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awesome game! I move the characters around way more than i should just to hear them say "On Our Way" one more time.
Thumbs up for an expanded Valthirian Arc 2 with more upgrades, equips and multiple teams!
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Excellent game for its genre!! Once you figure out how to manage your students, this game is achievable. It's very well balanced and randomness won't kill you like it does in some games. Badges and full set of achievements can be completed within a reasonable time-frame.
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Needs a formation option... I'm tired of my spell caster constantly being right there with my melee, and my other melee always lagging behind.
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important note about LP gain. In battle, although everyone gets the "shared LP" at the end, each individual student gets their own bonus LP for landing the finishing blow on an enemy. So if you have an unbalanced party, you might want to use the party stances such that your strong characters will weaken an enemy, then retreat so that your weak student can finish the enemy off.
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Pretty good attempt but it could be a lot more interactive. Two ways you could go with it... either some direct control over the party leader with some active skills, or keep it as more of a management game with deeper customization. I like the latter idea better, so here's some suggestions for a sequel: more people to hire than just students; things like teachers to improve LP gains or alter which stats a student prefers, guest speakers that alter how students grow that week, and peripheral staff like security and gardeners for small long term gains. Your school should get attacked in various ways occasionally, like by rival schools or book thieves. You should be able to build too, dorms to increase the number of students you can have at once and libraries to give your idle students a little LP per week, stuff like that. It would make for a great game.
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how come the prinicpal can legally change a kids name imagine when kids come home for holidays"gradius welcome home"! "uh mom its kingofpansies now"
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Valthirian Arc: Red Covenant has reach 6k to 40k in second days. Support us on Kickstarter to make a new Valthirian Arc… Together we can :) https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant
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Finished hard badge with 2k more fame than needed, 5k gold and 4 lvl 30 fully upgraded students. Focused on 3+ star hunt quests with 1 high level and 3 low levels to upgrade for lots of learning points. Use terrain to your advantage! Only graduated "class on demand". Enrolled and graduated lvl 1 students for fame if needed instead of graduating my high levles. Did not select class for students unless they wanted to become "class of demand". Fun game, but no motivation to continue after hard badge. Would like to see other upgrade possibilities than student lvl and weapon. Tournaments were also over in 5 sec - a bit more tactic here would be cool.
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Top comments are really valuable, give those a read if you're after the hard badge. Females are OP. I in particular really like the phy females in particular, the magilancers are extremely tanky and essentially have two seperate health pools, two seperate regen sources. Should be retiring your party once they get to 30. Should have a second, similar party around 10-15 by then though so you won't lose tournaments.
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Lots of things holding this game back. For me it's primarily a lack of tutorial (e.g. you get the battle tutorial AFTER having done it?!) and options to go back to the title without refreshing.
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You pay the Educational Centre for the students!! They only give 'em out for money, so only the wealthiest and most successful schools will be able to have students. What would the other countries say if they see a Valtharian Academy with low standards??
Besides, you should see the "Apprentice" as a rogue student who swore revenge against the academies for kicking him out for his behaviour...
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Its very easy to kill the Apprentice :). You just need a person that can hit from far range like a Sorceress or a Gunner. And bait the Apprentice to a lake then run to the other side so you can hit him without you getting hit. It will take a long time depending on your levels. Hope this helps :)
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Me: Welcome, Zenith, to your new school! Zenith: REALLY? YES! I finally got i- Me: Your new name is Noob. Zenith/Noob: W-what? Me: Here's your diploma. Goodbye.
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Student: "Wow, this looks great! I'm looking forward to studying with you!"
Principal: "Congratulations, young one! That's the right thing to say! You graduate!"
Student: "But... I just got here, and..."
Principal: "Just take your certificate and get out of here!"
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The game didn't age that well, but it still works at least. The challenge is not so much using the intended mechanics as it is abusing the glitches more than they hurt you... The pathfinding was bad even in this game's time and my tip for players struggling with it would be to move across the screen to unlatch characters stuck on water. In general, mages shooting over bodies of water (especially sorceress and mirage caster - mag and dex classes respectively) are a very efficient, if cheap tactic. Errands are only worth doing if you aren't even close to succeeding in any hunts or none are available, because they give miserable amounts of LP (experience). Always have a magic unit on hand in case you run into the Apprentice (he's a single unit that randomly replaces a normal hunt and looks like the male beginner class). He's insanely powerful but can be abused by shooting him from across water for a few thousand LP, which can easily give upwards of 10 levels to your team members.
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Other suggestion about the new Valhirian Arc: unite the best things of the first Valhirian Arc (music, tournaments, fame quotas, turn-based academy managament, etc.) and the second Valhirian Arc (academy building, academy animations, storyline e story quests, etc.) and improve them.
Thank you for your suggestion. The new VA is on Kickstarter now, it's called Valthirian Arc: Red Covenant. Please support us :D
https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant
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This academy is hemorrhaging money. Literally the worst business model in existence.
You pay the students to enroll, pay to train them in weaponry and then simply give them away for free. All the while management is exponentially increasing the monthly returns requirements and threatening budget cuts when those requirements are not met.
Honestly, we need to get some government subsidization here, pronto. This academy is too big to fail.
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I probably would have liked this game if the instructions were clearer and more detailed. Can't figure out what I'm doing other than just battling and graduating. If that's it, there's something lost on the strategy aspect.
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I love the "Hold that Meteor" quest! Three minutes to world destruction, and you need to hold back the rock while the 'main hero' whines about someone he lost in some side quest. Since my guys are lvl 30 (sandbox), with maxed out weapons, couldn't they do the heros' job or something?
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the thing that i hate about this game is the starting spawn place , can we atleast have a safer place to start rather than being surrounded all of sudden ?
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pretty bad tbh, punished for bad design by losing mana when the horrible ai gets stuck on every corner during battles