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Comments for Castle Wars 2

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Darkruler2005

Aug. 25, 2010

Under rating threshold (show) I'm wondering why here I'm constantly resetting my game until the opponent does NOT one-hit kill me with a dragon on his FIRST turn. There is no possible card to negate this that does not screw up the rest of the play. I can do +15 castle, but then I'm stuck with 3 bricks and 1 builder that doesn't get me anywhere. The game really looks good, but implementing a level that consists of rolling a dice until you get 6 simply doesn't make sense.

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(50)

YakovFrolov

Aug. 25, 2010

Under rating threshold (show) Finally, badges. YAY!

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(0)

asadhasan

Aug. 25, 2010

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(-6)

Blundator

Aug. 25, 2010

Under rating threshold (show) So, on playing through the game a bit, I soon got into it and I honestly think, it's a big improvement to the original. However, one thing that I think needs changing. When I view my decks and click on the ? button, I don't get anything apart from that this card has to be unlocked, when I already have it. This is happening to all my cards.

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(0)

AdHocF1

Aug. 25, 2010

Under rating threshold (show) Sacrifice of the ennemy's builders, mages and recruits should be one at a time and not two, otherwise it's too hard/frustrating.

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(2)

livold

Aug. 25, 2010

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(-4)

stunt

Aug. 25, 2010

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(-3)

JustinBeaver123

Aug. 25, 2010

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(-5)

Elldaman311

Aug. 25, 2010

Under rating threshold (show) I tryed to connect to Multiplayer mode via playing as a guest and it still claims to be trying to "connect" me after about 3 or 4 minutes. I had similar problems with the original, I think the server needs to be improved.

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(0)

livold

Aug. 25, 2010

Under rating threshold (show) best so far dont show me multiplayer wins

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(-1)

jlnloveflute

Aug. 25, 2010

Under rating threshold (show) fyi, the chinese characters on the chinese type castle mean dairy and milk LOL

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(3)

Mandracos

Aug. 25, 2010

Under rating threshold (show) What can I say. I hated the first one and I hate this one as well. And adding a multiplayer badge just tops it...

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(1)

NetMonster

Aug. 25, 2010

Under rating threshold (show) OK I'm at the point where I've completed one campaign (easy). Suggestions so far: 1) As I said before, enable "card info" on the card the opponent has just played, 2) Enable mouseover details on yourself on the campaign map, not just the enemies (I mean after you've picked your tribe), 3) As others have said, use a different colour for builders/mages/warriors than for resources. 4) In multiplayer, make each player see *himself* as the one with the blue flag.

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(0)

Marace5

Aug. 25, 2010

Under rating threshold (show) Best strategy for the hard campaign is defense.Remove all cards that do damage and replace them with cards that build the castle and wall.When your castle reaches 100 you'll win.So simply out-build the computer.The best offense is a good defense as they say.Or was it the other way around? :)

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(0)

HeAdShOtGuNnEr

Aug. 25, 2010

Under rating threshold (show) So much more updated then the first, we need this for alot of games.

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(-1)

BMurph

Aug. 25, 2010

Under rating threshold (show) Ok, someone really needs to fix the campaign. After coming close to winning on several occasions, the game decides to freeze up during one of the AIs last turns. T_T

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(1)

danielthefish

Aug. 25, 2010

Under rating threshold (show) i hate the computer just don't move when i about to win the game.

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(2)

MrSockyke

Aug. 25, 2010

Under rating threshold (show) Beated the campaign in half an hour.. while beating the first battle in 15 minutes. The beginning deck suck

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(1)

Yyozz

Aug. 25, 2010

Under rating threshold (show) Whyyyyyyy am i not getting the hard badge?!?! I babylon'd the shit outta that hard campaign and no dice.

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(-1)

Heltzer

Aug. 25, 2010

Under rating threshold (show) Yeha im under first one who earned hard badge... but its really a bit lucky to draw the right cards xD

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(-2)

illogicaljoker

Aug. 25, 2010

Under rating threshold (show) I enjoyed the addition of campaign mode, even though the harder levels required constant reloading. Also, if you look closely at the cards, you'll see which cards aren't worth the time (to maximize a 75 card deck), which means that everybody will still most likely be playing the same cards and the same strategies. Having multi-resource cards is neat, though, and adds nuance; I'd like to see this game go even further down divergent strategies in the third installment. 5/5.

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(0)

Caymos

Aug. 25, 2010

Under rating threshold (show) damm, the computer player went AFK... This game needs some more work ;/ 2/5

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(0)

Rawbiz

Aug. 25, 2010

Under rating threshold (show) Ok i have completed both campaign and have a win, no badges at all... anyone?

