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The Hard needs some serious balance. I sit there and pray for resources while my opponent pummels me. There's 0 strategy.
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I've also had the computer opponent freeze up on me several times, of course only when I'm beating it on Hard Mode. X(
I guess it hates losing as much as human opponents.
Can anything be done about the lack of stability?
Hard mode is somewhat dependent on luck, but adjusting your deck to your opponent will help you out, even if you don't get such great draws. There's not much you can do about Trojans or comets though.
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I said it before and I will say it again: If quits counts as wins for you, then people can team up and just rapidly get keys, so all the people who are douches and don't want to work for their prize can get everything. How about making it so you can see how many times a person quit from the lobby.
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What I like most about this game is the graphics. I like to make my own stories and customize castles in practice mode.
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for realz... was the twenty bajillion (actual number i counted :p) ppl saying that "quit needs to count as a win for you" not very clear in what we want...
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Because the towers don't visually get taller, you have to waste valuable concentration time trying to check their numbers. The old version was much clearer on the relative strengths of towers & walls.
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I do truly enjoy pummelling my oppenents to a pulp. However, I do so politely, and I do not quit when I am one turn from losing. Let's not be losers, folks.
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Wow...this game is great and it has great potential. But the Ai or algorithm or whatever for hard mode is waaaaay outta wack. I mean, dragons and trojans on first or second turn??? That's ridiculous. Not to mention double builder sac or double curse. in under 5 turns...fun but frustrating as all hell 3/5
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Loved the first game so much. This one still has a way to go but the potential is there. The cards are not as intuitive as before and a simple mouse-over would be helpful, as mentioned above.
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quits should count as 2 loses, then people wouldn't do it as often. also the CPU for the smallest green territory on hard is a fuking pain in the ass. half the times i lose in 5 turns from a dragon attack. this is really pissing me off seeing as how thats the last one i need.
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had 2 missions left and had last 2 where on hard beated them both in 1 attempt ONLY walls AND Castle cards forget the big ones just the smaller ones. Enemy resource kill cards and resource + cards with you and some trainers :) and sacrifise cards
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So many things still wrong as with the first Castle Wars. This game, blows. Fix it. I'll admit it has better graphics and offline gameplay, but online, it sucks. 1/5
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Found a bug. I was playing against the A.I., was on the "Medium" campaign and now none of my cards are showing face up so there's nothing for me to click on, but the game's waiting for me to move anyway. =/ Going to have to reset.
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this game with nice graphics,sounds,animation.....i must say the hard mode its hard,iknow!!!but wont you know they slaughters your resources????like ****ed up your builders.......also some card will be in "trash",wont you think its near impossible???i enjoy this game this better than first one.uprade,the worst thing is those upgrade are some of useless,like those stupid castle upgrade.it just make it more beautiful.....wont you think it????
its a really fun game but need more idea on it
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YES!!!
HA SCREW YOU!!!! you insanely stupid game i beat you with a hard on, i mean i beat you while hard, i mean.... i just won!
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Well would be nice if quits counted as loses and hard mode can tear you apart sometimes but it is a fun game and the music is great so its still very enjoyable
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it's all about resource denial. My deck has not so many damagedealers (some costly ones and ambushes only) but a lot of +recruit/mage/builder, schools and from other side resource denial for enemy = lot of sacrifice 1 for enemys 2, curses and thieves. And to finish it some pixies and big castlebuilding.. Try to learn how hard mode computer plays , it's frustrating, right .. so learn from it :)
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Impossible to win a single game no matter what my deck looks like. Why does your enemy start with uber cards and +3 of each type of unit while I only get to start with one and have retarded cards? The concept of the game is good, but the AI and stuff is just crippling retarded. 1/5.