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The number zero looks like the number 8...I guess I didn't have 8 nukes left, and my reload upgrade is not 18 it's 10.
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Late-game strategy. Guns: Vulcan Cannon + anything with good movement. Ability: Damage. Perks: Crowd Master, Fast Shot, Long Laster. I split my upgrade points evenly, but Luck (more items), Speed, and Damage are probably the essential ones. In late levels, more zombies means more items-- provided you have the killing power. If you have Crowd Master and a shield, you can run into the middle of a swarm of zombies spinning around, mowing them down at point blank range. Infinite Ammo is how you keep from having to reload. The Damage ability is a great kickstarter of items, since you'll be killing zombies twice as fast. Quad damage + Shield + spinning while surrounded = pile of dead zombies and items right next to you. You will occasionally have to swap to a lighter weapon to chase down items, but the goal is to keep that Vulcan Cannon blazing, preferably with x2 and x4 damage. +if you think this is helpful.
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Shotgun pellets should go as far as any other weapon's bullets, but have high spread, and very high damage dropoff at range.
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I bought deadly crosshair...now I can stare the zomibes to death. Did a round without using any bullets is kinda funny.
Results screen:
0.00% accuracy
56 Zombies killed
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Epic combo: Vulcanic cannon just luck and damage
Luck for cool things u get like inf ammo and 4x damage and damage for EPIC DAMAGE!!!
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Was exited, untill I saw "wasd" . please people, think of azerty-users ! (arrow keys, are being able to modify keys !)
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A few suggestions: 1, have major and minor perks. A lot of them like "run and gun" are very handy but compared to having 2x on powerups, it's not worth much. However if you could have say, 3 minor perks and 2 majors, then it would get some use.
2, make the most expensive guns more useful. The only time the vulcan is of any worth is when you've got a shield. Otherwise the complete lack of mobility with it and it's staight line of damage make it utterly worthless. Try using it without a shield for 45 seconds and see what happens.
3rd, you seriously need to lower the drop ration on bulldozers and raise their speed or something. The only thing the bulldozer powerup is good for is annoying me because it COULD have been a good powerup. Sometimes I'll get lucky and the bulldozer will run over some zombies and they will drop a good powerup but that's about it.
P.S. the health regen perk didn't seem to be working.
Hey, thanks for your comment. Different perks work best with different guns, run and gun might be a poor perk to choose with a gun that has good mobility , but that and say marathon runner would be a very good combination if you plan to run with an MG as your primary. Also, there is no perk that gives you 2x on power-ups, if you're thinking of long laster that gives you an increase of 50% which is 1.5x.
As for the Vulcan cannon, there are plenty here who found a great use for it. You just can't rely on it alone which is why I provide you with a secondary weapon. I personally don't like the idea of having one weapon that trumps all others, it removes all choice from the game.
The bulldozer works best if you bait the zombies into it. You can also run along side it and it will cover your flank.
Finally, Health Regen does work you just need to be standing completely still, as stated in the perk description. Cheers. :)
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Yeah a good game but the most expensive weapons are a massive disappointment. I pretty much used the super shotgun for the last 25 waves. I bought all the expensive weapons and none of them were as effective.
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Sadly, the most expensive guns arent really the best.
1. With the vulcan you just cant move properly and that´s a luxury you cant afford when "herding" the zombies as you will have to on the later levels.
2. The BFG doesnt closely enough damage considering it´s long reload AND the upload for the shot itself.
3. The railgun is actually okay, but with the one very thin line a shot clears it is useless against a bigger hoard.
I found that the AA12-shotgun is actually one of the best, if not the best, weapon in the game. If you combine it with the infinite ammo upgrade it´s a damn meatgrinder. Oh, and also push luck: In the last couple of levels the upgrades will be very helpful, especially if you combine luck with deadly shield and long laster perks.
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It would be nice if you added more numbers (damage, active range r.o.f per sec. ) and maybe a zombie encyclopedia :) but otherwise a great game. 5/5 for me
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why is scar-h the best gun in the game yet one of the cheapest? the mobility on the most expensive weapons is just redicilous i have 15 upgrades in speed and i still cant get any use out of the entire bottom row of weapons.. with that in mind you need to be more descriptive for a while i was thinking luck increases crit chance and speed increased attack rate also would be nice if you could use more then 3 perks and whats the most you can upgrade any one stat? should show example 10/20 luck
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On the later levels, zombies kinda become difficult to see, there is lack of distinction between the field of blood and live zombies
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Now that I've looked, I notice that none of the weapons have fully mobility. If that's the case, why make the bar a little longer than it needs to be?
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Found a glitch: Sometimes zombies will be immune to the shock wave ability, thus preventing the damage and push-back. Typically happens when I use it while shooting.
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Deadly Shield & Long Laster is a wonderful combo. With a high amount of luck, the shield just keeps appearing. Nuke as your ability and you don't even need bullets.
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Good game, but level 16 is near damn impossible, it's too dark to see anything, let alone try and shoot a zombie, I'd give it 4/5 if I was going to rate it
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So easy game but really fun :D
At start just add points until you have 10 Luck, then get Damage and Speed to 5 and rest to Reload. At second Boss stage you will easily have the setup:
Rail gun, AA-12 (Is REALLY good. Uber fast mobility + ridiculous DPM to many monsters), Pushback, Fast Shot, Extended Range, Long lasting. And Stats wise: 20 Reload (dont need more, you will reload the Railgun under .5 seconds) 5-15 damage, 5-15 speed, 10 Luck (with 10 luck I was able to have constantly full Abilities, Infinite ammo and Quad damage)
Btw is there difference between 50-Cal LMG and Vulcan other than Vulcans spinup time? Because to me they seemed almost identical (clip size)
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Please add a "quality changer" cuz my computer is like 10 yars old soo it's like "oooh hi""What?""i Said oooh hi" "what??" "'-' There's a zombie behind u""AAAAAAH"
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i want to report a bug,when i got 18 or more upgrade points and i buy something wich costs 6 upgrade points its reduced to 3!
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got stuck on level 43 until I found this nice combo:
(farm the two boss level for money and powerups)
rail gun
vulcan (didn't end up using it)
ability: nuke
perks:
death touch
steal
first aid
don't need extended mag b/c reload is so fast when at level 20
made lvl 44 and 45 way easier... you just hangout until you see some bombs or ability drops then go for a huge pack of zombies milling around... then grab what they drop and repeat process... occasionally had to run away
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Sebastian, for me the last level fell into place when I turned off corpse stay and replaced the piercing shots perk with the powerup magnet. I used AK-47 as my standard run and gun weapon, beep grenades (these get you out of so much crap), vulcan cannon to swap to for when I had Shield or otherwise didn't need to kite for awhile, fast shot, powerup magnet, and assault master. The magnet let me pull stuff like nukes and ability refreshes out of groups without getting hit by them.