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I really wish they would stop making Multiplayer Badges, especially on games where your opponent can always just leave if their loosing.
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Screwed up!! the first game is called CastleWars, one word. Then a game came out by the name of Castle Wars, completely different type. Now this is Castle Wars 2. See the inconsistency?
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It's stupid when you BUY cards and when your browser auto clears cache it's gone and you've got NOTHING left. +1 so the developer can fix this to some other way of saving data
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The ultimate strategy to hard badge is to make a build only deck with 75 cards. Thief, Recruit, guard, Mage, Pixies, Magic wall, Magic defence, Add bricks, Builder, Tavern, House, Babylon, Fence. 5 each. Beat every stage first or second try.
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Hard badge deck– 5 of each platoon, thief, recruit, guards, mage, pixies, add weapons, add crystals, add bricks, builders, towers, tavern, house, fence. Use the other 5 points however you want and I used platoon as discards. The idea is to build your castle fast Hope this helps someone.
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we need a very hight luck for beat the hard campaign.on the first,the luck is not the only thing for win,there is the card and strategy,the luck is "optional"
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when someone gives up it should REALLY counts as win,i know that it count the win of winning one,but no the win of winning and getting keys =/
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This game needs a "wait" feature. Its annoying to have to throw away my dragon and Babylon cards just because I lack the resources to do anything. :/
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During campaign mode, if things are looking grim for the computer, the game just stops. It remains the computer's turn for ages and never makes a move. It's becoming very frustrating.
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Sorry if it seems like I'm ranting again, but that "Rags to Riches" badge should really be ranked as "impossible" rather than "hard".