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This could have been a great game, but they ruined it. Every 10 seconds the gameplay freezes with annoying anouncements like Chain Break, overdrive etc. Auto-aim and closest target only are terrible ideas and the sheer amount of spelling/grammar mistakes get on your nerves very quickly.
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@FlundR: Read PurpleEmber's comment in the Best Comment's section. That will help you with Lv. 10. Also, post comments in English so people don't need to use a translating tool.
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Egal wie gut ich bin, ich kann Level 10 einfach nicht schaffen, weil die Steuerung zu mies ist und ich nirgendwohin ausweichen kann wenn ich immer wieder umzingelt bin von Gegnern. Da hilft auch der Tipp mit dem stillstehen wegen der Türme nicht, denn die sind mein geringstes Problem.
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To be honest, I have to give it a 1 for how it aims. Forced auto-aim is annoying, there is a reason I avoid it in games. If there was an option not to use it I would be happy but you give me no choice.
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Who the hell would make a targetting system that makes you fire either slightly right or left of the target so that you completely miss it? Then when you try to tilt and you tilt way too far and you still miss. Either make the tilt a player adjustable angle (it rotates as you hold down the button, not a set angle) or just give us standard controls please.
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why are the controls so poor? and no option to change to a standard wasd for movement? Feels like it *could* be a decent game but hard to get into without those options.
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Good game! Would like to see another. 5/5 Hard achievements are not that hard. Could use a little more difficulty. Grinding levels is like a built in cheat. :)
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Really needs a better way to pick targets. At the very least, if there's multiple enemies and you press the re-target button, it's a safe bet you do not want to target the same enemy you already were targeting.
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I'm not sure if I'm not understanding correctly but when it comes to auto-targeting with the WASD keys as soon as I target it fades away. Is it because I'm moving, because if so that is not really fair. Ehh this game's lock-on and controls are really weird, it feels like I'm moving a spinning top and trying to rotate it in such a way so that it can get enemies on all sides, putting myself in danger in the process. 3/5
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1. There IS a mute, it's in Config. 2. It would be nice if there was a way to see what your upgrades changed. Like how much does Attack change damage at your current upgrade level, since the weapon only shows the base Attack it has. Plus what does Weapon proficiency do?
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Seriously bad choice of controls, targeting should have been on mouse and movement on wasd as with any other damn multidirectional shooter!
Autoaim ins quite worthless and manual aim is ineffective.
Also: beta-reading the script wouldn't have hurt, as it's ripe with errors and plain bad english.
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Loki ist quite easy with the following: 1) AMU Odin, 2) Excalibur, 3) Moving slowly at the edge will avoid attacks of Loki most of the time, 4) at arround 40% hp and shield down go beserk (hit space) and kill him
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@Perillus, or some kind of insane mode where you face a supership on size of a planet as a final boss. That would be an amazing battle.
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Great game 5/5. However, I did'nt see a reasont to grind for Axia, considering the fact that Millie can easily be killed with lvl70 AMU-02 and excalibur, and Loki is easily destroyed by lvl70 Odin and excalibur.
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I dont see the point of complaining about the targeting system. If you dont like it, switch to a wave or missile weapon - they never miss!
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Controls are wonky. I think they are designed to track the mouse, but for some reason it only detects mouse position when you click (even for the cursor in the menus). Good things I got the badge of the day in the first level so I don't have to play this anymore.