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The cards that suck the most are the sacrifice cards. They *really* string out a game. I mean, seriously. this game is not meant to last 20 minutes per match. That sucks hardcore.
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ok... i playd thru ths game... i see wer a lot of cmplaints r coming frm... bt its nt 2 bd. 1st of all try 2 keep ur deks 75 crds as it gr8ly incrEses the chances u gt wat u wnt. PlA thru the easyr campAns 1st 2 unlock drgons and comets. the sacrifce spls r bd thO. I then made 3 decks::::
1 was a deck that never attacked and just built stuff. it worked the best on the more peacfull north guys. __ 2 was a pure damage deck, it was supr hlpfull against those anoying basterds to the south, cause they start with no health and if you make it w/ both brick and wepon attacks you can generally kill the enemy on the 3rd turn 1 out of 5 times. __ The last was for
the final boss who makes a big wal. wen u reach da fnl boss u unlck da Trojn Hors so make a dek wer u prvnt dmg, & save up ur recource until you can buy a Magic Attack buff for 2X dmg and thn trojan horse for 60 dmg bmheadshot... hope ths helped... stpd 1000 chrcter limit.
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I like games but i also like war and castle games but this game is alot harder castle wars 1 is cool but castle wars 2 has better updates this game is awesome but might need to fix hard mode in campaign.
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So apparently even the AI rage quits when it's on the verge of losing in Hard mode. This has now happened three times where it just locks up after I play the card....the move arrow is over the AI, yet it's not making its move. I have it down to 4 castle health and just played magic defense to prevent it from defeating me before I can defeat it...and BAM - frozen!
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The hard in this game is horrible, you start every round with no income and the AI fires straight out with a curse + thief almost every time, and you're completely stunted from the start.
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make a tv show about this,
could be the new yu gi oh !
I can see it for me:
'oh no you crushed my castle D:'
'yes I did, I'm gonna take your dragon now ! muhahahahaha'
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Ah, I see the slight colouring round the edges of the cards. Could be colourblindness, but I'm finding it difficult to see. And the icons between Resource and Resource Maker just isn't as intuituve- easy to differentiate as before
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Interface isn't as obvious/friendly as the previous game. Colour helped you automatically understand the cost and gain- now it's all just brown
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This game just doesn't have the appeal the first game had. I love the first game, still play it. I like a lot of the new cards, and wish they'd be added to the first, but some of the changes just ruin it for me. The new interface is also not user friendly AT ALL. I can't teach any of my friends the game. Even I am having a hard time following the new user interface and I am a very active player of the first game.
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A tip for anybody struggling with the hard campaign: Reduce the total number of cards in your deck. The default deck has around 124 cards, I played with 84 and beat each area in a few tries. Stock up on the most important cards and then remove as many of the others as you can. Having fewer cards will increase the frequency of your ideal cards being dealt. As for dealing with the sacrifice cards, you have to bait the computer into using them often, as eventually they will cripple themselves.
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Campaign mode is so royally unbalanced, I gave up after 5 attempts. About half the time I can't even play a single card due to a total lack of resources. The original was much more playable in that regard, this is just hard for the sake of being evil.
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That highest rated comment.....Nah I won't even bother.
Anyways, great sequel to a great game. I enjoyed the little animations too :D 4/5
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Sacrifice builder shouldn't take people below 2 builders imo, to keep the game from going waaaay too slowly. Hard mode wasn't that hard, you should just quit if you have a crappy start in the matches (example, getting reaper'd on one of your first few turns). Also the town on the bottom right has 5 wall and 10 castle or something ridiculously low like that; save game and modify your deck, taking out all high-resource or endgame items and fill it with low level attacks and catapults/rams so you can take it out in the first few turns, then go back to your normal deck for the rest of the game.
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Thanks to all who gave tactical adviced for the hard badge (focus on building up, hardly any fences, no attakcs except thief)! You're great - it works :)
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the best way to win (in campaign, at least) is to go the pacifist route. I have no weapon cards except for 5 thieves. The offensive cards that come from magic and building have MUCH better ratios of resources/damage than the green cards, but recently i haven't put ANY offensive cards in my hand at all.
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The hard mode SUXX! Second Turn -> Trojan horse -> down
.. next match -> first turn -> dragon -> down
.. next match -> first turn -> dragon -> down -___-'