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(-1)

momobg

Aug. 25, 2010

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(-13)

Rawbiz

Aug. 25, 2010

Under rating threshold (show) oh weeeee :)

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(0)

Kuzmin

Aug. 25, 2010

Under rating threshold (show) I found it easier if you max all the unit recruits and pick away some un-needed cards so the deck has no more than 80 cards :)

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(3)

orangepotatoes6

Aug. 25, 2010

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(-4)

officerproblem

Aug. 25, 2010

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(-3)

TigerG

Aug. 25, 2010

Under rating threshold (show) too luck dependent. it was fine on the last one, but this one seems to have some balance issues in the campaign mode. i know some may say: "you just suck at it," but honestly, try survive it when they curse you the first turn or two, or attack you with a dragon or trojan horse the first couple of turns. also, the icons for the resources and manpower was so confusing at first, i had to stare at it for a few seconds to know what I'm actually looking at. certainly a lot better graphics, but still, i liked the first one better. even the card selection was better :(

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(2)

samuel__

Aug. 25, 2010

Under rating threshold (show) The music is from the game 7 Kingdoms... because I know this, and loved the game as a kid, I can't really focus on playing the game properly becuase the music brings back memories.

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(1)

NetMonster

Aug. 25, 2010

Under rating threshold (show) I wish I could see what the *opponent's* cards do. He plays "magic protect", for instance, I see the little shield on top, and I have no idea what it is and no way of finding out during the match except by trial-and-very-unfortunate-error. It wasn't in the tutorial, clicking "card info" and then the card doesn't do anything, and mouseover/clicking on the icon doesn't tell me what it does. Sure, all the card descriptions are in "manage deck", but (for the first few matches) I can't remember everything by heart yet, and I can't visit that screen during the game. I know I'll learn everything in time, it's just that the game would be much friendlier to the novice if I could see what my opponent's card just did.

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(2)

wolfdog1dmn

Aug. 24, 2010

Under rating threshold (show) Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t

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(6503)

livold

Aug. 24, 2010

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(-11)

livold

Aug. 24, 2010

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(-11)

livold

Aug. 24, 2010

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(-11)

livold

Aug. 24, 2010

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(-11)

PugusDoggers

Aug. 24, 2010

Under rating threshold (show) Sacrificed 1 x to kill enemy's 2 x needs to be nerfed.

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(0)

Popcicle42

Aug. 24, 2010

Under rating threshold (show) Frustrating when your opponent up and leaves just as you about to win. No, I don't want to "tie"... I beat you, deal with it. Please, please, please!... m0rkeulv: next time, make it so a leaving-the-game counts as a win for the opponent. You don't even need to give the guy who leaves a loss... just give the person who stayed a "win", k?

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(3)

livold

Aug. 24, 2010

Under rating threshold (show) campaign is too hard for medium

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(0)

livold

Aug. 24, 2010

Under rating threshold (show) i need to destroy 4 more castlles in campaign mode

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(-1)

lyankyj

Aug. 24, 2010

Under rating threshold (show) first game is my fav of all time here on Kong. While I enjoy sequel very much, I don't like that the resources are listed at the top of the screen (not convenient) and that the resources of the enemy are listed backwards (centering middle). Hope you'll change that, until than from 5* I have to discract one.

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(0)

p0tato

Aug. 24, 2010

Under rating threshold (show) wow. decks you make in single player dont carry over to multiplayer, and purchasable cards for the advantage? lol. sad game. not to mention it really is luck to win the campaigns. v1 was much better

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(-1)

MelancholyCrow

Aug. 24, 2010

Under rating threshold (show) And how are we supposed to edit our deck, precisely? Could do with a little more specific direction, and maybe some tooltips.

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(4)

dragonpunchi

Aug. 24, 2010

Under rating threshold (show) The AI got stuck when I was about to win, I don't know why...

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(2)

Texture

Aug. 24, 2010

Under rating threshold (show) Nice typo when you click on fullscreen. It says "changeing to fullscreen", not "changing to fullscreen".

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(0)

TheGrag

Aug. 24, 2010

Under rating threshold (show) Never really liked this or the first one. "Oh I'm winning....Oh crap I'm Losing...Wait no im winning again...Damn him! DRAGON!? FFFFFFFFF"

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(-1)

rolandoftheeld

Aug. 24, 2010

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(-6)

rolandoftheeld

Aug. 24, 2010

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(-6)

mct1234

Aug. 24, 2010

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(-6)

zaddra

Aug. 24, 2010

Under rating threshold (show) forgot I'd played this game before the badges were added... open it up, and suddenly I've been awarded the Complete Conquest Badge... sweet right? now I just gotta get the easy one lol

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(1)

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