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Very fun. I love some original elements from this arc as well as the story improvements in the second one. Great fuel for stories and role play :)
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couldn't navigate the first level without party members constantly getting caught on the environment and having to go back again and again and again...
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unfortunately, i can't say any game that spends over half my time navigating menus... scratch that, probably 90% of my time navigating menus, at least, ain't much fun. it just feels like more RPG Maker bloat. it's an interesting premise, and i hate to see my Academy for Friendshmadamy fail to blossom, but it just isn't good enough to keep riding this wagon.
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Looks like a fun game, but I'm getting way too much delay between actual mouse movement and accompanying in-game cursor movement for me to want to continue playing it. Think I'll go for Saturday's BoTD instead...
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no devloper tis is not what skol r like coz skol r BORING and u cant do noting and tey dont wana u kill nowan so i go never coz im cool and i only do cool ting like not go to skol all te time so tis games not relistic coz skols not nice like tis game say
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Top comments are really valuable, give those a read if you're after the hard badge. Females are OP. I in particular really like the phy females in particular, the magilancers are extremely tanky and essentially have two seperate health pools, two seperate regen sources. Should be retiring your party once they get to 30. Should have a second, similar party around 10-15 by then though so you won't lose tournaments.
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Not reading a tutorial to the point where you can't figure out that you can click to aim at a specific enemy is a silly reason to rate a game 1/5. This is by no means a 4 or 5 star game (I keep my rating at 3 only because of nostalgia), but come on, you can at least bother to look at the instruction box below the game to find the controls if you hate a bit of exposition that much.
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The game didn't age that well, but it still works at least. The challenge is not so much using the intended mechanics as it is abusing the glitches more than they hurt you... The pathfinding was bad even in this game's time and my tip for players struggling with it would be to move across the screen to unlatch characters stuck on water. In general, mages shooting over bodies of water (especially sorceress and mirage caster - mag and dex classes respectively) are a very efficient, if cheap tactic. Errands are only worth doing if you aren't even close to succeeding in any hunts or none are available, because they give miserable amounts of LP (experience). Always have a magic unit on hand in case you run into the Apprentice (he's a single unit that randomly replaces a normal hunt and looks like the male beginner class). He's insanely powerful but can be abused by shooting him from across water for a few thousand LP, which can easily give upwards of 10 levels to your team members.
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if there was a game deserving of 5/5 stars, it definitely isnt this trash game. tutorial has too many words to read; im trying to play a game, not a novel. i dont know why the tutorial tries to explain a lot of things when there are only two things you need to know: point and click to do everything and you randomly do damage to enemies around you. it sucks that my ai-controlled allies can get stuck on terrain... i cant fathom a way anyone can legitimately rate this "game" a 5/5. 100% 1/5 game you cant change that.
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I actually really enjoyed this game. The combat really isn't hard at all, and wasn't laggy for me. I even got the hard badge on my first run through! Probably a 5/5 game to me.
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pretty bad tbh, punished for bad design by losing mana when the horrible ai gets stuck on every corner during battles
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they should balance the male class and female class. Duelist and Dragoon should have higher chance (30% to evade and 20% to block)of activating the skill. Besides, it is very ridiculous for Gunslinger's attack weaker than mana scholar. At least, they should design a skill for him. Perhaps a crowd controlling skill to spreadshoot the foes.
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When you get to month 11, but you read the LP requirement wrong, so you're 50 points behind requirement and get a warning. -_-
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Ran into that invincible apprentice thingy. Ai was so bad it got stuck. Left 3 level 1 magischolars attacking it and went to town. Came back an hour ish later and its still not dead.
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I'm just going to leave my students here... to attack the Apprentice... who apparently can't do any long range attacks...
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i think the hunting minigame is highly boring you just conduct the student to the enemy let them fight and that it might as well not have that
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so whats with the single invincible apprentice who randomly spawns on hunts instead of the designated monsters? occasionally it pops up and ive had it walk through a team of level 30s. the hell is that noise.
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strat for hard badge: with ranged students you can cheese melee hunts without getting hit as long as you don't have a bad spawn. (find a river to hide behind and have one student pull them to your ranged; teleport the puller out of danger if necessary). This is most effective for leveling a bunch of low level girls. unpromoted girls are also worth more. Ranged students do out-range succubus, but you have to stand back and manually target them.
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( hard - 30 points )
Perfect First Year – This must be done in a single game on the "Official Arc" difficulty. If you are having difficulty with this task, you can try sandbox mode first to better understand the game.
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Eve said "Use Shift key to Gather the Students" if they are stuck. and "1,2,3 and 4 to select the Students based on the position they're in" to fight the enemies. did u miss it in the Tutorial or something?
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A lot of people are complaining, but the game has a special twist to it, and it's original. I really like it, and the fact that the students get stuck... that it why you have a SHIFT Key you know????
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Lots of things holding this game back. For me it's primarily a lack of tutorial (e.g. you get the battle tutorial AFTER having done it?!) and options to go back to the title without refreshing.
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The best hard badge tip I have on top of other top comments: Stop leveling chars when they reach level 10. Keep them around as mana scholar/apprentice until you know you'll need the class (for +50% bonus). Because mana scholar/apprentice gives 30% better fame than specific classes, if the +50% bonus isn't enough for the month. Oh and month 12 requires 6792 fame.