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It's a neat concept, but the game itself is pretty lacking. I made an identical energy 10 weapon with fire rate 9, and just kept upping the damage, along with adding more of them to my ship. If you made enemies that could only be killed by certain weapons or required a certain amount of damage, the game would be much better. Enemies that come in from off the screen would also add to the tension. Still, 4/5 for a neat concept.
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The best possible weapon (max power, rate, area, homing and min energy use) only costs $9,998,141,014. Something to aim for =)
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Ok well after spending hours playing this game i made a 40 turrets in a circle turret all with max shot power, max fire rate, max area, and minimum energy cost. couldnt get past a 1014 combo no matter how many turrets I added. :( i wanted 1015 :( In the end if it got me to spend that much time on i'm giving it 5 stars.
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*cough* I don't mean to complain, but I got the badge after completing level 39, one level before it says in the description.
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Yup. No badges reporting for me either. Just screen shot it and file them missing, y'all. Anyway, its pretty fun for a fairly generic shooter. Only customized my weapons at the end of the game and realized that if i had from the beginning the whole thing would have been laughably easy.
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Just make a gun with Max Damage, Energy 20 and Max Rate, and put some upgrades on Energy Regen, and everything else on Damage/Armor/Armor Regen, and you just got your way to the end of the game.
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found another bug, it doesnt recognize the damn gun! plus who cares about the best gun costing only 1k...i mean surely thats a good thing
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@skitzoman and outsidebox, yes there was another game exactly like this one except without the pixels already uploaded. It's called The Tank Builder and it's by the same developer. Lucas Speranza.
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The screen is a bit too small, so most of the time you fire at enemies off-screen, using the minimap, which kind of defeats the purpose ...
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A few more effects of the guns like spread, continuous and slow. Shields, boosters and missiles are additions too. Other attack effects will be awesome like fire, lightning and cannonball would be nice. The weapon editor needs a ruler so that we can make cooler weapons, it would be good too if you put in a box clicking feature in the weapon editor and a shooting point tool. A suggestion for the lvl with tons of big rocks, put around you tons of weapons with 9 shots/sec and at least 50 damage and make a circle out of it, shoot and spin your mouse around your tank.
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Ok here's a thing, (and forgive the double post) my tank is now at -654 hitpoints and counting being hammered by enemies. Im immortal just sitting there shooting back.
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Man, if it wasnt so laggy / glitchy this would be an awesome game. And i mean truly awesome. Right now it just doesnt really work. Sometimes my tank doesnt move and i had a problem at the title screen that i had to refresh the page. Also the build screen becomes unresponsive and i have to just randomly click until it functions.
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Finished all levels, totally upgraded tank, got a multiplyer of 1005 (its the best anybody can do), got over a trillion money points in total...I'd say that I sufficiently beat the game, but I definitely had a good time doing it. 5/5 thanks for this amazing game !!
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Pretty fun game, The Idea of being able to draw ur own weap and customizing Its stats and being able to place mutiple Is just awesome. Was surely fun to play, In the start I thougd like meh will be boring game, But as you can see, Graphics dont say everything.
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Okay, I have been playing normally, them strangely I could move weapons on the creation screen, my airship (what-ever-is) never corresponds on the determinate place, I put into the creation project and on the gameplay is different...
This only happened when I brought Smashes, them it start a glitch fest...
I would like to play, I was getting fun and is a very nice game, but my slot file seems very damaged, stopped on Wave 19...
Please stay alive this message for creator can read
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Well done. Lots of upgrades that give progressive, noticeable improvements. Here are a few suggestions to make it even better:
Maneuverability upgrades.
A stats screen showing things like DPS, energy consumed/recovered per second, etc. This addition would allow for better informed weapon design decisions.
The ability to load a previous design into the weapon creator. Currently only the most recent design shows up in the creator, which makes keeping more than one type of weapon upgraded problematic.
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how to break the game:
make a new weapon, design it however you want, max homing level and fire rate, minimise everything else. It'll still cost $1000.
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A nice spam gun (Expensive, but it's a boss for people who upgrade energy reload and damage)
Shot power: 10
energy: 40
fire rate: 5
area: 240
homing level: 15
Price: 110012
Buy at least 3
put them on top of each other.
They'll fire at anything, and even blow back big kamikazes.
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This was a good game until, I saw the giant gray circles that chase you hitting you and are the strongest enemy in the game.
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Fun game, but I had some really bad problems with weapons that I created ceasing to work when moved around and then I was unable to sell them or do anything with them. I also encountered a glitch where purchasing weapons gave me the value of the weapon in cash, and one where weapons that I removed and sold remained attached to the ship and working but I still got the money for them. Aside from those glitches, game was great.
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How can I make my customized weapon fire? I made a new weapon and put it on, but it doesn't fire... Is there something I miss?
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Wave 1: Well, let's take a look! For the beginning I'll take the most first gun.
Wave 2: Just noticed a weapon creator... I'm gonna create THE MOST EFFECTIVE GUN EVER!!!
Wave 9:I keep creating new awesome guns after every wave! (Now I have about 16 modifications, but who cares about the space?)
Wave 10: Well, seems like 6 of the most first guns with a couple of energy updates show better results than my most powerful and "cheap" gun for 126k $... *delete* *delete* *delete* *del...
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I love this type of game, but I rated 4/5 for some reasons: | 1. It's really hard to build a symmetrical ship, it needs something like coordinate (which allow the player to type in the coordinate and make the selected part move to the coordinate) or symmetry option just like in "Bubble Tanks 3"'s tank editor | 2. When you get low damage, I think it shouldn't shout HIDE, as it is impossible to hide, red tint around the screen is enough.
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Take it from an old Mechwarrior player: Treat them like a herd of cattle. Circle them. Never stop moving. Always lead, always shoot. They will naturally bunch together in the center, and then it’s like shooting fish in a barrel.