Under rating threshold (hideshow)
Very cool. I really like the targeting system now that I understand how it works, and it builds in a lot of strategy and skill while not forcing you to be pro just to play. 5/5
Under rating threshold (hideshow)
If you have a problem with a boss just level up your weapons and shields. Gattling is also my favorite and seems to be the biggest damage dealer. :3
Awesome game so far 5/5
Under rating threshold (hideshow)
3/5 It's a good game but moving around the egdes of the screen is nearly impossible because you mouse tends to exit the playing area. The aiming system could use some work or needs to be done differently and there is a balance problem. The second boss seems impossible to defeat so I quit playing.
Under rating threshold (hideshow)
The gameplay isn't too interesting, and the story doesn't seem to be anything we don't know already. I personally don't like the music much.
But don't get me wrong, otherwise it's an ok game.
Under rating threshold (hideshow)
actually three things are disturbing. The font in the workshop is so small and illegible I'm having lots of troubles reading it. Why do you use a Energy gauge for the weapon and then talk about overheating instead of running out of energy? And the targeting system is a bit of a pain.
Under rating threshold (hideshow)
Its a shame that such a great game gets rated below 4. I can't understand people saying its too hard, difficulty is just right in my perspective.
5/5 without a doubt.
Under rating threshold (hideshow)
The weapon of curse not hit the enemy all the time. the weapons cant see where the enemys are going to but where they ARE! also dont use A or D they make - or + in the offset. when that happends its almost inpossible to hit!.... please repeat this message to keep the information alive!
FAIL
the offset is essential to hit a faster moving enemy
Under rating threshold (hideshow)
I'm at the end of chapter 1, so far a decent system of upgrades, nice fluent combat, nice handling of the retro feel though to me the screen seems somewhat cluttered at times, making it hard to actually keep track of what I was to avoid. The control scheme seems to be what caused the most pain to many people but I liked it, it takes a couple of levels to get used to but is a powerful tool when applied properly. I would like to have an option (as in, alternative to mouse controls but keep those as well) to control the ship itself with keyboard though (like: AWSD handles aiming and arrows handle movement). Also, some proofreading for English, there are many silly mistakes there like "no respond" instead of "no response", "nanobots that is" should be "are" or "cockpit is taking no damage" instead of "has taken" (I think, English is foreign for me as well).
Under rating threshold (hideshow)
It's all about choosing the right weapon for the job. Multipath for swarms. Missiles for FEW fast moving targets. Beam for anything stationary or big. Of course, you might not know which weapon you need until after you've failed a mission.
Under rating threshold (hideshow)
The weapon of curse not hit the enemy all the time. the weapons cant see where the enemys are going to but where they ARE! also dont use A or D they make - or + in the offset. when that happends its almost inpossible to hit!.... please repeat this message to keep the information alive!
Under rating threshold (hideshow)
There's a mute button for a reason. Also, chain breaks are pretty helpful...lets you check your stats momentarily or read the course of enemy bullets.
Under rating threshold (hideshow)
This game is cool and all, but 2 major - I say MAJOR complaints: 1st - the music.. it's repetetive and shitty beyond belief. 2nd - chain breaks. Why the hell does it have to pause the game whenever a chain break occurs ?! It's just SO annoying ! ...4/5
Under rating threshold (hideshow)
And I want to see my total armor/energy capacity/energy regen/stats and stuff in the shop. And how much it would increase and its post-stats if I bought an upgrade. That would make deciding which upgrade to get easier. 4/5, you only get a 4 cause the story is pretty...um...yeah...
Under rating threshold (hideshow)
Blah blah blah, i hear all of you whining about how crappy the controls are and how it makes playing the game difficult, and how the bullets are hard to discern between your own and enemies, and all this other crap...but the targeting system is a fresh idea. Of course its going to have draw-backs, and if you don't like it, don't play. Yea, the bullets are hard to discern...but come on, its not like this is Touhou...god...Touhou is evil...just look it up in youtube...and yea, the grammar is bad, but come on...its not THAT bad. At least you can still discern what it says. The upgrading system is pretty good, as far as I'm concerned. I would like to know how fast each ship is though. "Fast" and "Slow" are very unspecific. I'd also like to see the armor amp, because you can also see the damage amp.
Under rating threshold (hideshow)
4/5 it's a good game, but it feels like something is missing to me. The targeting/offsetting is new (as far as i've seen at least) but i think the money system is, unreliable...
Under rating threshold (hideshow)
Very very cool game. Reminds me of the old SNES Gundam games, cool hp/weapons/leveling system, sound, everything. Oh god, get a translator though.