes of spots and then attacks
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this game needs optional ideas like a campaign mode(single player) and team mode where you can choose the mode so you dont have to say truce to somebody and betray you (mind the grammar,spelling,etc)
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hey i just came up with idea that would overcome team game. Buttom for tie. I just were on game for 30 mins as me and my opponent wanted to win but both had perfect def area.
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in my opinion if you want this game to be a successful game then i think. 1: there should be an undo button that you can push before your turn is over just if you accidentally conquer the wrong space or put you units at the wrong place. 2: i also think that a scroll to how big or small your map is would be nice. 3: i think you should be able to transfer your units to different spaces of your while it is your turn.
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Ok got couple ideas for game that i came up with others while chatting in game: Like DragonArcherZ said skills so there would be stuff like sabotage and barrage and all races would have own unique one but dont make them over powered, just slight boost as irl money race got. Many players agreed with adding friend and im sure ppl would love this lovely game even more if there would be team fights as there is usually team ups and it ends up into slow massive 1vs1 as other team member must die.
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I have to disagree with you DragonArcher, this is a risk style game, simplicity is its idle (and that's how I like it). If you want spells and abilities you can by all means play LotR Risk (one I was never keen on personally). I agree with a friend system though, since making friends between Kongregate and the main site is a headache outside the game. If you want lots of features like that, by all means write it yourself, noone's stopping you. The trouble is, not many people appreciate how immensely difficult it is to make a game as complex as what we've already got here.
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A zoom in and out system would be better for the larger maps than small Ui. It would pay off too to have a bit more control on troop movement now instead of later also.
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It would be nice to be able to have more settings when creating a game like how many troops you start of with or time duration of turns.
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What i most want to this game is friend list and invite player. I've met so many fun to talk ppl and its shame its rare to see them again on game
those bonuses are really small, one attack power for attacks stronger than 20 (same for defence) and 1 unit for each 10 you got, not really much to affect your chances
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what if you could move units trough your own lands? its shame when i need troops to attack fastly and can see nice amounts but their not in battle area
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Well, aside from the wasted time with the click-scrolling, I find it incredibly annoying that I am continously disconnected from games where I have only to mop up the remaining, meager forces. Please fix that.
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At first I was skeptical about playing this game much as it does seem to need a bit of work (Which few seem to be willing to do these days), then I noticed the vast number of comments, good and bad, which the developer has responded to. For that alone, I shall rate the game higher. Keep up the good work, Lopdo.
thanks :) I am trying to respond to most of the comments, but didn't have much time lately. Also game is still in beta and as you can see, some bugs still remain. But I am working on them ;)
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could be real fun, but the click-scrolling problem makes it almost unplayable at times. fix that and it'll definetly be a 5/5.
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@Gztk: Difference is, that in hardcore mode, you don't loose any army after succesful defence or attack, even in situation where rolls are almost the same.