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Being that I have played for only a short period of time, this game is the kind of game that makes you so mad you didn't make it. I love the concept, mapping, items and skill system. I think there is a few flaws with the stance system, and need more balanced. The light stance is waaay too weak often hitting 1 and 2, while you can 1 hit opponents with the heavy stance; and even when you have only reached level 5. Also, great as it is that you can move before the fight starts, it is slightly unfair to be able to move an inch from the opponent and have a heavy slash to the head from behind ready before they can even load. Still lovin' the game. Hope you add some more features x)
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From the creator of a trilogy of violent horror games that scared people shitless comes a violent cool game that will entertain people for about an hour. Good job. 5/5
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OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOL
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Can someone explain how the people with shields (The shields look like the same material as the character's hat) Resisted a steel katana?
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The counter for the Ginsu Knife Mastery Badge doesn't seem to work. Anybody else has this issue and found a solution?
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Maybe it's just me but I keep experiencing loads of bugs. I got a game over when I still had health left. The game doesn't register my button presses. And it can never seem to tell when I want to attack instead of scroll slowly to the left while being stabbed.
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Great game but too short. the strategy mode is a nice addition, but i didnt like the way in which I could not amalgamate my forces. the catapult level is a bit silly. theres no way you can hit the balls unless you are lucky. the final boss fight didnt take me too long to do either and there isnt much in the way of strategy because of the jerky nature of the animation, but all in all, its pretty fun, although I probably wont play it again