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easy win. Reserve the shiny axe card thingy and an ambush. Then when you can use both of them, it's an instant 30 damage to your enemy's castle.
COINCIDENCE? I THINK NOT!!
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What the fock, 1 round before I can use my pixie and win the last area on hard, the computer stops acting. The game didn't freeze but AI just does nothing and wait >.>
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especially its funny that the clouds still move...the arrow points on enemy castle and is moving up and down, the flags move....the enemy just dont play a card -.-
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The sacrifice cards should be: sacrifice two production units, kill one production unit of the same type....
because its illogical that he only kill one and kill two of mine.... so he will always be in advantage...
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pffff...easy is easy....medium is easy....hard is easy....
...except the sh... that it happend the 4th time that game hangs when i am about to destroy the enemy. now i have to do it again and again... -.-
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I have to say, I loved the first game. This game isn't necessarily better, but it's not really worse either. The improvements include the battle animations (the only thing I considered missing from the first game) and online multiplayer, something I missed completely. Also, the addition of the campaigns increases its longevity. However, some things that made the first game the simple pleasure it was have been changed. For example, your castle doesn't visually grow nearly enough. It still looks more or less the same even when you hit 100, but the downgrade to the village for really low amounts is brilliant and makes me feel powerful when it happens to the opponent. Also, the resources/health interface is a lot more confusing than it was in the first game too. I find myself looking at it for up to a minute trying to figure out how much I have of what, which I believe is too long. If you fix these minor niggles, this is easily one of the best, funnest games on Kongregate. ~Falkorr.
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First off, nice game overall 4/5 and still some things like the UI which could have been easily improved.. Secondly, screw you Kongregate for making idiotic luck-based badges AGAIN and AGAIN.. I guess idiots just don't learn, that's why they put up idiotic stuff even though LOTS of people complain..
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Really... Sacrifice cards ruin this game, least in campaign. It's really funny when you use those recruits/builders/mage cards and in next turn computer just use sacrifice card over and over again.
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@%&@
in hard mode,my campaign enemy always has much more resource than me.If they use curse(all -1)/sacrifice,you just can't win...
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I think if the opponent does the "Thief" card, like in MW2 for Copycat, if you click on the thief before he leaves the screen, the card would be disabled. That'd be kewl.
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Interesting game. I'm not sure I like it as much as the first title (the UI has thrown me off a little) but I'll have to give it a bit more of a try first.
For those of you interested in the "Seven Kingdoms" music, it's composed by Bjorn Lynne. He's done a bunch of game music from Worms to X2, as well as his own albums and has also made his music available on sites like www.shockwave-sound.com. Probably how it found its way into this game! :) Give him a listen sometime \0/
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there are ppl that dont know what to do about the badge problem... this is what to do: put a flee timer on some one... so you cant wuite more then once every 10 mins this is what should be one of the best options no cheats but a flee still counts as win for some one else so you would or do 50 mins over the badge or need 5 ppl to cheat
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I agree with choirboy, wolfdog1dmn and all the others who said to make it a win if your opponent quits. However, it is not that easy, as if you get a friend to quit 5 times for you, you could easily cheat the badge. So now we have another problem. And it can be unfair for those who really need to go, not trying to cheat your win. So the question remains: What can be done to prevent the problem?
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I think the layout of the resources bar is awful, having the number of builders etc.. in the same style as the amount of resources just makes it harder to pick out the right info quickly, the old layout was far more intuitive, if basic.
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If you want to see something updated/fixed in the game, do not waste time on useless Kongregate comments. Contact the developer directly! Make yourselves heard! Friggin' pussies.
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I know hard is fustrating,but look on the bright side,at least you watch at how your castle gets obliterated several times before you get a good deck!
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I just gave the anti-ragequit comment the 1500th plus.Keep 'em coming, because if anyone can avoid a loss by just pulling the plug, sooner or later it will happen all the time and all multiplayer matches will end like this...
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Attack cards (using weapons) should be red. And building cards (using bricks) should be green. It's counter-intuitive the other way.
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I liked the old one better, where the resources were easier to see. This interface is prettier, but harder to use. I agree that when your multiplayer opponent quits, it should count as a win for you.
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Hard badge aint that hard at all, just concentrate on building and defending and let him do the job with wasting his resources on killing, eventually he will lose everything and while you regain stuff you will easily rebuild and its a simple win. Recruit as much as you can, specially mages and builders.
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hard campaign is crap. PC wins just because he got imba resources and cards. Lol, first turn and he cast the dragon = gg. What is the point? To restart the game until you got enough mage, builder and recruit cards and hope that they won't be ruined by Curse. Stupid. Author should have enhance the AI for each difficulty level instead of giving too much resource advantage to comp.