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Wow...this game is great and it has great potential. But the Ai or algorithm or whatever for hard mode is waaaaay outta wack. I mean, dragons and trojans on first or second turn??? That's ridiculous. Not to mention double builder sac or double curse. in under 5 turns...fun but frustrating as all hell 3/5
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Loved the first game so much. This one still has a way to go but the potential is there. The cards are not as intuitive as before and a simple mouse-over would be helpful, as mentioned above.
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quits should count as 2 loses, then people wouldn't do it as often. also the CPU for the smallest green territory on hard is a fuking pain in the ass. half the times i lose in 5 turns from a dragon attack. this is really pissing me off seeing as how thats the last one i need.
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had 2 missions left and had last 2 where on hard beated them both in 1 attempt ONLY walls AND Castle cards forget the big ones just the smaller ones. Enemy resource kill cards and resource + cards with you and some trainers :) and sacrifise cards
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So many things still wrong as with the first Castle Wars. This game, blows. Fix it. I'll admit it has better graphics and offline gameplay, but online, it sucks. 1/5
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Found a bug. I was playing against the A.I., was on the "Medium" campaign and now none of my cards are showing face up so there's nothing for me to click on, but the game's waiting for me to move anyway. =/ Going to have to reset.
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this game with nice graphics,sounds,animation.....i must say the hard mode its hard,iknow!!!but wont you know they slaughters your resources????like ****ed up your builders.......also some card will be in "trash",wont you think its near impossible???i enjoy this game this better than first one.uprade,the worst thing is those upgrade are some of useless,like those stupid castle upgrade.it just make it more beautiful.....wont you think it????
its a really fun game but need more idea on it
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YES!!!
HA SCREW YOU!!!! you insanely stupid game i beat you with a hard on, i mean i beat you while hard, i mean.... i just won!
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Well would be nice if quits counted as loses and hard mode can tear you apart sometimes but it is a fun game and the music is great so its still very enjoyable
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it's all about resource denial. My deck has not so many damagedealers (some costly ones and ambushes only) but a lot of +recruit/mage/builder, schools and from other side resource denial for enemy = lot of sacrifice 1 for enemys 2, curses and thieves. And to finish it some pixies and big castlebuilding.. Try to learn how hard mode computer plays , it's frustrating, right .. so learn from it :)
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Impossible to win a single game no matter what my deck looks like. Why does your enemy start with uber cards and +3 of each type of unit while I only get to start with one and have retarded cards? The concept of the game is good, but the AI and stuff is just crippling retarded. 1/5.
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the game is not balanced and there are plenty of bugs.
for exemple: if the enemy cant do anything the game frezze ...
1/5 because of the poor gameplay
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este juego tiene mucha jugabilidad es muy popular algunos lo nombran como el mejor juego multiplayer y otros el peor pero este juego es completamente genial
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AI is a bitch... Still haven't fixed not receiving a win when opponent quits in multilayer?
comon now...
Only good thing i see here is the graphics
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this is the second time! the IA when is going to get pwned (like 15 castle hp or less) freezes in its turn! this is when youre playing hard mode
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the first game was so simple but it was very fun to have a tower over twice the size of your foes and to then see it get cut in half ths game has great updates but its just not the same i think its the graphics that realy take that simple feel from this game and the option of maybe a 50 card deck would be nivce 75 is a little too big a minimum its just too much but the updates realy are nice and make the game flow well.
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And the opponent conveniently "had to go" precisely when I was going to slay him. That's amazing the amount of honest fair-play gamers who just need to run as they're about to lose.
Hoping this exploit will be changed, I don't feel playing is worth at all till the system is changed there.
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Sacrificing 1 to kill 2? I do not like these new "computer only" cards. It's hard enough with limited resources. Killing off builders, recruits and mages should cost ALOT more than 1 of their own...
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Sure are a lot of crybabies around this place. The key is deck management. Simple advice follows: 1. Remove the cards that are easily replaced by more effective cards. ex: Knights cost 10 weapons for 10 power while Platoons are 7/9. By the same reasoning, Wall should be replaced by Fence and Tower replaced by Tavern. 2. Recruit/Mage/Builder cards should be maxed at 5 and total deck minimized to 75 to increase their appearance rate. 3. Pick your play style to match your cards. Also, when you discard cards, you can throw 3 at once. This is useful for completely restocking your hand.