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Loved the first, but the interface is just seems a lot more complicated. Really couldn't get into it because of that.
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* me on a winning streak when someone randomly beats me. "if i ever see you on this game again, i will kill you..."XD
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Game balance ain't good in story mode.
In multiplayer are the cards locked again, which is extremely frustrating.
Lucky me, as Mtg player winning five in a row was easy, though.
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Finally I finished the hard campaign mode and got my last badge on this game. Believe it or not, it took me 5 hours!!!
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the game's chat and deck naming do not work in google chrome. every number and letter appears as one of the numbers (1234567890). they always go in that order.
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So as I was playing multiplayer and was going against this player, he quit. I just needed 1 more 1 win to get the medium badge. Of course I got frustrated but then check that I received my badge, even though the player quit. So now when people quit it's considered a win?
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Ahh, the game that brought me to Kongregate and where I earned my first badge :') A simple turn-based card game but yet so fun to play. The graphics fit the simplistic game gameplay really well.
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It says " Warning! Unable to load music file. No responce from)." Then it said "Warning! No responce from Mochiads.com)()" DAFUQ is goin on.
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Very good game enjoyed it immensly, good choice of enemys card and multiplayer! I cant even think of anytrhing bad to say about it... maybe there is a lobby for 0-10 wins (newbie) 11-50 (appretice) 51-100 (expericaned) 101-150 (epic) 151-200 (Lord) and finally 201+ should be Master or something cool (a selected one)?
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Some things I'd like to see in the game:
-Multiplayer weapons work on Singleplayer - I have cards bought by Kreds and I can't use them for my advantage on single player. It's already hard enough the way it is, this way makes it near impossible unless you're really lucky.
-2 Losses to runners - Makes them run les whenever they're about to lose. That way you can avoid runners and people trying to cheat the system by just having a runner alt to rack up wins, in case it became a win for the non-runner.
-Small card tweaks for more balance - Nerf Trojan Horse, it's abusively OP. A few add resources on the beggining of the game, added to a Trojan, can kill anyone befor they even have a chance to make his castle higher then 30. Try 20 or 25, but smaller cost on both store and in game resources, of course. Also, remove the Sacrifice cards, they can cripple the campaign, and they're not used anyway. They're just there so the campaign can get harder >.>
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WARNING: SPOILER! This picture shows me, torturing the boss of Campaign 2! Both win with 100% castle and conquer him 100% Enjoy! http://i.imgur.com/vBXzC.jpg
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ANOTHER TIP FOR THE DEVELOPERS. In Castle Wars 2 after a while i have notice that the message of CPU attacking with sabbatage doesnt show long enough, the attack and message info of attack is too fast and too short of a while showing!
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ONE TIP FOR THE DEVELOPERS. Change the Sabotage Card so you can see some of your opponents cards! Random cards maybe! Or else it's not powerfull enough if you dont use a lot of them and even then its pretty pointless... and PLEASE make a Castle Wars 3 or expansion for Castle Wars 1 and 2!
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This game is SO good after you get a bit tired of Castle Wars 1 which is an excellent game! I look forward to Castle Wars 3, hope they introduce new system or a lot of new cards, also look forward to Shellshock 2!!!
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For some reason, when I win a match, the game just sits there. I'd kind of like to play this game, but will just go back to the first one. Looks like it has potential, though.