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I think the layout of the resources bar is awful, having the number of builders etc.. in the same style as the amount of resources just makes it harder to pick out the right info quickly, the old layout was far more intuitive, if basic.
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If you want to see something updated/fixed in the game, do not waste time on useless Kongregate comments. Contact the developer directly! Make yourselves heard! Friggin' pussies.
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I know hard is fustrating,but look on the bright side,at least you watch at how your castle gets obliterated several times before you get a good deck!
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I just gave the anti-ragequit comment the 1500th plus.Keep 'em coming, because if anyone can avoid a loss by just pulling the plug, sooner or later it will happen all the time and all multiplayer matches will end like this...
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Attack cards (using weapons) should be red. And building cards (using bricks) should be green. It's counter-intuitive the other way.
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I liked the old one better, where the resources were easier to see. This interface is prettier, but harder to use. I agree that when your multiplayer opponent quits, it should count as a win for you.
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Hard badge aint that hard at all, just concentrate on building and defending and let him do the job with wasting his resources on killing, eventually he will lose everything and while you regain stuff you will easily rebuild and its a simple win. Recruit as much as you can, specially mages and builders.
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hard campaign is crap. PC wins just because he got imba resources and cards. Lol, first turn and he cast the dragon = gg. What is the point? To restart the game until you got enough mage, builder and recruit cards and hope that they won't be ruined by Curse. Stupid. Author should have enhance the AI for each difficulty level instead of giving too much resource advantage to comp.
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Decent game, which really doesn't come as a surprise since it's basically Arcomage. The original Arcomage is better than this game, though.
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This game is awesooooome!
i love how i start a campaign hard mode match and get curb stomped by the enemy with a trojan horse on the first turn.
You sir, are awesome at making game, thank you
/sarcasmoff
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So... the best deck from what I have seen. Go all defense. ---5 thief, 5 mage, 5 pixies, 5 magic wall, 5 add crystals, 5 add bricks, 5 builders, 5 towers, 5 taverns, 5 houses, 5 walls, 5 fences, 5 wains, 5 all bricks, 5 reverses --- The great thing about this deck is most of the cards are cheap so you never have to discard. If you're playing hard versus the "easy" tribes, that thief can help drop the enemy's resources low enough so you can encounter several turns when the enemy is discarding 3's and you're adding to your wall or castle. Bump if this deck helps you.
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medium and hard difficulty are definetly a shame... you never get enough resources to do at least ANYTHING plus your production cards are always in the back end of the deck, which has to do something with "raising difficulty" in the ai... but which makes it impossible to collect anything before the enemy has 50 or more of every resource and a hand full of high attack cards... castle wars 1 was already pure luck, but this is a disgrace... -1 star
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aaargh why does this game not load... every other game on kongregate does. never mind, the first game in this series wasnt that good anyway
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Campaign Hard, It's like playing someone who has infinite resources, some tips, do not use and enemy resource removing cards, they already have a stockpile and will no do anything, try to make a lot of recruits, mage, builders in a faster rate than the AI's sacrifice cards, you probably can't go in a faster rate, but try to spam it all at once, meaning stockpile and put like 2 builders on. Third tip, do NOT use certain cards, especially if they are not the resources worth. I believe the bomb, large wall and some others are very resource wise cards. Last tip, always have an archer handy, they are cheap resource and they destroy the annoying "magic defense" card effect without you losing many resources/turns. I hope this helps, and try to plus so others can read it.
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nevermind, stupid of me, already played the game, but hadn't had badges then, only weird that i don't get the easy achievement too.
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medium and easy - no problem.
hard? -ragequit. he will burn ALL your resources, workers, mages. you can't dupe his tactic. you simply don't have the resources to do the same at an early stage in the fight. im not a quitter, but that just made me rage. even tho it is hard, and should be hard, this is ridiculous.
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Although I appreciate the idea of a Castle Wars campaign mode, the way it's balanced is reminiscent of Pandemic in terms of "random initial conditions say you lose from the start." I thought the enemy casting Curse turn 1 was bad, and then I had one summon a dragon and kill me turn 1. That's not a thing a player can design their deck around, that's just poor balance at that difficulty.
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cant play the fuc*ing game because it says that kongregate wants to store info on my computer and i press deny and it want go away :(
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There's something wrong with the saving system, sometimes it saves in multiple slots when it should save only on Autosave and the slot I've picked.
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Idk why people are complaining so much, I had no problem accumulating 5 wins - never got quit on or asked to draw. Just go to the most populated room and scroll to the very bottom for guests and challenge them. They're generally both unskilled and unfamiliar with the game interface.
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hate how you end up haveing to disscard 3 or 4 times in a row when vrsn the computer. gives you nothing for supplys often starting the game with no playable cards allso seems like the comp knows ware all you cards are =s 2 stars for graphix but ill stick with castle wars 1
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Trojan Horse is very overpowered in Multiplayer, and unfair on players just beginning, the cost should be greater, though that wont change how very powerful it is.