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Talinn

Jun. 01, 2007

Under rating threshold (show) A lil bit of balance is the difference between this and a really incredible game.

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illogicaljoker

Jun. 01, 2007

Under rating threshold (show) I do like the idea and design, but the cards themselves are unbalanced: the costs need to change and there needs to be more of a difference between start game and end game. (For instance, "Curse" is far too powerful.)

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kingicet

Jun. 01, 2007

Under rating threshold (show) theres so many small cards that have so little use its boring. there r 2 many small cards and too little big cards. its all luck. if u get a good card,when, you have the big amount of whatever then your set. its so boring

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augusto_salmon

Jun. 01, 2007

Under rating threshold (show) Another flaw. It lacks attacking cards, so the game just takes forever.

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augusto_salmon

Jun. 01, 2007

Under rating threshold (show) Seriously, PLEASE do something about the bricks. They are the easiest to earn and the ones that take less to do something. Whenever you're almost winning, your opponent just use a Fort card and rebuilds the entire castle. PLEASE FIX THE EASY BRICK BUILDING!

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foulmouthboy

Jun. 01, 2007

Under rating threshold (show) I'd like to see some cards that would allow you to manipulate the opponents cards. Like a steal a card thing, or force a discard. Potentially open it up for cards to work in conjunction with each other.

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ZypherINC

Jun. 01, 2007

Under rating threshold (show) correction, not the same, but incredibly similar :P couldn't you have at least made new cards?

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ZypherINC

Jun. 01, 2007

Under rating threshold (show) I love this game and all, but this is like a generic version of the game "Ants" by gemtree sofware made with the peter programming tool. Great work on the game though :P isn't one of the requirements to be your own work? those cards are the same images from Ants... http://www.gemtree.com/SHOOT/ants.gif

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Pooter

Jun. 01, 2007

Under rating threshold (show) 5/5 Great job - looking forward to updates.

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xUrikx

Jun. 01, 2007

Under rating threshold (show) Good balance of skill/luck, and I think the strategy level for the average gamer is very good, I personally tend to dislike games with to much of an emphasis on strategy.

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triviumhead

Jun. 01, 2007

Under rating threshold (show) pretty kool game

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worldslaya12

Jun. 01, 2007

Under rating threshold (show) also agree with everyone elses comments

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worldslaya12

Jun. 01, 2007

Under rating threshold (show) 4/5*

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worldslaya12

Jun. 01, 2007

Under rating threshold (show) would be better if it let u play even when there were so many people and maybe more rooms would help too but anyway beside that it was still a really good game i give it a 4/4

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Covergirl

Jun. 01, 2007

Under rating threshold (show) luv luv luv it so much!

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Sacra

Jun. 01, 2007

Under rating threshold (show) Great game...kongregate could organise a tournment!

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CrushU

Jun. 01, 2007

Under rating threshold (show) All you need to make this a great game is the ability to discard several cards at a time. Additionally; Does this game have a 'Deck' that it pulls from, or does it just generate cards randomly? If it generates randomly, I would assume certain cards are weighted to not show as often... Make the Conjures not show as often. >.> I keep ending up with six in my hand.

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jasond315

Jun. 01, 2007

Under rating threshold (show) I think the luck/skill ratio is fine. first you have to get the luck (to get the cards you need) then you use your skill to use the cards effectively. Take out the luck, and the same people win over and over.

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benjaminx

Jun. 01, 2007

Under rating threshold (show) There's not nearly enough strategy

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TaigaKirdApe

Jun. 01, 2007

Under rating threshold (show) I like the turn-based aspect, but I'd like to see more balance between skill and luck. And the ability to discard multiple cards per turn.

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Dbdeluxe

Jun. 01, 2007

Under rating threshold (show) This game is cool, I especially like the net play aspect

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squidsquid

Jun. 01, 2007

Under rating threshold (show) Its pretty good. After a few plays against the computer I feel the result is a bit too dependant on who gets more "recruit" cards.

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ereg

Jun. 01, 2007

Under rating threshold (show) i like it, it gets the ereg stamp of awesome

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Legomania

Jun. 01, 2007

Under rating threshold (show) yeah, it's really too random... It needs more strategy

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sf23

Jun. 01, 2007

Under rating threshold (show) online play is great, maybe setting up a kongregate room? *ahem ahem*

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mastabruce

Jun. 01, 2007

Under rating threshold (show) really fun strategy game. Kinda hard to understand at first, but its a lot of fun. I like the online capabilities.

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Kaushik

Jun. 01, 2007

Under rating threshold (show) Really Addictive

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djsilt

May. 31, 2007

Under rating threshold (show) really nice game !

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effward

May. 31, 2007

Under rating threshold (show) I am super addicted to this game, the fact that there is online play makes it about 10000x better. I only wish the "random" dealing was more fair, there have been games where I have had zero curses, and my opponent got 4 in a row.

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fuzzytears

May. 31, 2007

Under rating threshold (show) I'm completely hooked. I've been playing this for 3 days. I would really like to see a wider variety of cards but for a v1.0 this is excellent. maybe in the next one there can be some updated animations... builders building the walls, dragon for the dragon etc. Great game though.

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fuzzytears

May. 31, 2007

Under rating threshold (show) I'm completely hooked. I've been playing this for 3 days. I would really like to see a wider variety of cards but for a v1.0 this is excellent. maybe in the next one there can be some updated animations... builders building the walls, dragon for the dragon etc. Great game though.

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Zarile3

May. 31, 2007

Under rating threshold (show) Ok, so I now graded it a five of five, instead of 4 of 5. I am really starting to enjoy this game. I hope to see another, more improved one come our way soon.

