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in hard mode the computer is too damn rich in attacks , i used spy to see his cards and he was having dragons and huge power-ups
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Rounds take forever and you usually end up losing after half an hour. Along with the difficult interface, this game gives me a headache.
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I won the hard campaign fairly easy using the following deck: 5 each of: archer (to negate magic shields), ambush, recruit, all weapons, mage, magic wall, magic weapons, add weapons, add crystals, add bricks, builder, tower, all bricks, large wall, trojan horse.
Concentrate on defending (by building walls and castle if needed) and ressource building untill you're ready to hit with a magic weapon+trojanยดhorse. 60 damage directly to enemy castle takes out most opponents. When you've got nothing usefull to do, discard 3 cards in to get nearer that combo!
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for the people saying that forfeits should count i think the reason they don't is because people would just join and game with their friend and then they would just forfeit in till they get the badge.... but they still could give each other wins so idk
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A little advice: If u go for the hard badge, make sure u try to reach 100 hp, not beat ure nme's castle into the ground, it's way faster :)
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Multiplayer Badge awarded to me for 4 wins, not 5 - although one opponent did forfeit. Does this count as a win for the badge?
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*sigh* most of this game is luck, getting the cards you want at the right time.... there is some amount of skill required, but it is all required to have a lot of luck, which is why i usually dont play these games. 3/5 because it is fun when you do get lucky, but then again you can get screwed over so many different ways
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The easiest way to get the hard badge is to setup a 75 card deck aimed strictly at building. I beat the last three levels on the first try with this one:
Add 5 of each of these in your deck:
Row 1: nothing
Row 2: Guards
Row 3: Mages, Pixies
Row 4: Add Crystals, Add Bricks
Row 5: Everything besides School
Row 6: Fence, Wain, All Bricks
Row 7: None
Fill out the remaining slots with your favorite cards until you hit 75. (I'd recommend Reverse and Magic Defense.)
Just generally ignore what the computer is doing. Play a Fence early if you have it. Once you get your wall to 20 or so, ignore it. Prioritize adding more builders and mages unless you are less than 8 turns from winning.
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Now I have to go back and give the first one an extra star, since it isn't fair to rate them both one star when the original is obviously better.
Same broken multiplayer challenge, same bad gameplay, and now without clear card descriptions and with a much less intuitive interface.
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So much worse than the first game:
1) harder to get a visual sense of castle and fence size
2) many cards don't tell you what they do--you have to click too many times to find out what they all do and then play one
3) it's lack of color-coding makes it more difficult to see how many of which resource you have, and which cards use which resource
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easy win. Reserve the shiny axe card thingy and an ambush. Then when you can use both of them, it's an instant 30 damage to your enemy's castle.
COINCIDENCE? I THINK NOT!!
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What the fock, 1 round before I can use my pixie and win the last area on hard, the computer stops acting. The game didn't freeze but AI just does nothing and wait >.>
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especially its funny that the clouds still move...the arrow points on enemy castle and is moving up and down, the flags move....the enemy just dont play a card -.-
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The sacrifice cards should be: sacrifice two production units, kill one production unit of the same type....
because its illogical that he only kill one and kill two of mine.... so he will always be in advantage...
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pffff...easy is easy....medium is easy....hard is easy....
...except the sh... that it happend the 4th time that game hangs when i am about to destroy the enemy. now i have to do it again and again... -.-
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I have to say, I loved the first game. This game isn't necessarily better, but it's not really worse either. The improvements include the battle animations (the only thing I considered missing from the first game) and online multiplayer, something I missed completely. Also, the addition of the campaigns increases its longevity. However, some things that made the first game the simple pleasure it was have been changed. For example, your castle doesn't visually grow nearly enough. It still looks more or less the same even when you hit 100, but the downgrade to the village for really low amounts is brilliant and makes me feel powerful when it happens to the opponent. Also, the resources/health interface is a lot more confusing than it was in the first game too. I find myself looking at it for up to a minute trying to figure out how much I have of what, which I believe is too long. If you fix these minor niggles, this is easily one of the best, funnest games on Kongregate. ~Falkorr.
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First off, nice game overall 4/5 and still some things like the UI which could have been easily improved.. Secondly, screw you Kongregate for making idiotic luck-based badges AGAIN and AGAIN.. I guess idiots just don't learn, that's why they put up idiotic stuff even though LOTS of people complain..
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Really... Sacrifice cards ruin this game, least in campaign. It's really funny when you use those recruits/builders/mage cards and in next turn computer just use sacrifice card over and over again.
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@%&@
in hard mode,my campaign enemy always has much more resource than me.If they use curse(all -1)/sacrifice,you just can't win...
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I think if the opponent does the "Thief" card, like in MW2 for Copycat, if you click on the thief before he leaves the screen, the card would be disabled. That'd be kewl.
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Interesting game. I'm not sure I like it as much as the first title (the UI has thrown me off a little) but I'll have to give it a bit more of a try first.
For those of you interested in the "Seven Kingdoms" music, it's composed by Bjorn Lynne. He's done a bunch of game music from Worms to X2, as well as his own albums and has also made his music available on sites like www.shockwave-sound.com. Probably how it found its way into this game! :) Give him a listen sometime \0/
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there are ppl that dont know what to do about the badge problem... this is what to do: put a flee timer on some one... so you cant wuite more then once every 10 mins this is what should be one of the best options no cheats but a flee still counts as win for some one else so you would or do 50 mins over the badge or need 5 ppl to cheat
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I agree with choirboy, wolfdog1dmn and all the others who said to make it a win if your opponent quits. However, it is not that easy, as if you get a friend to quit 5 times for you, you could easily cheat the badge. So now we have another problem. And it can be unfair for those who really need to go, not trying to cheat your win. So the question remains: What can be done to prevent the problem?
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I think the layout of the resources bar is awful, having the number of builders etc.. in the same style as the amount of resources just makes it harder to pick out the right info quickly, the old layout was far more intuitive, if basic.
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If you want to see something updated/fixed in the game, do not waste time on useless Kongregate comments. Contact the developer directly! Make yourselves heard! Friggin' pussies.