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Lashof

May. 31, 2007

Under rating threshold (show) there has got to be either an ignore function or some moderation in that chat room. right now we have unmoderated chat in an environment that already attracts 10-16 year old boys. we know how that ends up....

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Warren

May. 31, 2007

Under rating threshold (show) It's a lot of fun, but Papachabre is right. This looks like plagiarism to me. :| Anyway, I'd love to see the odds of getting any given card so that these images could be put on actual cards. Would be a lot of fun, too, if it can be adapted to play with more than two people.

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Zore

May. 31, 2007

Under rating threshold (show) yes it is from ants. read the credits.

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Papachabre

May. 31, 2007

Under rating threshold (show) I knew I saw this game before! It was called Ants ant it wasn't made by you. Here's a screenshot of the original: http://www.gemtree.com/SHOOT/ants.gif You don't deserve to win $250 for directly copying someone else's work.

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DarthHomer

May. 31, 2007

Under rating threshold (show) I don't know why but I think it's funny that people complain about the randomness of a card game. Isn't that what makes it a challenge? Although, I do believe that the luck of the draw out weighs the strategy elements and that needs work. I think a complete discard, a partial one seems to eliminate the random factor too much, should be included. Also, some cards that affected your opponents hand would increase the strategy elements, like cards that forced him to randomly discard or peek at his hand. Some "instant" cards would be great too. These cards could do something like reduce the effects of the opponents cards, not eliminate them. Great job with this game. Needs some work but its a great step in the right direction!

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thehixson

May. 31, 2007

Under rating threshold (show) simple and at a slow pace, which is good if that's what you're looking for. not as graphically intense as a lot of the other games, but it does it's job. anticipation for Kongregate's new card game?! LET'S HOPE SO!

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Tubbs

May. 31, 2007

Under rating threshold (show) I have to just restate the need for fixing the RNG because I did not receive a red card for over 10 turns in a row, which is really a bit much when there are only three options. Also, I am not sure it makes sense that when all was said and done my stats were (2 builders, 3 soldiers, 4 magic), while the computer was at (7 builders, 6 soldiers, 5 magic); This seems to be a bit of an unfair advantage for the computer, much less one on beginner mode.

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augusto_salmon

May. 31, 2007

Under rating threshold (show) The battles just take forever. Try to make a way in which they could be shortened.

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Intellectual

May. 31, 2007

Under rating threshold (show) Let it be a bit more like 5 card draw poker and allow for multiple discards. Also bias the rng not to throw up too many recruit sorcerer cards. It's nigh on impossible to beat a person with a lot of crystals

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Grier

May. 31, 2007

Under rating threshold (show) There's a lot of potential here, but the execution is weak. There's no way to control the game; all you do is click on the cards you can cast. The ability to control the deck you draw from would be invaluable. You could develop an all-magic deck, that focuses on pixies for building and dragons for offense, or an all-brick deck that builds and builds and ignores the opponent, or an all-attack deck that crushes the opponent with no concern for its own defense, etc. Plus, it's very difficult to dig yourself out of a hole once you end up there, whether from the opponent crushing you or the cards you get being worthless. Also, it is possible to pretty much remove one of the aspects from the game: A high wall on your opponent's side, from 2 "+22 wall" cards in a row, means all your attack cards are now pretty much worthless. A low magic makes all your magic cards worthless, etc.

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Erad1cate

May. 31, 2007

Under rating threshold (show) This is a great game, reminds me of WizWar in many aspects (I used to play on TEN). OLDSCHOOL!

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Zarile3

May. 31, 2007

Under rating threshold (show) I agree with Draco's suggestions...and on top of that...it might be cool for an option to play with animations. For instance, when I shoot the tower with arrows, a few archers should come out of my castle, and shoot at theres.

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elpolloclarko

May. 31, 2007

Under rating threshold (show) This is a fun and addictive game, although I'm not sure what differentiates the skill levels. I think the heavy hitting cards are available at the start, or maybe it's all just random. The only thing I might add is cards that grant extra turns or take away enemy turns (same thing really). That and maybe enhanced destruction graphics and animations for the troops and dragons laying waste to the enemy castle. Fun little game though.

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Tachibana

May. 31, 2007

Under rating threshold (show) Very cool little game. A bit more on the explanation would probably help some people out, and I agree...the randomness of the cards should be a little more. Add a custom mode where you can vary the rules, such as the conditions to win, and this would be a VERY tough game not to play! Well done. :)

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Peacemaker

May. 31, 2007

Under rating threshold (show) Very fun game, the only prblem is that very game seems to be determined by who gets more "power cards" Try to mix in more mediocre cards, and maybe some combos

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Zappan

May. 31, 2007

Under rating threshold (show) I've changed my rating from 1 star to 3. My first rating was really far too rude, but for such a game, you could make better graphics and music. (The music is really bad). By the way, it's a good game, nice concept involving hazard and tactic, I would really like you to work on better graphics and music, it could become a great game ^^

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pyro2912

May. 31, 2007

Under rating threshold (show) ive acctually started 2 play this game alot lol its really addicting

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Draco18s

May. 31, 2007

Under rating threshold (show) ...and I lost of course (see below for a pic of Too Much of a Good Thing) I got 2 more builders, 2 more sorcs, and at least another soldier. Suggestions: 1) If a player has an upgrade card he can play (i.e. enough resources) don't give him another. 2) If a player has more than ~100 of one type of resource, don't give him "summon more of your useless resource" card. 3) If a player has LOTS of a type of resource and no cards of that resource, bias the RNG to generate those types of cards more often (in my case, I had 5 blue cards and less than a fifth of my resources were blue) 4) Allow multiple discards. Would have saved me so much agony, "kill the summon bricks, the other summon bricks, the two summon weapons, both builders....draw 6"

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